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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556940 views, last view: 11/06/2024 14:28 |
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#11936: waypoints |
by Q009
on 04/02/2009 18:07
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@Eihrul
I'm making waypoints for maps.
Can i upload them on Quadropolis before release?
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#11937: Re: waypoints |
by maximusw00t
on 04/02/2009 21:12, refers to #11936
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did you make the waypoints for deathtek.ogz if so im going to let you know that they seem to be alot harder than the ones on metl4.ogz
but otherwise NICEJOB :DD
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#11938: .. |
by xmartinx
on 04/02/2009 23:07
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Im not sure if this is classed as map editing or not. So i'm putting it here.
Is it possible to add 'scripts' to a map?
For example; an action happen when someone joins the game. I've seen on a few maps, when people join - it welcomes them with a message in the top left;
How would I go about implementing this?
Thanks again,
Martin
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#11939: Re: waypoints |
by Quin
on 04/02/2009 23:57, refers to #11937
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I made the waypoints currently in SVN. If you have waypoint files, please address them to me at the email address I use here. I will look them over and check them in if they are made correctly.
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#11940: Re: .. |
by Quin
on 04/02/2009 23:59, refers to #11938
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This cannot be done with script, they are implemented with server side code modifications. How to do so is beyond the scope of help and support for the project.
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#11941: .. |
by Maxime -Max of S2D- Lebled
on 04/03/2009 00:06
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Do the bots support every gamemode or just Deathmatch and its derived types?
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#11942: Re: .. |
by MovingTarget
on 04/03/2009 00:49, refers to #11941
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They seem to support CTF, haven't tried regen capture or anything.
BTW, are the bots supposed to disappear as soon as they spawn in an online game?
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#11943: Re: .. |
by Quin
on 04/03/2009 06:11, refers to #11942
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They currently support DM and plain CTF only for the moment. Don't think online has been tested (thoroughly or at all?) - keep in mind the port is still a work in progress.
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#11944: Waypoints |
by o0Hugo00
on 04/03/2009 15:25
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How create a bot compatible map ?
I wouldlike in the next release 3 waypioints creation systems:
* manual editing
* autoflood with different qualities
* run on the map to drop waypoints with different qualities
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#11945: Re: Waypoints |
by Q009
on 04/03/2009 15:47, refers to #11944
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"* manual editing" - Only in BloodFrontier T_T
"* run on the map to drop waypoints with different qualities" - It's already (dropwaypoints 0/1 , to enable waypoint showing enter aidebug 6)
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#11946: .. |
by Fischkopf
on 04/03/2009 17:15
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How can i addwaypoints? /newent waypoint or what?
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#11947: Re: .. |
by MovingTarget
on 04/03/2009 19:09, refers to #11943
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It seems that online bots are working now.
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#11948: Waypoints complete |
by o0Hugo00
on 04/03/2009 20:24
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i have done waypoints for 6 maps but i can't "post" them in the SVN, i have a Sourceforge Account
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#11949: Re: Waypoints complete |
by Quin
on 04/04/2009 05:52, refers to #11948
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As I said back at post #11939, send them to my email address. I will look over the waypoints and check them in, if they are up to scratch.
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#11950: WPS |
by 00Hugo00
on 04/04/2009 17:37
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Waypoints for three maps sended to Quin !
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#11951: Message censored by administrator |
by Quin
on 04/04/2009 18:12, refers to #11950
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#11952: Re: WPS |
by Quin
on 04/04/2009 18:12, refers to #11950
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I feel I might need to be more precise about waypoints. Please:
* Cover the entire map with them.
* Ensure all possible routes are taken.
* Remember to walk over every item and playerstart.
* Don't send me waypoints which need fixing.
Use "/aidebug 6" while bots are running to view your waypoints, and make sure that the bots are playing the map correctly. I don't want to have to fix/polish them myself.
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#11953: Waypoint |
by 00Hugo00
on 04/04/2009 19:33
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Yes, but i can't reedit the waypoints after !
Other waypoints available, some works.
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#11954: Re: Waypoint |
by maximusw00t
on 04/05/2009 02:53, refers to #11953
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just save waypoints every few minutes in case you screw up :D, im gonna try waypoint makin here in a while tho so i dont quite know how easy it is or hard yet. but just a suggestion
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#11955: map |
by dreygoth
on 04/05/2009 03:14
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hey my brother edited the main maps on my cube 2
so i reinstalled it but the maps are still the same way can someone help me
(im on a mac)
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