General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12572798 views, last view: 11/09/2024 02:39 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#11947: Re: .. |
by MovingTarget
on 04/03/2009 19:09, refers to #11943
|
|
It seems that online bots are working now.
reply to this message
|
|
#11948: Waypoints complete |
by o0Hugo00
on 04/03/2009 20:24
|
|
i have done waypoints for 6 maps but i can't "post" them in the SVN, i have a Sourceforge Account
reply to this message
|
|
#11949: Re: Waypoints complete |
by Quin
on 04/04/2009 05:52, refers to #11948
|
|
As I said back at post #11939, send them to my email address. I will look over the waypoints and check them in, if they are up to scratch.
reply to this message
|
|
#11950: WPS |
by 00Hugo00
on 04/04/2009 17:37
|
|
Waypoints for three maps sended to Quin !
reply to this message
|
|
#11951: Message censored by administrator |
by Quin
on 04/04/2009 18:12, refers to #11950
|
|
|
#11952: Re: WPS |
by Quin
on 04/04/2009 18:12, refers to #11950
|
|
I feel I might need to be more precise about waypoints. Please:
* Cover the entire map with them.
* Ensure all possible routes are taken.
* Remember to walk over every item and playerstart.
* Don't send me waypoints which need fixing.
Use "/aidebug 6" while bots are running to view your waypoints, and make sure that the bots are playing the map correctly. I don't want to have to fix/polish them myself.
reply to this message
|
|
#11953: Waypoint |
by 00Hugo00
on 04/04/2009 19:33
|
|
Yes, but i can't reedit the waypoints after !
Other waypoints available, some works.
reply to this message
|
|
#11954: Re: Waypoint |
by maximusw00t
on 04/05/2009 02:53, refers to #11953
|
|
just save waypoints every few minutes in case you screw up :D, im gonna try waypoint makin here in a while tho so i dont quite know how easy it is or hard yet. but just a suggestion
reply to this message
|
|
#11955: map |
by dreygoth
on 04/05/2009 03:14
|
|
hey my brother edited the main maps on my cube 2
so i reinstalled it but the maps are still the same way can someone help me
(im on a mac)
reply to this message
|
|
#11956: Re: map |
by maximusw00t
on 04/05/2009 03:26, refers to #11955
|
|
oof the little bro's stike again haha you might of installed it wrong, first make sure everything in your apps folder for sauer is deleted(if any of your maps are there back em up) and then try reinstalling.
if that doesnt work sorry i dont use macs except for at school so yea x.x
reply to this message
|
|
#11957: Re: map |
by Hooded_Sniper
on 04/05/2009 20:06, refers to #11955
|
|
you could just delete the "base" folder within "packages". And just grab that folder off the disk image that you get when you download the game.
reply to this message
|
|
#11958: Hudgun help. |
by Nixot
on 04/10/2009 11:50
|
|
What frame is shown for the hudgun stationary? I know the frames for activating and firing, but what frame is it to just hold it?
reply to this message
|
|
#11959: Setting game type |
by E.T.
on 04/11/2009 10:21
|
|
How do I start a server in instagib game mode?
reply to this message
|
|
#11960: Errors |
by pjt817
on 04/11/2009 14:24
|
|
Hello I Have Been Playing Sauerbraten For 3 Months Now I Have This Wierd Error Like f5x000000000 And The Game Quits Itself HELP ME!
reply to this message
|
|
#11961: Message censored by administrator |
by ZOMGACCOUNT
on 04/11/2009 23:58
|
|
|
#11962: Message censored by administrator |
by unknown_mapper
on 04/12/2009 00:11, refers to #11961
|
|
|
#11963: Message censored by administrator |
by ZOMGACCOUNT
on 04/12/2009 01:25, refers to #11962
|
|
|
#11964: Message censored by administrator |
by unknown_mapper
on 04/12/2009 05:27
|
|
|
#11965: Working with FMOD |
by claymation
on 04/12/2009 08:44
|
|
Hello,
I don\'t know anything about modding or programming, I\'m just an audio engineer that needs to get up to speed on audio implementation using FMOD. Can I use one of the Cube games as practice implementing sounds with FMOD? Or would that require some programming knowledge as well? Thanks!
reply to this message
|
|
#11966: Re: Working with FMOD |
by Quin
on 04/12/2009 15:19, refers to #11965
|
|
At one point I implemented FMOD in the original Cube engine, then later on I experimented with FMODex in Blood Frontier.
While you do need some level of programming experience, I would say the entire thing is not that much advanced hat, presuming you can read a few tutorials and the documentation for the API.
There are some very straightforward articles on the net that can help you implement both of these systems and plenty more. Use the source, Luke.
reply to this message
|
|
|
Board Index
|
|