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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556686 views, last view: 11/06/2024 12:31

for questions, announcements etc.

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#11950: WPS

by 00Hugo00 on 04/04/2009 17:37

Waypoints for three maps sended to Quin !

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#11951: Message censored by administrator

by Quin on 04/04/2009 18:12, refers to #11950

#11952: Re: WPS

by Quin on 04/04/2009 18:12, refers to #11950

I feel I might need to be more precise about waypoints. Please:

* Cover the entire map with them.
* Ensure all possible routes are taken.
* Remember to walk over every item and playerstart.
* Don't send me waypoints which need fixing.

Use "/aidebug 6" while bots are running to view your waypoints, and make sure that the bots are playing the map correctly. I don't want to have to fix/polish them myself.

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#11953: Waypoint

by 00Hugo00 on 04/04/2009 19:33

Yes, but i can't reedit the waypoints after !

Other waypoints available, some works.

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#11954: Re: Waypoint

by maximusw00t on 04/05/2009 02:53, refers to #11953

just save waypoints every few minutes in case you screw up :D, im gonna try waypoint makin here in a while tho so i dont quite know how easy it is or hard yet. but just a suggestion

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#11955: map

by dreygoth on 04/05/2009 03:14

hey my brother edited the main maps on my cube 2

so i reinstalled it but the maps are still the same way can someone help me

(im on a mac)

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#11956: Re: map

by maximusw00t on 04/05/2009 03:26, refers to #11955

oof the little bro's stike again haha you might of installed it wrong, first make sure everything in your apps folder for sauer is deleted(if any of your maps are there back em up) and then try reinstalling.

if that doesnt work sorry i dont use macs except for at school so yea x.x

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#11957: Re: map

by Hooded_Sniper on 04/05/2009 20:06, refers to #11955

you could just delete the "base" folder within "packages". And just grab that folder off the disk image that you get when you download the game.

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#11958: Hudgun help.

by Nixot on 04/10/2009 11:50

What frame is shown for the hudgun stationary? I know the frames for activating and firing, but what frame is it to just hold it?

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#11959: Setting game type

by E.T. on 04/11/2009 10:21

How do I start a server in instagib game mode?

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#11960: Errors

by pjt817 on 04/11/2009 14:24

Hello I Have Been Playing Sauerbraten For 3 Months Now I Have This Wierd Error Like f5x000000000 And The Game Quits Itself HELP ME!

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#11961: Message censored by administrator

by ZOMGACCOUNT on 04/11/2009 23:58

#11962: Message censored by administrator

by unknown_mapper on 04/12/2009 00:11, refers to #11961

#11963: Message censored by administrator

by ZOMGACCOUNT on 04/12/2009 01:25, refers to #11962

#11964: Message censored by administrator

by unknown_mapper on 04/12/2009 05:27

#11965: Working with FMOD

by claymation on 04/12/2009 08:44

Hello,

I don\'t know anything about modding or programming, I\'m just an audio engineer that needs to get up to speed on audio implementation using FMOD. Can I use one of the Cube games as practice implementing sounds with FMOD? Or would that require some programming knowledge as well? Thanks!

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#11966: Re: Working with FMOD

by Quin on 04/12/2009 15:19, refers to #11965

At one point I implemented FMOD in the original Cube engine, then later on I experimented with FMODex in Blood Frontier.

While you do need some level of programming experience, I would say the entire thing is not that much advanced hat, presuming you can read a few tutorials and the documentation for the API.

There are some very straightforward articles on the net that can help you implement both of these systems and plenty more. Use the source, Luke.

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#11967: 2 Questions - Ladders & Pyhsics

by Verge on 04/12/2009 22:52

2 Questions...

1) How could I create a ladder?

2) What type of physics does cube have? Could I shoot a barrel of a roof for example?

Thanks

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#11968: Re: 2 Questions - Ladders & Pyhsics

by tentus_ on 04/13/2009 04:23, refers to #11967

Ladder: Basically, just make a stairway, but squeezed so that each step is only 1/8th or so of a cube deep. The player collision will put the bounding box on the next step no problem, and because the steps are at such a steep angle, the result is a ladder. Take a close look at existing ladders in maps to get a better idea.

Physics: there are barrel and box ents, read more about them here: http://sauerbraten.org/docs/editref.html#_box_ (To answer your question, yes, but I doubt it's exactly what you have in mind).

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#11969: cfgs

by wpitzer on 04/13/2009 04:47

When i make a new map and save it, it only saves a .ogz. So i have no .cfg file. Whats my problem here?

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