General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556973 views, last view: 11/06/2024 14:41 |
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for questions, announcements etc.
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Board Index
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#11959: Setting game type |
by E.T.
on 04/11/2009 10:21
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How do I start a server in instagib game mode?
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#11960: Errors |
by pjt817
on 04/11/2009 14:24
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Hello I Have Been Playing Sauerbraten For 3 Months Now I Have This Wierd Error Like f5x000000000 And The Game Quits Itself HELP ME!
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#11961: Message censored by administrator |
by ZOMGACCOUNT
on 04/11/2009 23:58
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#11962: Message censored by administrator |
by unknown_mapper
on 04/12/2009 00:11, refers to #11961
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#11963: Message censored by administrator |
by ZOMGACCOUNT
on 04/12/2009 01:25, refers to #11962
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#11964: Message censored by administrator |
by unknown_mapper
on 04/12/2009 05:27
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#11965: Working with FMOD |
by claymation
on 04/12/2009 08:44
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Hello,
I don\'t know anything about modding or programming, I\'m just an audio engineer that needs to get up to speed on audio implementation using FMOD. Can I use one of the Cube games as practice implementing sounds with FMOD? Or would that require some programming knowledge as well? Thanks!
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#11966: Re: Working with FMOD |
by Quin
on 04/12/2009 15:19, refers to #11965
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At one point I implemented FMOD in the original Cube engine, then later on I experimented with FMODex in Blood Frontier.
While you do need some level of programming experience, I would say the entire thing is not that much advanced hat, presuming you can read a few tutorials and the documentation for the API.
There are some very straightforward articles on the net that can help you implement both of these systems and plenty more. Use the source, Luke.
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#11967: 2 Questions - Ladders & Pyhsics |
by Verge
on 04/12/2009 22:52
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2 Questions...
1) How could I create a ladder?
2) What type of physics does cube have? Could I shoot a barrel of a roof for example?
Thanks
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#11968: Re: 2 Questions - Ladders & Pyhsics |
by tentus_
on 04/13/2009 04:23, refers to #11967
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Ladder: Basically, just make a stairway, but squeezed so that each step is only 1/8th or so of a cube deep. The player collision will put the bounding box on the next step no problem, and because the steps are at such a steep angle, the result is a ladder. Take a close look at existing ladders in maps to get a better idea.
Physics: there are barrel and box ents, read more about them here: http://sauerbraten.org/docs/editref.html#_box_ (To answer your question, yes, but I doubt it's exactly what you have in mind).
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#11969: cfgs |
by wpitzer
on 04/13/2009 04:47
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When i make a new map and save it, it only saves a .ogz. So i have no .cfg file. Whats my problem here?
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#11971: Re: cfgs |
by eihrul
on 04/13/2009 05:40, refers to #11969
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Just create the .cfg file yourself in a text editor, like Notepad or what-not. They are not automatically generated and meant to be hand-edited.
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#11972: .. |
by abcord
on 04/13/2009 09:19
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Blood Frontier has a really nice ladder material...
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#11973: I'd appreciate a smart person's help. |
by TheSempliceNick
on 04/13/2009 16:31
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Okay, when I start up the ORIGINAL Cube game, it starts up immediately. But there is no color; everything is black except for the fog, which is white, which lets me see the silhouettes of some objects.
Heres a picture:
http://s594.photobucket.com/albums/tt21/TheSempliceNick/?action=view¤t=screenshot_2907.jpg
Look closely and you can see that little armor thing in the left corner...
Anyway, what's wrong?
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#11974: Re: 2 Questions - Ladders & Pyhsics |
by Verge
on 04/13/2009 17:46, refers to #11968
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I can't get this to work. I type it in, in game.
/"box" [Y] 0 25
It says unknown command: box
My maps .cfg file:
// Mapmodels
mapmodelreset // Resets the models
mmodel "mapmodels/chair1" // 0
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#11975: Re: 2 Questions - Ladders & Pyhsics |
by tentus_
on 04/13/2009 17:59, refers to #11974
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It's an entity, so you want to use the newent command (to create a 'new entity'). Try just typing
/newent box 0 25
Also, you don't want to include quotes or brackets. [Y] is pulled automatically from the yaw which you are facing at.
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#11976: Assassin |
by Fnord23
on 04/14/2009 00:38
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What happened to the assassin mode in svn? :-(
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#11977: Re: Assassin |
by eihrul
on 04/14/2009 00:50, refers to #11976
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Old modes that no one played and/or caused players to leave servers in mass exodus whenever they were used by anyone were cleaned out.
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#11978: .. |
by unknown_mapper
on 04/14/2009 02:48
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Welcome to Capturebraten. :(
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#11979: server game mode |
by $k!llz
on 04/14/2009 03:23
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um whenever i start my server, it doesnot put in a gamemode or map. what cna i do?
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