home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556668 views, last view: 11/06/2024 12:22

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#11984: Re: grettingssss

by 95Rifles on 04/15/2009 23:26, refers to #11981

I thought that Cube 2 and Sauerbraten were synonymous.

reply to this message

#11985: Re: grettingssss

by SheeEttin on 04/15/2009 23:50, refers to #11984

They are.

reply to this message

#11986: Re: grettingssss

by tentus_ on 04/16/2009 03:24, refers to #11984

They should be, but sometimes people get mixed up about the word "Sauerbraten", which is why there has been a re-emphasis of "Cube 2" in recent months.

reply to this message

#11987: ..

by Maxime -Max of S2D- Lebled on 04/16/2009 09:26

om nom nom

reply to this message

#11988: heeelp

by retrokevo on 04/17/2009 17:26

i keep getting the error 0xc0000005
or something.
and i dont know why?
any help

reply to this message

#11989: Loading new textures...

by Matuka9011 on 04/17/2009 21:01

Hey guys, I just added some custom textures (Their in Jpeg's), and I start a new map when I load up cube and press F2 and I can't find them...
I also then found a WIKI on new textures, but it doesnt help...

Right now I've typed "texturereset" into the console, but what do I have to do after that?

Also the folder(Located in Saurbraten/Packages) just has the Jpegs in...

Thanks in advance!
(By the way, the textures I downloaded and installed to packages were the "Trak5" ones from Quad, don't worry, I downloaded the updated version which has Jpegs[Thanks to Xsaii!])

reply to this message

#11990: Nevermind...

by Matuka9011 on 04/17/2009 21:49

Nevermind the post above mine, I figured it out, I have to list every single texture individually...

But my question now is...

Is there any way to list all that are found in packages?
:)

reply to this message

#11991: ..

by SheeEttin on 04/19/2009 06:26

Is it just me, or does the lady in Blindabuser's announcer pack talk WAY too fast?

Seriously, first time I heard it, I heard "hell goose in ten seconds".

reply to this message

#11992: Texture problem

by Sjonnie on 04/19/2009 16:44

I discovered Cube 2 yesterday and think it's awsomly fun ;) And as a creative gamer as I am i started making a map ofcourse with my own textures.

But I got a problem with the textures, I created a wooden floor with normal and parallax map, wich are working perfectly but I got problems with the walls. They show in black and grey even tough the texture .jpg isn't. I tried several things but all failed. And I think i did just the same thing with the floors, or am I just missing something?

So, anybody knows how to resolve this problem?

reply to this message

#11993: Re: Texture problem

by Sjonnie on 04/19/2009 19:27, refers to #11992

Still haven't got any further, any random googled Mr T seems to show in color and with normal and depth mapping.(Only the texture show in an angle of 45 degrees). Only the texture i created in photoshop still shows in black and grey. Also there are a lot of red/blue/green horizontal lines overlaying my own texture.

I think I should stop fixing it myself now, it only gets me into more trouble :p (And the first wood texture inc. normal and depth was so easy >.<)

reply to this message

#11994: NEW CONTROLLER

by 5nacs on 04/19/2009 19:55

Does anyone know how to set up or if u can set up a play-station style controller with the usb end into my comp and control the character

reply to this message

#11995: Re: NEW CONTROLLER

by tentus_ on 04/19/2009 20:09, refers to #11994

http://www.xpadder.com/

reply to this message

#11996: Message censored by administrator

by $k!llz on 04/19/2009 20:21, refers to #1

#11997: Re: Texture problem

by Hirato Kirata on 04/20/2009 04:16, refers to #11992

the reason for the weird display is obviously you using a weird reslution, try making the sides (w and h) a power of two, ie, 64x32, 64^2, 128^2, etc

no resolutions like 120x120, 723x1022 etc

reply to this message

#11998: Sauerbraten couldn't load my models!

by PainRU$ on 04/20/2009 17:18


Hello! I am a newbie about creating maps for the Sauerbraten.

The problem is next - I made models and putted it in $SAUERDIR/packages/models/trtd. I made a new map, saved it, and made config file with same name as the map and wrote in that next :

"mapmodelreset // start counting from 0 again

mapmodel 0 0 0 "trtd/Bigtree" // 0

mapmodel 4 36 0 "trtd/Stalagmite" // 1

mapmodel 4 16 0 "trtd/Stub" // 2

mapmodel 4 8 0 "trtd/Tree" // 3"

So, then i am load the map, sauer console writes that couldn't load the model. What did i do wrong?

Thanks. PainRU$



reply to this message

#11999: Re: Sauerbraten couldn't load my models!

by unknown_mapper on 04/20/2009 17:21, refers to #11998

Try this in your .cfg file:

mapmodelreset

mmodel "trtd/Bigtree"
mmodel "trtd/Stalagmite"
mmodel "trtd/Stub"
mmodel "trtd/Tree"

then ingame, you have the mapmodel slots 0-3 for your loaded mapmodels ;)

reply to this message

#12000: Re: Sauerbraten couldn't load my models!

by PainRU$ on 04/20/2009 17:35, refers to #11999

No, console gives that message again :(

Maybe i made something wrong than placing models in directory?

Here is the model directory screen :
http://img11.imageshack.us/img11/5943/moddirscr.jpg

reply to this message

#12001: Re: Sauerbraten couldn't load my models!

by tentus_ on 04/20/2009 19:04, refers to #12000

First off: what is your model type? The files have their filetype hidden (highly recommend you set them to visible), so we don't know if you're using md2, md3, md5, or what.

Second, good practice is to name them tris.md3 and skin.jpg. You can use unusual names, but you have to have a config file for that, if I remember correctly.

Third, you have the first letter capitalized. Have them be all lowercase to prevent headaches with unix.

Hope that helps.

reply to this message

#12002: Re: Sauerbraten couldn't load my models!

by PainRU$ on 04/20/2009 19:17, refers to #12001

Yeah, the rename helped! Thank you very much!

reply to this message

#12003: Re: Sauerbraten couldn't load my models!

by Quin on 04/21/2009 00:38, refers to #12001

Correct; You need a md[235].cfg to use non-standard names.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

3 times 7 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58528797 visitors requested 76483019 pages
page created in 0.312 seconds using 10 queries
hosted by Boost Digital