General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12555739 views, last view: 11/06/2024 04:38 |
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for questions, announcements etc.
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#11877: Re: .. |
by MovingTarget
on 03/24/2009 13:49, refers to #11872
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Do you have a router? If you do, then that's probably the problem. Forward the ports Sauerbraten needs and you should be fine.
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#11878: Hudguns |
by tentus_
on 03/24/2009 14:09
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I've been hoping the new hudguns in SVN would grow on me over time. I figured that I'd give them a few weeks and see if I would come to like, or at least tlerate them.
They haven't.
Playing metl4 with a colt is just wrong feeling. The number of modern maps in Sauer is minuscule compared to the number of scifi maps, and I think that trying to shift the gun design over is a serious mistake. I showed Sauer to some friends who are interested in game design, and in general they were very impressed, but one of the first comments that they all said was "What's up with the ugly cartoon guns?" or something to that general effect. One spent five minutes trying to reconcile the new Ironsnout design with the rocket launcher, and finally declared that the two models could not have been made by the same person. ¬_¬
I understand wanting to break away from the perceived norm of the fps games industry, but this should not come at the detraction of Sauer's design. I thought we were trying to become more polished, as opposed to becoming more incongruous. At the very least, could we have a 'hudgun set' toggle, right below the playermodel toggle? Or, alternatively, could we perhaps make the new or old guns unlockable (which would increase the "polished"-ness of the game, IMHO... just keep a variable that tracks a broad record of online playtime or something, and after every 30-minute increment or something, "unlock" a new hudgun). I realize that nothing in Sauer can be truly "locked", but even having an easily hacked bit of bonus content would make the game more finished feeling to most players.
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#11879: Re: Issues running with Intel GM965/GL960 controller |
by briansrapier
on 03/24/2009 14:41
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Just as a follow on to the possibility of Compiz interfering with Sauer:
I found a post on their site related to simple tests using glxgears. Although the use of glxgears as a troubleshooting tool seems to be widely disputed, it should at least provide some feedback as to whether or not certain changes will affect the system graphics.
The first test involves running glxgears with Compiz disabled:
$ glxgears
1656 frames in 5.0 seconds = 331.155 FPS
1776 frames in 5.0 seconds = 355.016 FPS
1797 frames in 5.0 seconds = 359.214 FPS
1771 frames in 5.0 seconds = 354.039 FPS
1756 frames in 5.0 seconds = 351.105 FPS
...
With Compiz enabled:
$ glxgears
1607 frames in 5.0 seconds = 321.344 FPS
1676 frames in 5.0 seconds = 335.024 FPS
1720 frames in 5.0 seconds = 343.985 FPS
1729 frames in 5.0 seconds = 345.681 FPS
1757 frames in 5.0 seconds = 351.385 FPS
...
The second is usign glxgears, Compiz enabled while dragging the glxgears window around the desktop:
$ glxgears
1632 frames in 5.0 seconds = 326.333 FPS
1755 frames in 5.0 seconds = 350.890 FPS
1751 frames in 5.0 seconds = 350.105 FPS
1741 frames in 5.0 seconds = 348.101 FPS
1831 frames in 5.0 seconds = 366.007 FPS
...
Compiz enabled, Sauer running:
$ glxgears
1540 frames in 5.0 seconds = 307.869 FPS
1514 frames in 5.0 seconds = 302.690 FPS
1567 frames in 5.0 seconds = 313.240 FPS
1582 frames in 5.0 seconds = 316.254 FPS
1541 frames in 5.0 seconds = 308.031 FPS
1696 frames in 5.0 seconds = 339.129 FPS
Compiz disabled, Sauer running, dragging glxgears window:
$ glxgears
1101 frames in 5.0 seconds = 220.148 FPS
1085 frames in 5.0 seconds = 216.708 FPS
1306 frames in 5.0 seconds = 261.162 FPS
1408 frames in 5.0 seconds = 281.594 FPS
1157 frames in 5.0 seconds = 231.347 FPS
As a note, when glxgears was dragged over the Sauer pane, it left a black 'trace' in the playing screen, but nowhere else.
Compiz enabled, Sauer running, dragging glxgears across Sauer pane:
$ glxgears
1268 frames in 5.0 seconds = 253.542 FPS
1436 frames in 5.0 seconds = 287.193 FPS
1397 frames in 5.0 seconds = 279.394 FPS
1364 frames in 5.0 seconds = 272.760 FPS
1373 frames in 5.0 seconds = 274.563 FPS
It seems odd that performance actually improved slightly when Compiz was enabled versus disabled. Are there any tools for performance heuristics built into Sauer to try and figure out where the breakdown is occurring? It should be noted that Sauer is the only place where I am getting any sort of graphics issues.
