General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556453 views, last view: 11/06/2024 10:20 |
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for questions, announcements etc.
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#11896: Re: Wings? |
by c0rdawg
on 03/27/2009 14:33, refers to #11895
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The wings do not allow him to fly, it's just to show that he has quad damage...
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#11897: Re: Wings? |
by tentus_
on 03/27/2009 17:44, refers to #11896
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Man, a flying mod would be pretty sweet... I think the sauer engine would lend itself to that very well, being based on 6-sided geometry.
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#11898: .. |
by Midnight Walker
on 03/27/2009 20:15
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Ah. Quad damage makes sense. So the next time I see a pig with wings, it would make sense to get out of the way, rather than pausing for a photo-op?
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#11899: .. |
by Julius
on 03/28/2009 01:02
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btw, huge improvement on the weapons department in the newest svn.
Just the anims are a bit slow (muzzleflash ist shown too long for example).
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#11900: .. |
by Fischkopf
on 03/28/2009 11:58
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what sauerbraten still needs are some good professional voices.
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#11901: .. |
by Fischkopf
on 03/28/2009 23:54
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Can you make ragdolls movable, when they are already dead?
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#11902: Camera movement |
by maximusw00t
on 03/30/2009 21:09
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One thing i have always wanted to know is if there is anyway to move where the 3rd person camera is placed, i know there is a way in blood frontier. but i love sauer so much more. so i wanted to move th camera to a over the shoulder look like in gears of war or mass effect.
so if there is a way please report back if not then tell me anyways x.x
---MaXiMuS
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#11903: slomo death |
by maximusw00t
on 03/30/2009 21:14
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just an idea i had a while back but decided it would be very cool because of the dying animation, but now that there is ragdolls this could be either annoying or cool.
what would you think
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#11904: Re: Camera movement |
by SheeEttin
on 03/30/2009 21:47, refers to #11902
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Yes. Mod the source.
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#11905: Re: Camera movement |
by maximusw00t
on 03/30/2009 23:16, refers to #11904
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not quite what i ment, ok here is the simple version. any way without having to redownload a copy of it if i screw up, or backing up
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#11906: Re: Camera movement |
by SheeEttin
on 03/30/2009 23:16, refers to #11905
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No.
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#11907: Re: Camera movement |
by maximusw00t
on 03/30/2009 23:35, refers to #11906
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your no help at all,meh i always thought sauer was full of nice people.
anyways if anyone could tell me what to do in the source that would be a help.
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#11908: Re: .. |
by Gambit
on 03/31/2009 00:27, refers to #11869
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With kernel 2.6.29 released last week , I though I'd like to share an update to my intel graphics on linux experience:
Good news: Either mesa-7.4 or xserver-1.6 fixed the see-through-walls (because I ran sauer before upgrading the kernel). In conjunction with kernel 2.6.29 and KMS, 3D/video playback/OpenGL is much better in general.
Disappointing (but not bad) news: Sauerbraten's FPS didn't have a significant boost, but I think there was one (a few fps higher). On map mach2, I can range from 30 fps max inside to 12 fps outside with "medium" graphics 1024x768 resolution. Didn't do a thorough test before kernel 2.6.29 though, just based on feeling.
So I think sauerbraten has improved with these new intel technologies, even if it is very slight. At least I can play again :D
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#11909: Re: Camera movement |
by Hapexamendios
on 03/31/2009 00:34, refers to #11907
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uh..He was nice enough to respond to your question and helpful enough to point you in the right direction.
You have to mod the source yourself to get the functionality you require. When you've finished, feel free to upload your work to Quadropolis for others to review and perhaps improve on.
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#11910: Re: Camera movement |
by maximusw00t
on 03/31/2009 00:58, refers to #11909
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yes i know all this, i am familier with quad even tho i cant upload my maps for crap. well this was usless.
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#11911: Re: Camera movement |
by a~baby~rabbit
on 03/31/2009 01:16, refers to #11910
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You said that blood frontier has the camera functionality you need - so there is the possibility of moding sauer with the relevant code from it. In which case asking the blood frontier developers might be a good way forward.
Of course this is non-trivial if you're unfamiliar with the code...
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#11912: Re: Camera movement |
by a~baby~rabbit
on 03/31/2009 01:42, refers to #11911
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-yawn-
src/engine/rendergl.cpp::recomputecamera()
Look for the line that says, "camera1->move = -1;"
add a new line under it, "camera1->strafe = -1;". Basically it's saying how the camera is to be moved from the player position.
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#11913: Re: Camera movement |
by Quin
on 03/31/2009 02:18, refers to #11912
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Can't do this because it changes the crosshair's location in 3D space, the stuff in BF has kludges to reorient the camera/worldpos.
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#11914: Re: Camera movement |
by maximusw00t
on 03/31/2009 02:34, refers to #11913
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well quin if you could help me in any way that would be so awsome...if not its ok.
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#11915: Re: Camera movement |
by Quin
on 03/31/2009 07:16, refers to #11914
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It's a major modification that actually breaks the network protocol to do correctly. It's not something that can be done (well) without getting the devs themselves to do it. There is some minor interest in it, but don't really expect it any time soon (or at all). These are First Person Shooters, as a result Third Person is not really very well supported or recommended (even in Blood Frontier, Third Person is not so crash hot).
To be perfectly honest, nobody is gonna write code for you. Your best place to start is probably http://www.gamedev.net/
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