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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556692 views, last view: 11/06/2024 12:33

for questions, announcements etc.

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#11957: Re: map

by Hooded_Sniper on 04/05/2009 20:06, refers to #11955

you could just delete the "base" folder within "packages". And just grab that folder off the disk image that you get when you download the game.

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#11958: Hudgun help.

by Nixot on 04/10/2009 11:50

What frame is shown for the hudgun stationary? I know the frames for activating and firing, but what frame is it to just hold it?

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#11959: Setting game type

by E.T. on 04/11/2009 10:21

How do I start a server in instagib game mode?

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#11960: Errors

by pjt817 on 04/11/2009 14:24

Hello I Have Been Playing Sauerbraten For 3 Months Now I Have This Wierd Error Like f5x000000000 And The Game Quits Itself HELP ME!

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#11961: Message censored by administrator

by ZOMGACCOUNT on 04/11/2009 23:58

#11962: Message censored by administrator

by unknown_mapper on 04/12/2009 00:11, refers to #11961

#11963: Message censored by administrator

by ZOMGACCOUNT on 04/12/2009 01:25, refers to #11962

#11964: Message censored by administrator

by unknown_mapper on 04/12/2009 05:27

#11965: Working with FMOD

by claymation on 04/12/2009 08:44

Hello,

I don\'t know anything about modding or programming, I\'m just an audio engineer that needs to get up to speed on audio implementation using FMOD. Can I use one of the Cube games as practice implementing sounds with FMOD? Or would that require some programming knowledge as well? Thanks!

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#11966: Re: Working with FMOD

by Quin on 04/12/2009 15:19, refers to #11965

At one point I implemented FMOD in the original Cube engine, then later on I experimented with FMODex in Blood Frontier.

While you do need some level of programming experience, I would say the entire thing is not that much advanced hat, presuming you can read a few tutorials and the documentation for the API.

There are some very straightforward articles on the net that can help you implement both of these systems and plenty more. Use the source, Luke.

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#11967: 2 Questions - Ladders & Pyhsics

by Verge on 04/12/2009 22:52

2 Questions...

1) How could I create a ladder?

2) What type of physics does cube have? Could I shoot a barrel of a roof for example?

Thanks

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#11968: Re: 2 Questions - Ladders & Pyhsics

by tentus_ on 04/13/2009 04:23, refers to #11967

Ladder: Basically, just make a stairway, but squeezed so that each step is only 1/8th or so of a cube deep. The player collision will put the bounding box on the next step no problem, and because the steps are at such a steep angle, the result is a ladder. Take a close look at existing ladders in maps to get a better idea.

Physics: there are barrel and box ents, read more about them here: http://sauerbraten.org/docs/editref.html#_box_ (To answer your question, yes, but I doubt it's exactly what you have in mind).

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#11969: cfgs

by wpitzer on 04/13/2009 04:47

When i make a new map and save it, it only saves a .ogz. So i have no .cfg file. Whats my problem here?

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#11971: Re: cfgs

by eihrul on 04/13/2009 05:40, refers to #11969

Just create the .cfg file yourself in a text editor, like Notepad or what-not. They are not automatically generated and meant to be hand-edited.

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#11972: ..

by abcord on 04/13/2009 09:19

Blood Frontier has a really nice ladder material...

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#11973: I'd appreciate a smart person's help.

by TheSempliceNick on 04/13/2009 16:31

Okay, when I start up the ORIGINAL Cube game, it starts up immediately. But there is no color; everything is black except for the fog, which is white, which lets me see the silhouettes of some objects.

Heres a picture:

http://s594.photobucket.com/albums/tt21/TheSempliceNick/?action=view¤t=screenshot_2907.jpg

Look closely and you can see that little armor thing in the left corner...

Anyway, what's wrong?

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#11974: Re: 2 Questions - Ladders & Pyhsics

by Verge on 04/13/2009 17:46, refers to #11968

I can't get this to work. I type it in, in game.

/"box" [Y] 0 25

It says unknown command: box

My maps .cfg file:

// Mapmodels

mapmodelreset // Resets the models

mmodel "mapmodels/chair1" // 0

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#11975: Re: 2 Questions - Ladders & Pyhsics

by tentus_ on 04/13/2009 17:59, refers to #11974

It's an entity, so you want to use the newent command (to create a 'new entity'). Try just typing
/newent box 0 25

Also, you don't want to include quotes or brackets. [Y] is pulled automatically from the yaw which you are facing at.

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#11976: Assassin

by Fnord23 on 04/14/2009 00:38

What happened to the assassin mode in svn? :-(

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#11977: Re: Assassin

by eihrul on 04/14/2009 00:50, refers to #11976

Old modes that no one played and/or caused players to leave servers in mass exodus whenever they were used by anyone were cleaned out.

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