General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556703 views, last view: 11/06/2024 12:38 |
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for questions, announcements etc.
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Board Index
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#11944: Waypoints |
by o0Hugo00
on 04/03/2009 15:25
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How create a bot compatible map ?
I wouldlike in the next release 3 waypioints creation systems:
* manual editing
* autoflood with different qualities
* run on the map to drop waypoints with different qualities
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#11945: Re: Waypoints |
by Q009
on 04/03/2009 15:47, refers to #11944
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"* manual editing" - Only in BloodFrontier T_T
"* run on the map to drop waypoints with different qualities" - It's already (dropwaypoints 0/1 , to enable waypoint showing enter aidebug 6)
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#11946: .. |
by Fischkopf
on 04/03/2009 17:15
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How can i addwaypoints? /newent waypoint or what?
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#11947: Re: .. |
by MovingTarget
on 04/03/2009 19:09, refers to #11943
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It seems that online bots are working now.
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#11948: Waypoints complete |
by o0Hugo00
on 04/03/2009 20:24
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i have done waypoints for 6 maps but i can't "post" them in the SVN, i have a Sourceforge Account
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#11949: Re: Waypoints complete |
by Quin
on 04/04/2009 05:52, refers to #11948
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As I said back at post #11939, send them to my email address. I will look over the waypoints and check them in, if they are up to scratch.
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#11950: WPS |
by 00Hugo00
on 04/04/2009 17:37
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Waypoints for three maps sended to Quin !
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#11951: Message censored by administrator |
by Quin
on 04/04/2009 18:12, refers to #11950
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#11952: Re: WPS |
by Quin
on 04/04/2009 18:12, refers to #11950
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I feel I might need to be more precise about waypoints. Please:
* Cover the entire map with them.
* Ensure all possible routes are taken.
* Remember to walk over every item and playerstart.
* Don't send me waypoints which need fixing.
Use "/aidebug 6" while bots are running to view your waypoints, and make sure that the bots are playing the map correctly. I don't want to have to fix/polish them myself.
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#11953: Waypoint |
by 00Hugo00
on 04/04/2009 19:33
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Yes, but i can't reedit the waypoints after !
Other waypoints available, some works.
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#11954: Re: Waypoint |
by maximusw00t
on 04/05/2009 02:53, refers to #11953
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just save waypoints every few minutes in case you screw up :D, im gonna try waypoint makin here in a while tho so i dont quite know how easy it is or hard yet. but just a suggestion
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#11955: map |
by dreygoth
on 04/05/2009 03:14
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hey my brother edited the main maps on my cube 2
so i reinstalled it but the maps are still the same way can someone help me
(im on a mac)
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#11956: Re: map |
by maximusw00t
on 04/05/2009 03:26, refers to #11955
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oof the little bro's stike again haha you might of installed it wrong, first make sure everything in your apps folder for sauer is deleted(if any of your maps are there back em up) and then try reinstalling.
if that doesnt work sorry i dont use macs except for at school so yea x.x
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#11957: Re: map |
by Hooded_Sniper
on 04/05/2009 20:06, refers to #11955
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you could just delete the "base" folder within "packages". And just grab that folder off the disk image that you get when you download the game.
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#11958: Hudgun help. |
by Nixot
on 04/10/2009 11:50
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What frame is shown for the hudgun stationary? I know the frames for activating and firing, but what frame is it to just hold it?
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#11959: Setting game type |
by E.T.
on 04/11/2009 10:21
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How do I start a server in instagib game mode?
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#11960: Errors |
by pjt817
on 04/11/2009 14:24
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Hello I Have Been Playing Sauerbraten For 3 Months Now I Have This Wierd Error Like f5x000000000 And The Game Quits Itself HELP ME!
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#11961: Message censored by administrator |
by ZOMGACCOUNT
on 04/11/2009 23:58
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#11962: Message censored by administrator |
by unknown_mapper
on 04/12/2009 00:11, refers to #11961
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#11963: Message censored by administrator |
by ZOMGACCOUNT
on 04/12/2009 01:25, refers to #11962
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