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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556238 views, last view: 11/06/2024 08:35

for questions, announcements etc.

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#11904: Re: Camera movement

by SheeEttin on 03/30/2009 21:47, refers to #11902

Yes. Mod the source.

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#11905: Re: Camera movement

by maximusw00t on 03/30/2009 23:16, refers to #11904

not quite what i ment, ok here is the simple version. any way without having to redownload a copy of it if i screw up, or backing up

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#11906: Re: Camera movement

by SheeEttin on 03/30/2009 23:16, refers to #11905

No.

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#11907: Re: Camera movement

by maximusw00t on 03/30/2009 23:35, refers to #11906

your no help at all,meh i always thought sauer was full of nice people.

anyways if anyone could tell me what to do in the source that would be a help.

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#11908: Re: ..

by Gambit on 03/31/2009 00:27, refers to #11869

With kernel 2.6.29 released last week , I though I'd like to share an update to my intel graphics on linux experience:

Good news: Either mesa-7.4 or xserver-1.6 fixed the see-through-walls (because I ran sauer before upgrading the kernel). In conjunction with kernel 2.6.29 and KMS, 3D/video playback/OpenGL is much better in general.

Disappointing (but not bad) news: Sauerbraten's FPS didn't have a significant boost, but I think there was one (a few fps higher). On map mach2, I can range from 30 fps max inside to 12 fps outside with "medium" graphics 1024x768 resolution. Didn't do a thorough test before kernel 2.6.29 though, just based on feeling.

So I think sauerbraten has improved with these new intel technologies, even if it is very slight. At least I can play again :D

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#11909: Re: Camera movement

by Hapexamendios on 03/31/2009 00:34, refers to #11907

uh..He was nice enough to respond to your question and helpful enough to point you in the right direction.

You have to mod the source yourself to get the functionality you require. When you've finished, feel free to upload your work to Quadropolis for others to review and perhaps improve on.

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#11910: Re: Camera movement

by maximusw00t on 03/31/2009 00:58, refers to #11909

yes i know all this, i am familier with quad even tho i cant upload my maps for crap. well this was usless.

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#11911: Re: Camera movement

by a~baby~rabbit on 03/31/2009 01:16, refers to #11910

You said that blood frontier has the camera functionality you need - so there is the possibility of moding sauer with the relevant code from it. In which case asking the blood frontier developers might be a good way forward.

Of course this is non-trivial if you're unfamiliar with the code...

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#11912: Re: Camera movement

by a~baby~rabbit on 03/31/2009 01:42, refers to #11911

-yawn-

src/engine/rendergl.cpp::recomputecamera()

Look for the line that says, "camera1->move = -1;"
add a new line under it, "camera1->strafe = -1;". Basically it's saying how the camera is to be moved from the player position.

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#11913: Re: Camera movement

by Quin on 03/31/2009 02:18, refers to #11912

Can't do this because it changes the crosshair's location in 3D space, the stuff in BF has kludges to reorient the camera/worldpos.

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#11914: Re: Camera movement

by maximusw00t on 03/31/2009 02:34, refers to #11913

well quin if you could help me in any way that would be so awsome...if not its ok.

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#11915: Re: Camera movement

by Quin on 03/31/2009 07:16, refers to #11914

It's a major modification that actually breaks the network protocol to do correctly. It's not something that can be done (well) without getting the devs themselves to do it. There is some minor interest in it, but don't really expect it any time soon (or at all). These are First Person Shooters, as a result Third Person is not really very well supported or recommended (even in Blood Frontier, Third Person is not so crash hot).

To be perfectly honest, nobody is gonna write code for you. Your best place to start is probably http://www.gamedev.net/

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#11916: Re: Camera movement

by maximusw00t on 03/31/2009 17:11, refers to #11915

well thanks but i would still love to play online, but thanks for the help. this was just one thing ive been intrested in for the last two years ive played sauer but anyways thanks alot :D

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#11917: ..

by Fischkopf on 03/31/2009 20:47

why dont you make a classic pumpgun?

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#11918: Re: ..

by maximusw00t on 03/31/2009 20:57, refers to #11917

i think making ragdolls movable is an excellent idea :DD

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#11919: ..

by Fischkopf on 03/31/2009 23:31

yeah, in dead mode so you can play with it ^^

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#11920: ..

by abcord on 04/01/2009 02:59

Make a low poly mesh and bake the high poly one into it.

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#11921: server text

by viparr104 on 04/01/2009 18:28

what command line code would i use to create echo text whenever players log into my server? for example, i would want it to show players the rules of the server, such as not claiming master :-P im running os x, if that helps at all.

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#11922: ..

by Fischkopf on 04/01/2009 21:27

THE BOTS ARE GREAT! It feels like the longer i play with them, the more they learn from me.

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#11923: Re: ..

by maximusw00t on 04/01/2009 22:59, refers to #11922

bots? in svn or blood frontier o.0 i was not aware of any bots in sauer svn

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