General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558225 views, last view: 11/06/2024 23:36 |
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for questions, announcements etc.
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Board Index
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#11993: Re: Texture problem |
by Sjonnie
on 04/19/2009 19:27, refers to #11992
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Still haven't got any further, any random googled Mr T seems to show in color and with normal and depth mapping.(Only the texture show in an angle of 45 degrees). Only the texture i created in photoshop still shows in black and grey. Also there are a lot of red/blue/green horizontal lines overlaying my own texture.
I think I should stop fixing it myself now, it only gets me into more trouble :p (And the first wood texture inc. normal and depth was so easy >.<)
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#11994: NEW CONTROLLER |
by 5nacs
on 04/19/2009 19:55
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Does anyone know how to set up or if u can set up a play-station style controller with the usb end into my comp and control the character
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#11995: Re: NEW CONTROLLER |
by tentus_
on 04/19/2009 20:09, refers to #11994
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http://www.xpadder.com/
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#11996: Message censored by administrator |
by $k!llz
on 04/19/2009 20:21, refers to #1
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#11997: Re: Texture problem |
by Hirato Kirata
on 04/20/2009 04:16, refers to #11992
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the reason for the weird display is obviously you using a weird reslution, try making the sides (w and h) a power of two, ie, 64x32, 64^2, 128^2, etc
no resolutions like 120x120, 723x1022 etc
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#11998: Sauerbraten couldn't load my models! |
by PainRU$
on 04/20/2009 17:18
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Hello! I am a newbie about creating maps for the Sauerbraten.
The problem is next - I made models and putted it in $SAUERDIR/packages/models/trtd. I made a new map, saved it, and made config file with same name as the map and wrote in that next :
"mapmodelreset // start counting from 0 again
mapmodel 0 0 0 "trtd/Bigtree" // 0
mapmodel 4 36 0 "trtd/Stalagmite" // 1
mapmodel 4 16 0 "trtd/Stub" // 2
mapmodel 4 8 0 "trtd/Tree" // 3"
So, then i am load the map, sauer console writes that couldn't load the model. What did i do wrong?
Thanks. PainRU$
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#11999: Re: Sauerbraten couldn't load my models! |
by unknown_mapper
on 04/20/2009 17:21, refers to #11998
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Try this in your .cfg file:
mapmodelreset
mmodel "trtd/Bigtree"
mmodel "trtd/Stalagmite"
mmodel "trtd/Stub"
mmodel "trtd/Tree"
then ingame, you have the mapmodel slots 0-3 for your loaded mapmodels ;)
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#12000: Re: Sauerbraten couldn't load my models! |
by PainRU$
on 04/20/2009 17:35, refers to #11999
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No, console gives that message again :(
Maybe i made something wrong than placing models in directory?
Here is the model directory screen :
http://img11.imageshack.us/img11/5943/moddirscr.jpg
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#12001: Re: Sauerbraten couldn't load my models! |
by tentus_
on 04/20/2009 19:04, refers to #12000
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First off: what is your model type? The files have their filetype hidden (highly recommend you set them to visible), so we don't know if you're using md2, md3, md5, or what.
Second, good practice is to name them tris.md3 and skin.jpg. You can use unusual names, but you have to have a config file for that, if I remember correctly.
Third, you have the first letter capitalized. Have them be all lowercase to prevent headaches with unix.
Hope that helps.
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#12002: Re: Sauerbraten couldn't load my models! |
by PainRU$
on 04/20/2009 19:17, refers to #12001
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Yeah, the rename helped! Thank you very much!
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#12003: Re: Sauerbraten couldn't load my models! |
by Quin
on 04/21/2009 00:38, refers to #12001
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Correct; You need a md[235].cfg to use non-standard names.
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#12004: erofficial list of mapwreckers, cheats, constant spammers, |
by $k!llz
on 04/21/2009 02:03
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,impersonators and generally anyone who makes the game unenjotyable.
i think there should be an official list, because whenever anyone starts a thread, it gets closed right away. now if we would have an official list, we would need to provide: ip, name, whats hes doing, who hes impersonating(if applicable), etc..
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#12005: Re: erofficial list of mapwreckers, cheats, constant spammer |
by a~baby~rabbit
on 04/21/2009 02:26, refers to #12004
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people just change name and ip - so it wouldn't help much imho
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#12006: new feautre |
by 00Hugo0O
on 04/21/2009 17:25
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Sauer needs a new feautre, progressive lava and progressive air-pain
like /pain (damage per second, divided to max)
ie: /pain 50, -1 health every 1/50 second (max 1 painsound per second.)
and /plava (damage per second, divided to max)
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#12007: Sauerbraten loads some textures black&white! |
by PainRU$
on 04/21/2009 20:20
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Hi again! I came with my new problem :)
I loaded some textures in sauerbraten. All the textures are PNG. Some textures loaded normal, but much became black&white!
Here's the texture example :
http://img26.imageshack.us/img26/5490/ickdoor1.png
Same texture in game :
http://img26.imageshack.us/img26/84/screenshot270228.jpg
What's wrong again?
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#12008: Re: Sauerbraten loads some textures black&white! |
by eihrul
on 04/21/2009 20:36, refers to #12007
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Are you using a palette in your PNG? That might hypothetically cause something like that.
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#12009: Re: Sauerbraten loads some textures black&white! |
by PainRU$
on 04/22/2009 14:40, refers to #12008
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You are right, there was a pallete.
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#12010: Re: new feautre |
by PainRU$
on 04/22/2009 14:45, refers to #12006
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Yeah, progressive pain zone will be useful thing :) Also something like anti pain in zone suit bonus will be awesome :)
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#12011: Re: cfgs |
by maximusw00t
on 04/22/2009 21:19, refers to #11969
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you could open up cube go into edit mode and type
/notepad it works there also
the original bind for it is f6 if not just type
/bind f6 [notepad]
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#12012: weapon clip system? |
by stealth961
on 04/22/2009 21:34
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I would like to know if whit modding the gme we could put a clip system,like in most modern fps.I wanted to do a tactical mod but adding this would make it even more good.Any idea?
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