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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557291 views, last view: 11/06/2024 16:34

for questions, announcements etc.

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#11998: Sauerbraten couldn't load my models!

by PainRU$ on 04/20/2009 17:18


Hello! I am a newbie about creating maps for the Sauerbraten.

The problem is next - I made models and putted it in $SAUERDIR/packages/models/trtd. I made a new map, saved it, and made config file with same name as the map and wrote in that next :

"mapmodelreset // start counting from 0 again

mapmodel 0 0 0 "trtd/Bigtree" // 0

mapmodel 4 36 0 "trtd/Stalagmite" // 1

mapmodel 4 16 0 "trtd/Stub" // 2

mapmodel 4 8 0 "trtd/Tree" // 3"

So, then i am load the map, sauer console writes that couldn't load the model. What did i do wrong?

Thanks. PainRU$



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#11999: Re: Sauerbraten couldn't load my models!

by unknown_mapper on 04/20/2009 17:21, refers to #11998

Try this in your .cfg file:

mapmodelreset

mmodel "trtd/Bigtree"
mmodel "trtd/Stalagmite"
mmodel "trtd/Stub"
mmodel "trtd/Tree"

then ingame, you have the mapmodel slots 0-3 for your loaded mapmodels ;)

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#12000: Re: Sauerbraten couldn't load my models!

by PainRU$ on 04/20/2009 17:35, refers to #11999

No, console gives that message again :(

Maybe i made something wrong than placing models in directory?

Here is the model directory screen :
http://img11.imageshack.us/img11/5943/moddirscr.jpg

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#12001: Re: Sauerbraten couldn't load my models!

by tentus_ on 04/20/2009 19:04, refers to #12000

First off: what is your model type? The files have their filetype hidden (highly recommend you set them to visible), so we don't know if you're using md2, md3, md5, or what.

Second, good practice is to name them tris.md3 and skin.jpg. You can use unusual names, but you have to have a config file for that, if I remember correctly.

Third, you have the first letter capitalized. Have them be all lowercase to prevent headaches with unix.

Hope that helps.

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#12002: Re: Sauerbraten couldn't load my models!

by PainRU$ on 04/20/2009 19:17, refers to #12001

Yeah, the rename helped! Thank you very much!

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#12003: Re: Sauerbraten couldn't load my models!

by Quin on 04/21/2009 00:38, refers to #12001

Correct; You need a md[235].cfg to use non-standard names.

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#12004: erofficial list of mapwreckers, cheats, constant spammers,

by $k!llz on 04/21/2009 02:03

,impersonators and generally anyone who makes the game unenjotyable.

i think there should be an official list, because whenever anyone starts a thread, it gets closed right away. now if we would have an official list, we would need to provide: ip, name, whats hes doing, who hes impersonating(if applicable), etc..

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#12005: Re: erofficial list of mapwreckers, cheats, constant spammer

by a~baby~rabbit on 04/21/2009 02:26, refers to #12004

people just change name and ip - so it wouldn't help much imho

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#12006: new feautre

by 00Hugo0O on 04/21/2009 17:25

Sauer needs a new feautre, progressive lava and progressive air-pain
like /pain (damage per second, divided to max)
ie: /pain 50, -1 health every 1/50 second (max 1 painsound per second.)
and /plava (damage per second, divided to max)

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#12007: Sauerbraten loads some textures black&white!

by PainRU$ on 04/21/2009 20:20

Hi again! I came with my new problem :)

I loaded some textures in sauerbraten. All the textures are PNG. Some textures loaded normal, but much became black&white!

Here's the texture example :

http://img26.imageshack.us/img26/5490/ickdoor1.png

Same texture in game :

http://img26.imageshack.us/img26/84/screenshot270228.jpg

What's wrong again?

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#12008: Re: Sauerbraten loads some textures black&white!

by eihrul on 04/21/2009 20:36, refers to #12007

Are you using a palette in your PNG? That might hypothetically cause something like that.

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#12009: Re: Sauerbraten loads some textures black&white!

by PainRU$ on 04/22/2009 14:40, refers to #12008

You are right, there was a pallete.

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#12010: Re: new feautre

by PainRU$ on 04/22/2009 14:45, refers to #12006

Yeah, progressive pain zone will be useful thing :) Also something like anti pain in zone suit bonus will be awesome :)

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#12011: Re: cfgs

by maximusw00t on 04/22/2009 21:19, refers to #11969

you could open up cube go into edit mode and type

/notepad it works there also

the original bind for it is f6 if not just type

/bind f6 [notepad]


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#12012: weapon clip system?

by stealth961 on 04/22/2009 21:34

I would like to know if whit modding the gme we could put a clip system,like in most modern fps.I wanted to do a tactical mod but adding this would make it even more good.Any idea?

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#12013: Re: weapon clip system?

by SheeEttin on 04/22/2009 21:54, refers to #12012

Heh, I went and looked up the status of MovieCube (pretty much dead), and then realized you mean a magazine-based ammo system. :P

Yes, that'd be easy to implement.

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#12014: Help please. Cannot Edit anything.

by Firewolf34 on 04/23/2009 23:51

I have an old mac mouse without a scroll wheel. I cannot edit any cubes or anything without one, so if there is any way around this please let me know.

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#12015: Re: Help please. Cannot Edit anything.

by eihrul on 04/24/2009 00:25, refers to #12014

bind universaldelta to two keys, for example:

editbind 1 [universaldelta 1]
editbind 2 [universaldelta -1]

This would make the 1 key behave like scrolling up, and the 2 key behave like scrolling down.

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#12016: Re: Help please. Cannot Edit anything.

by Firewolf34 on 04/24/2009 05:16, refers to #12015

I love you eihrul.

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#12017: Re: Help please. Cannot Edit anything.

by Quin on 04/24/2009 12:11, refers to #12016

I love you too eihrul, let's elope. :P

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