home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556368 views, last view: 11/06/2024 09:45

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#11922: ..

by Fischkopf on 04/01/2009 21:27

THE BOTS ARE GREAT! It feels like the longer i play with them, the more they learn from me.

reply to this message

#11923: Re: ..

by maximusw00t on 04/01/2009 22:59, refers to #11922

bots? in svn or blood frontier o.0 i was not aware of any bots in sauer svn

reply to this message

#11924: ..

by Fischkopf on 04/01/2009 23:02

yes in the svn you can add bots with /addbot.

reply to this message

#11925: Re: ..

by maximusw00t on 04/01/2009 23:06, refers to #11924

finally :DD

thanks for lettin me know

reply to this message

#11926: ..

by MovingTarget on 04/02/2009 01:21

About the bots, is it purposeful that they just stand there doing nothing even when you shoot them? I have to go up right next to them and switch to the chainsaw before he will start playing.

reply to this message

#11927: Re: ..

by Quin on 04/02/2009 03:04, refers to #11926

Yes, they remain stationary until there are valid waypoints for them to follow.

reply to this message

#11928: Re: ..

by MovingTarget on 04/02/2009 03:25, refers to #11927

I'm sure there's a good reason for it, but it still feels weird that when you add 50 bots, you have to go up to each one and push it with a chainsaw before it will actually start fighting. Kinda time consuming...

reply to this message

#11929: ..

by Midnight Walker on 04/02/2009 04:03

Or just frag them all with rockets and wait for them to respawn. ;-)

reply to this message

#11930: Re: ..

by a~baby~rabbit on 04/02/2009 04:07, refers to #11929

The bots begin life as pacifists, so you're actually corrupting them and forcing them to violence. Typical humans...

reply to this message

#11931: Re: ..

by MovingTarget on 04/02/2009 04:30, refers to #11930

lol... anyway, are there any plans to have online bots?

reply to this message

#11932: Re: ..

by Quin on 04/02/2009 06:09, refers to #11931

They do work online, you just need to have the admin password to be able to right now. This may change, depending on how eihrul views the subject. I'm guessing feedback on that would go a long way..

reply to this message

#11933: Re: BOTS §§§§§§§§

by Maxime -Max of S2D- Lebled on 04/02/2009 09:15, refers to #11932

Oh dear, that's quite a good news there.

Wait- waypoints? SP monsters could be able to use 'em.

reply to this message

#11934: Re: ..

by MovingTarget on 04/02/2009 14:32, refers to #11932

That's weird, because they sure don't work for me. Whenever I try to add one, as admin, of course, the bot appears in the spawn spot for a split second and then disappears, although he's still displayed in the scoreboard.

reply to this message

#11935: It's not a bug - it's a feature ... (glow on pickups)

by MeatROme on 04/02/2009 15:51

I was contemplating putting this into the "bugs"-thread .. but it's not really a bug - just something I felt the need to comment on:

The new glowing effect on pickups is very neat, although I find it a bit too intense at times - the effect looks like there's a flash of light coming from the item in question ... maybe clamp it to not exceed a certain intensity?!?

In case this matters:
- System: Linux (Ubuntu 8.04 (Hardy Heron))
- Sauerbraten Console Log:
Renderer: GeForce 8800 GT/PCI/SSE2 (NVIDIA Corporation)
Driver: 2.1.2 NVIDIA 173.14.12
Rendering using the OpenGL GLSL shader path.

reply to this message

#11936: waypoints

by Q009 on 04/02/2009 18:07

@Eihrul

I'm making waypoints for maps.
Can i upload them on Quadropolis before release?

reply to this message

#11937: Re: waypoints

by maximusw00t on 04/02/2009 21:12, refers to #11936

did you make the waypoints for deathtek.ogz if so im going to let you know that they seem to be alot harder than the ones on metl4.ogz

but otherwise NICEJOB :DD

reply to this message

#11938: ..

by xmartinx on 04/02/2009 23:07

Im not sure if this is classed as map editing or not. So i'm putting it here.

Is it possible to add 'scripts' to a map?
For example; an action happen when someone joins the game. I've seen on a few maps, when people join - it welcomes them with a message in the top left;

How would I go about implementing this?

Thanks again,
Martin

reply to this message

#11939: Re: waypoints

by Quin on 04/02/2009 23:57, refers to #11937

I made the waypoints currently in SVN. If you have waypoint files, please address them to me at the email address I use here. I will look them over and check them in if they are made correctly.

reply to this message

#11940: Re: ..

by Quin on 04/02/2009 23:59, refers to #11938

This cannot be done with script, they are implemented with server side code modifications. How to do so is beyond the scope of help and support for the project.

reply to this message

#11941: ..

by Maxime -Max of S2D- Lebled on 04/03/2009 00:06

Do the bots support every gamemode or just Deathmatch and its derived types?

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 added to 6 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58528139 visitors requested 76482333 pages
page created in 0.240 seconds using 10 queries
hosted by Boost Digital