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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556221 views, last view: 11/06/2024 08:30 |
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#11859: Minimap, eisenstern item menu, and intro movie question |
by Ayenxz
on 03/21/2009 10:34
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Hi Everyone..
Straight to the questions..
1. How can I build minimap (like one in Assaultcube) but in Cube 2, with fog of war funtion perhaps?
2. Im kinda interested in 3D menu on item like one in eisenstern, but I want to build it in Sauerbraten map environment,can anyone help me?
3. How can I create intro movie that play after the game has loaded..kinda like story mode...and can trigger function trigger event based action?..like trap or something...
Thanks in advance...and I fully appreciates if anyone can provide details..
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#11860: Re: .. |
by Vhall
on 03/21/2009 14:47, refers to #11857
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Makes sense now Quin, well, I keep it turned of now, and rely on my own AI...
Thanks for the explanation!
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#11861: Why is the download so slow? |
by SuperGeek
on 03/22/2009 04:50
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Seriously though, last time I tried it was about 10 hours long. And it still didn't work. I'm not entirely convinced that the file was just corrupted, and I don't want to have to download it again. Has anyone else had problems running the CTF edition on Linux?
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#11862: Re: Why is the download so slow? |
by SheeEttin
on 03/22/2009 06:08, refers to #11861
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Unless you're on dialup, it shouldn't take that long. I suggested (and still do suggest) trying a different mirror.
I have had no problems running Cube 2 on Linux (well, excluding those that were my own fault).
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#11863: Elevator. Complete scripting newbie. |
by Zeevaarders
on 03/22/2009 13:53
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I want an elevator in my game. just a simple one.
I saw this on the editing reference:
"elevator" [Y] N T S
What should I input here?
When I did /newent elevator [Y] N 0 0
the 0's were automatically set to a default.
What should I input in the letters and the Y? I really need help here guys.
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#11864: Re: Why is the download so slow? |
by tentus_
on 03/22/2009 15:10, refers to #11861
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You could try using SVN. That would solve the issue of corruption, and allow you to stop halfway if it's going that slow.
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#11865: hi |
by ZANK
on 03/22/2009 19:45
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how can I make a map smaller than size 10?
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#11866: Re: hi |
by SheeEttin
on 03/23/2009 04:32, refers to #11865
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Why would you want to?
Most small maps just go with the smallest size and then remove the excess geometry.
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#11867: Issues running with Intel GM965/GL960 controller |
by briansrapier
on 03/23/2009 19:41
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Greetings. I've been running Sauerbraten for a bit under Ubuntu 8.10, but recently switched (not by my choice) from a Dell XPS M1710 to a HP Compaq 6510b with an Intel GM965/GL960 integrated graphics controller.
Graphics generally seem to be pretty good. I have been using Compiz with the "normal visual effects" (i.e., no cube) and everything works well. However, Sauerbraten and Assaultcube crawl. I run in windowed (640x480) mode with the high end graphics turned off in the game and it still only runs at (best) 18fps.
I've been trying different settings to try and get it running halfway decently, but have come up with nothing so far that works. Yet, even when the game is up and running, the rest of the system seems to hum along just fine without any lag. I'm curious if perhaps the sound might be at fault rather than the graphics.
I'd appreciate some input.
Thanks.
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#11868: Re: Issues running with Intel GM965/GL960 controller |
by Hirato Kirata
on 03/23/2009 22:57, refers to #11867
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the intel graphics cards tends to be very poorly supported at the best of times;
your bets hope is to turn off compiz :P
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#11869: .. |
by Gambit
on 03/24/2009 00:23
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I have a GM45 and sauer isn't playable for me either (the best I can describe is "occlusion query errors"; see pics below). Graphics are definitely the problem:
http://www.rojtberg.net/67/exa-uxa-dri-gem-ttm/
http://bgoglin.livejournal.com/16547.html
Though these are from a few months back. xserver 1.6 (dri2), mesa 7.3, and intel 2.6.3 (+ kernel 2.6.28 = GEM) have all been released since then. I have GEM working, but sauer still is unplayable. Now I'm waiting for KMS coming with kernel 2.6.29 to see if the situation improves any.
