General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557267 views, last view: 11/06/2024 16:25 |
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for questions, announcements etc.
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Board Index
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#11985: Re: grettingssss |
by SheeEttin
on 04/15/2009 23:50, refers to #11984
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They are.
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#11986: Re: grettingssss |
by tentus_
on 04/16/2009 03:24, refers to #11984
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They should be, but sometimes people get mixed up about the word "Sauerbraten", which is why there has been a re-emphasis of "Cube 2" in recent months.
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#11987: .. |
by Maxime -Max of S2D- Lebled
on 04/16/2009 09:26
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om nom nom
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#11988: heeelp |
by retrokevo
on 04/17/2009 17:26
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i keep getting the error 0xc0000005
or something.
and i dont know why?
any help
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#11989: Loading new textures... |
by Matuka9011
on 04/17/2009 21:01
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Hey guys, I just added some custom textures (Their in Jpeg's), and I start a new map when I load up cube and press F2 and I can't find them...
I also then found a WIKI on new textures, but it doesnt help...
Right now I've typed "texturereset" into the console, but what do I have to do after that?
Also the folder(Located in Saurbraten/Packages) just has the Jpegs in...
Thanks in advance!
(By the way, the textures I downloaded and installed to packages were the "Trak5" ones from Quad, don't worry, I downloaded the updated version which has Jpegs[Thanks to Xsaii!])
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#11990: Nevermind... |
by Matuka9011
on 04/17/2009 21:49
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Nevermind the post above mine, I figured it out, I have to list every single texture individually...
But my question now is...
Is there any way to list all that are found in packages?
:)
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#11991: .. |
by SheeEttin
on 04/19/2009 06:26
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Is it just me, or does the lady in Blindabuser's announcer pack talk WAY too fast?
Seriously, first time I heard it, I heard "hell goose in ten seconds".
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#11992: Texture problem |
by Sjonnie
on 04/19/2009 16:44
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I discovered Cube 2 yesterday and think it's awsomly fun ;) And as a creative gamer as I am i started making a map ofcourse with my own textures.
But I got a problem with the textures, I created a wooden floor with normal and parallax map, wich are working perfectly but I got problems with the walls. They show in black and grey even tough the texture .jpg isn't. I tried several things but all failed. And I think i did just the same thing with the floors, or am I just missing something?
So, anybody knows how to resolve this problem?
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#11993: Re: Texture problem |
by Sjonnie
on 04/19/2009 19:27, refers to #11992
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Still haven't got any further, any random googled Mr T seems to show in color and with normal and depth mapping.(Only the texture show in an angle of 45 degrees). Only the texture i created in photoshop still shows in black and grey. Also there are a lot of red/blue/green horizontal lines overlaying my own texture.
I think I should stop fixing it myself now, it only gets me into more trouble :p (And the first wood texture inc. normal and depth was so easy >.<)
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#11994: NEW CONTROLLER |
by 5nacs
on 04/19/2009 19:55
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Does anyone know how to set up or if u can set up a play-station style controller with the usb end into my comp and control the character
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#11995: Re: NEW CONTROLLER |
by tentus_
on 04/19/2009 20:09, refers to #11994
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http://www.xpadder.com/
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#11996: Message censored by administrator |
by $k!llz
on 04/19/2009 20:21, refers to #1
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#11997: Re: Texture problem |
by Hirato Kirata
on 04/20/2009 04:16, refers to #11992
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the reason for the weird display is obviously you using a weird reslution, try making the sides (w and h) a power of two, ie, 64x32, 64^2, 128^2, etc
no resolutions like 120x120, 723x1022 etc
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#11998: Sauerbraten couldn't load my models! |
by PainRU$
on 04/20/2009 17:18
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Hello! I am a newbie about creating maps for the Sauerbraten.
The problem is next - I made models and putted it in $SAUERDIR/packages/models/trtd. I made a new map, saved it, and made config file with same name as the map and wrote in that next :
"mapmodelreset // start counting from 0 again
mapmodel 0 0 0 "trtd/Bigtree" // 0
mapmodel 4 36 0 "trtd/Stalagmite" // 1
mapmodel 4 16 0 "trtd/Stub" // 2
mapmodel 4 8 0 "trtd/Tree" // 3"
So, then i am load the map, sauer console writes that couldn't load the model. What did i do wrong?
Thanks. PainRU$
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#11999: Re: Sauerbraten couldn't load my models! |
by unknown_mapper
on 04/20/2009 17:21, refers to #11998
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Try this in your .cfg file:
mapmodelreset
mmodel "trtd/Bigtree"
mmodel "trtd/Stalagmite"
mmodel "trtd/Stub"
mmodel "trtd/Tree"
then ingame, you have the mapmodel slots 0-3 for your loaded mapmodels ;)
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#12000: Re: Sauerbraten couldn't load my models! |
by PainRU$
on 04/20/2009 17:35, refers to #11999
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No, console gives that message again :(
Maybe i made something wrong than placing models in directory?
Here is the model directory screen :
http://img11.imageshack.us/img11/5943/moddirscr.jpg
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#12001: Re: Sauerbraten couldn't load my models! |
by tentus_
on 04/20/2009 19:04, refers to #12000
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First off: what is your model type? The files have their filetype hidden (highly recommend you set them to visible), so we don't know if you're using md2, md3, md5, or what.
Second, good practice is to name them tris.md3 and skin.jpg. You can use unusual names, but you have to have a config file for that, if I remember correctly.
Third, you have the first letter capitalized. Have them be all lowercase to prevent headaches with unix.
Hope that helps.
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#12002: Re: Sauerbraten couldn't load my models! |
by PainRU$
on 04/20/2009 19:17, refers to #12001
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Yeah, the rename helped! Thank you very much!
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#12003: Re: Sauerbraten couldn't load my models! |
by Quin
on 04/21/2009 00:38, refers to #12001
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Correct; You need a md[235].cfg to use non-standard names.
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#12004: erofficial list of mapwreckers, cheats, constant spammers, |
by $k!llz
on 04/21/2009 02:03
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,impersonators and generally anyone who makes the game unenjotyable.
i think there should be an official list, because whenever anyone starts a thread, it gets closed right away. now if we would have an official list, we would need to provide: ip, name, whats hes doing, who hes impersonating(if applicable), etc..
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