General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557841 views, last view: 11/06/2024 20:32 |
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for questions, announcements etc.
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#11928: Re: .. |
by MovingTarget
on 04/02/2009 03:25, refers to #11927
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I'm sure there's a good reason for it, but it still feels weird that when you add 50 bots, you have to go up to each one and push it with a chainsaw before it will actually start fighting. Kinda time consuming...
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#11929: .. |
by Midnight Walker
on 04/02/2009 04:03
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Or just frag them all with rockets and wait for them to respawn. ;-)
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#11930: Re: .. |
by a~baby~rabbit
on 04/02/2009 04:07, refers to #11929
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The bots begin life as pacifists, so you're actually corrupting them and forcing them to violence. Typical humans...
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#11931: Re: .. |
by MovingTarget
on 04/02/2009 04:30, refers to #11930
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lol... anyway, are there any plans to have online bots?
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#11932: Re: .. |
by Quin
on 04/02/2009 06:09, refers to #11931
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They do work online, you just need to have the admin password to be able to right now. This may change, depending on how eihrul views the subject. I'm guessing feedback on that would go a long way..
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#11933: Re: BOTS §§§§§§§§ |
by Maxime -Max of S2D- Lebled
on 04/02/2009 09:15, refers to #11932
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Oh dear, that's quite a good news there.
Wait- waypoints? SP monsters could be able to use 'em.
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#11934: Re: .. |
by MovingTarget
on 04/02/2009 14:32, refers to #11932
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That's weird, because they sure don't work for me. Whenever I try to add one, as admin, of course, the bot appears in the spawn spot for a split second and then disappears, although he's still displayed in the scoreboard.
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#11935: It's not a bug - it's a feature ... (glow on pickups) |
by MeatROme
on 04/02/2009 15:51
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I was contemplating putting this into the "bugs"-thread .. but it's not really a bug - just something I felt the need to comment on:
The new glowing effect on pickups is very neat, although I find it a bit too intense at times - the effect looks like there's a flash of light coming from the item in question ... maybe clamp it to not exceed a certain intensity?!?
In case this matters:
- System: Linux (Ubuntu 8.04 (Hardy Heron))
- Sauerbraten Console Log:
Renderer: GeForce 8800 GT/PCI/SSE2 (NVIDIA Corporation)
Driver: 2.1.2 NVIDIA 173.14.12
Rendering using the OpenGL GLSL shader path.
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#11936: waypoints |
by Q009
on 04/02/2009 18:07
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@Eihrul
I'm making waypoints for maps.
Can i upload them on Quadropolis before release?
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#11937: Re: waypoints |
by maximusw00t
on 04/02/2009 21:12, refers to #11936
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did you make the waypoints for deathtek.ogz if so im going to let you know that they seem to be alot harder than the ones on metl4.ogz
but otherwise NICEJOB :DD
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#11938: .. |
by xmartinx
on 04/02/2009 23:07
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Im not sure if this is classed as map editing or not. So i'm putting it here.
Is it possible to add 'scripts' to a map?
For example; an action happen when someone joins the game. I've seen on a few maps, when people join - it welcomes them with a message in the top left;
How would I go about implementing this?
Thanks again,
Martin
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#11939: Re: waypoints |
by Quin
on 04/02/2009 23:57, refers to #11937
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I made the waypoints currently in SVN. If you have waypoint files, please address them to me at the email address I use here. I will look them over and check them in if they are made correctly.
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#11940: Re: .. |
by Quin
on 04/02/2009 23:59, refers to #11938
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This cannot be done with script, they are implemented with server side code modifications. How to do so is beyond the scope of help and support for the project.
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#11941: .. |
by Maxime -Max of S2D- Lebled
on 04/03/2009 00:06
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Do the bots support every gamemode or just Deathmatch and its derived types?
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#11942: Re: .. |
by MovingTarget
on 04/03/2009 00:49, refers to #11941
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They seem to support CTF, haven't tried regen capture or anything.
BTW, are the bots supposed to disappear as soon as they spawn in an online game?
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#11943: Re: .. |
by Quin
on 04/03/2009 06:11, refers to #11942
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They currently support DM and plain CTF only for the moment. Don't think online has been tested (thoroughly or at all?) - keep in mind the port is still a work in progress.
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#11944: Waypoints |
by o0Hugo00
on 04/03/2009 15:25
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How create a bot compatible map ?
I wouldlike in the next release 3 waypioints creation systems:
* manual editing
* autoflood with different qualities
* run on the map to drop waypoints with different qualities
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#11945: Re: Waypoints |
by Q009
on 04/03/2009 15:47, refers to #11944
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"* manual editing" - Only in BloodFrontier T_T
"* run on the map to drop waypoints with different qualities" - It's already (dropwaypoints 0/1 , to enable waypoint showing enter aidebug 6)
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#11946: .. |
by Fischkopf
on 04/03/2009 17:15
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How can i addwaypoints? /newent waypoint or what?
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#11947: Re: .. |
by MovingTarget
on 04/03/2009 19:09, refers to #11943
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It seems that online bots are working now.
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