Two pics. It gets worse as the mapsize gets bigger, and /oqfrags 0 doesn't help... http://img21.imageshack.us/gal.php?g=screenshot9927.png
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#11870: Re: .. |
by Gambit
on 03/24/2009 00:32, refers to #11869
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correction: oqfrags 0 fixes the "see through walls", but the fps gets worse as mapsize gets bigger.
Like Hirato says, intel graphics is historically pretty bad, though things should be improving soon (I hope!).
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#11871: Re: Issues running with Intel GM965/GL960 controller |
by Quin
on 03/24/2009 01:15, refers to #11867
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Run the game with the "-f0" command line option.
Use these vars in autoexec.cfg:
waterreflect 0
waterrefract 0
waterfallrefract 0
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#11872: .. |
by ZANK
on 03/24/2009 03:32
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whenever I try to start a server It just says
your server did not respond to ping - check your firewall settings
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#11873: md3/md5 level of detail |
by Osbios
on 03/24/2009 06:35
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Is it possible to use level of detail with md3 / md5 models in Sauerbraten?
For example you have a standard model and a low poly version of the same model. At close range you see the standard model. But at a specific distance you see the low poly model.
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#11874: AI editing? |
by MYREEBOKS
on 03/24/2009 07:22
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I'm a noob at editing source code, so I was wondering if someone here could help me out with this. I was wondering, what file would I use to edit the AI of the monsters in Sauerbraten?
And what part of the file would I have to edit? Or is editing the AI even possible?
Thanks to anyone that can help.
~MYREEBOKS
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#11875: Re: Issues running with Intel GM965/GL960 controller |
by briansrapier
on 03/24/2009 13:12
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Thanks for the feedback.
@Quin: I basically turned off all the extras and scaled it down to 300x200 to get 18fps, otherwise it runs at 2-3fps, which is not even playable.
@Hirato Kirata: I did turn off Compiz right off to make sure that it wasn't the issue. It had no effect. The curious issue is that with it on and the game in play, there is no effect on anything else. I can still shift desktops, drag & drop, etc, as I normally would. My assumption is that, if the graphics card was the root cause of the issue that other graphics would be affected. Since this particular card is integrated and uses the system memory dynamically as it's buffer, that running something like Sauerbraten would cause all graphics to tank as well.
However, that doesn't appear to be the case. Sauerbraten crawls, but everything else is fine. I just started wondering if there are other tweeks that I could do to perhaps sound that may help the graphics?
Sorry for the lengthy reply. I do appreciate the info.
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#11876: Re: AI editing? |
by tentus_
on 03/24/2009 13:38, refers to #11874
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Loof for sauerbraten/src/fpsgame/monster.cpp
You're going to have to add/modify whatever code you're going to there, and then recompile. If you didn't follow that, I recommend taking on simpler mods first, before trying to make such a difficult change.
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#11877: Re: .. |
by MovingTarget
on 03/24/2009 13:49, refers to #11872
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Do you have a router? If you do, then that's probably the problem. Forward the ports Sauerbraten needs and you should be fine.
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#11878: Hudguns |
by tentus_
on 03/24/2009 14:09
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I've been hoping the new hudguns in SVN would grow on me over time. I figured that I'd give them a few weeks and see if I would come to like, or at least tlerate them.
They haven't.
Playing metl4 with a colt is just wrong feeling. The number of modern maps in Sauer is minuscule compared to the number of scifi maps, and I think that trying to shift the gun design over is a serious mistake. I showed Sauer to some friends who are interested in game design, and in general they were very impressed, but one of the first comments that they all said was "What's up with the ugly cartoon guns?" or something to that general effect. One spent five minutes trying to reconcile the new Ironsnout design with the rocket launcher, and finally declared that the two models could not have been made by the same person. ¬_¬
I understand wanting to break away from the perceived norm of the fps games industry, but this should not come at the detraction of Sauer's design. I thought we were trying to become more polished, as opposed to becoming more incongruous. At the very least, could we have a 'hudgun set' toggle, right below the playermodel toggle? Or, alternatively, could we perhaps make the new or old guns unlockable (which would increase the "polished"-ness of the game, IMHO... just keep a variable that tracks a broad record of online playtime or something, and after every 30-minute increment or something, "unlock" a new hudgun). I realize that nothing in Sauer can be truly "locked", but even having an easily hacked bit of bonus content would make the game more finished feeling to most players.
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