General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556672 views, last view: 11/06/2024 12:25 |
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for questions, announcements etc.
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Board Index
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#11939: Re: waypoints |
by Quin
on 04/02/2009 23:57, refers to #11937
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I made the waypoints currently in SVN. If you have waypoint files, please address them to me at the email address I use here. I will look them over and check them in if they are made correctly.
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#11940: Re: .. |
by Quin
on 04/02/2009 23:59, refers to #11938
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This cannot be done with script, they are implemented with server side code modifications. How to do so is beyond the scope of help and support for the project.
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#11941: .. |
by Maxime -Max of S2D- Lebled
on 04/03/2009 00:06
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Do the bots support every gamemode or just Deathmatch and its derived types?
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#11942: Re: .. |
by MovingTarget
on 04/03/2009 00:49, refers to #11941
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They seem to support CTF, haven't tried regen capture or anything.
BTW, are the bots supposed to disappear as soon as they spawn in an online game?
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#11943: Re: .. |
by Quin
on 04/03/2009 06:11, refers to #11942
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They currently support DM and plain CTF only for the moment. Don't think online has been tested (thoroughly or at all?) - keep in mind the port is still a work in progress.
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#11944: Waypoints |
by o0Hugo00
on 04/03/2009 15:25
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How create a bot compatible map ?
I wouldlike in the next release 3 waypioints creation systems:
* manual editing
* autoflood with different qualities
* run on the map to drop waypoints with different qualities
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#11945: Re: Waypoints |
by Q009
on 04/03/2009 15:47, refers to #11944
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"* manual editing" - Only in BloodFrontier T_T
"* run on the map to drop waypoints with different qualities" - It's already (dropwaypoints 0/1 , to enable waypoint showing enter aidebug 6)
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#11946: .. |
by Fischkopf
on 04/03/2009 17:15
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How can i addwaypoints? /newent waypoint or what?
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#11947: Re: .. |
by MovingTarget
on 04/03/2009 19:09, refers to #11943
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It seems that online bots are working now.
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#11948: Waypoints complete |
by o0Hugo00
on 04/03/2009 20:24
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i have done waypoints for 6 maps but i can't "post" them in the SVN, i have a Sourceforge Account
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#11949: Re: Waypoints complete |
by Quin
on 04/04/2009 05:52, refers to #11948
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As I said back at post #11939, send them to my email address. I will look over the waypoints and check them in, if they are up to scratch.
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#11950: WPS |
by 00Hugo00
on 04/04/2009 17:37
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Waypoints for three maps sended to Quin !
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#11951: Message censored by administrator |
by Quin
on 04/04/2009 18:12, refers to #11950
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#11952: Re: WPS |
by Quin
on 04/04/2009 18:12, refers to #11950
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I feel I might need to be more precise about waypoints. Please:
* Cover the entire map with them.
* Ensure all possible routes are taken.
* Remember to walk over every item and playerstart.
* Don't send me waypoints which need fixing.
Use "/aidebug 6" while bots are running to view your waypoints, and make sure that the bots are playing the map correctly. I don't want to have to fix/polish them myself.
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#11953: Waypoint |
by 00Hugo00
on 04/04/2009 19:33
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Yes, but i can't reedit the waypoints after !
Other waypoints available, some works.
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#11954: Re: Waypoint |
by maximusw00t
on 04/05/2009 02:53, refers to #11953
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just save waypoints every few minutes in case you screw up :D, im gonna try waypoint makin here in a while tho so i dont quite know how easy it is or hard yet. but just a suggestion
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#11955: map |
by dreygoth
on 04/05/2009 03:14
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hey my brother edited the main maps on my cube 2
so i reinstalled it but the maps are still the same way can someone help me
(im on a mac)
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#11956: Re: map |
by maximusw00t
on 04/05/2009 03:26, refers to #11955
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oof the little bro's stike again haha you might of installed it wrong, first make sure everything in your apps folder for sauer is deleted(if any of your maps are there back em up) and then try reinstalling.
if that doesnt work sorry i dont use macs except for at school so yea x.x
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#11957: Re: map |
by Hooded_Sniper
on 04/05/2009 20:06, refers to #11955
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you could just delete the "base" folder within "packages". And just grab that folder off the disk image that you get when you download the game.
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#11958: Hudgun help. |
by Nixot
on 04/10/2009 11:50
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What frame is shown for the hudgun stationary? I know the frames for activating and firing, but what frame is it to just hold it?
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