Thanks again.
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#11880: changing the shooting direction. |
by znora
on 03/24/2009 18:02
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I am working on a fork of sauerbraten where the player chan change the perspective by headtracking.
As a result I want the player to shoot in the direction he is looking at.
After digging the sourcecode for some time I figured out there is a snippet:
if(player1->clientnum>=0 && player1->state==CS_ALIVE) ws.shoot(player1, pos); // only shoot when connected to server
in fps.cpp.
By changing the values of:
void shoot(fpsent *d, vec &targ)
in weapons.cpp I am able to change shoot direction but not control it.
What are the parameters to shoot, and how do I modify them?
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#11881: Re: Hudguns |
by eihrul
on 03/24/2009 19:11, refers to #11878
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With all due respect, the new hudguns are as they are going to be at this point. We have put too much work into them, so there is no going back.
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#11882: Fatal Error |
by vib
on 03/25/2009 21:08
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Hi, I just installed Cube 2 and when I'm going to play, the game loads correctly, it's shows one frame and I get this:
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sauerbraten fatal error
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Sauerbraten Win32 Exception: 0xc0000005 [0x8]
I'm on Windows Vista Home Basic, and the requirements are ok on my computer.
(Yes, i already searched this on google.)
Thanks.
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#11883: Re: Fatal Error |
by SheeEttin
on 03/25/2009 22:38, refers to #11882
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http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1890
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#11884: ingame graphics are purple and fuzzish |
by KrisP
on 03/26/2009 00:50
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well the title pretty much says it all. well i start up cube 2 it turns all purply like the textures arent loaded right. any help?
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#11885: purple |
by sdsad
on 03/26/2009 01:52
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disable catalyst AI
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#11886: Any Updates Soon? |
by fispaul
on 03/26/2009 13:02
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Not that I'm impatient or anything, but I'm just wondering when the next version or when any updates at all are coming to the Sauerbraten Engine/Game. The latest version is from summer last year and it's already end of March 2009!!
So all I'm asking for is maybe a timeframe, or a list of features and a release date, something like that.
Would be much appreciated, thanks!
fispaul
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#11887: Re: Any Updates Soon? |
by MovingTarget
on 03/26/2009 13:47, refers to #11886
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If you want to get a preview of some of the new features, just grab the SVN.
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#11888: Re: Any Updates Soon? |
by fispaul
on 03/26/2009 14:45, refers to #11887
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Well the problem is I never know how or what it even is, or where to find it.
COuld you send me a link or something please? And BTW, does it work for Mac OS X too?
Thanks!
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#11889: Re: Any Updates Soon? |
by eihrul
on 03/26/2009 18:40, refers to #11886
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Soon.
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#11890: Re: Any Updates Soon? |
by Midnight Walker
on 03/26/2009 20:38, refers to #11888
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SVN is a method of keeping track of software. It lets you mirror all the files used in a program on your hard drive, updating it from the Internet with one command. Look up "Subversion (software)" on Wikipedia for more information. It works on any OS.
That being said, hardly anyone is ever on the SVN version, which is too bad since the SVN version is AWESOME. Massive thanks to eihrul for announcing a release timeframe.
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#11891: And while I'm at it... |
by Midnight Walker
on 03/26/2009 20:40
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Are there plans to merge a crouching action before the release?
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#11892: new weapons |
by Fischkopf
on 03/26/2009 21:10
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The improved weapons look much better now. I still don't like the rocketlauncher because its too big. and the shotgun looks not nice.
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#11893: Performance Problems in iPod/iPhone Version |
by Dane73
on 03/26/2009 21:16
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I was wondering if there were any commands or edits that i could do on my iPod version of Cube to increase the framerate a little bit. Can anyone give me commands to decrease the resolution or any other commands to increase performance? I'm a noob when it comes to this stuff sorry.
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#11894: Message censored by administrator |
by Fischkopf
on 03/26/2009 21:18
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#11895: Wings? |
by Midnight Walker
on 03/27/2009 03:40
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The Snout now apparently has wings (in the SVN version). Comments about pigs flying aside, how will this work in gameplay?
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#11896: Re: Wings? |
by c0rdawg
on 03/27/2009 14:33, refers to #11895
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The wings do not allow him to fly, it's just to show that he has quad damage...
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