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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12555705 views, last view: 11/06/2024 04:23

for questions, announcements etc.

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#11836: Re: Corrupted file/not working

by SheeEttin on 03/14/2009 16:10, refers to #11832

Try a different mirror. (You can select a mirror from http://sourceforge.net/project/showfiles.php?group_id=102911&package_id=110363 . Click the little "two windows" icon.) If that doesn't work, it might be your ISP.

And of course Ubuntu will run Unix programs. Why wouldn't it?

When troubleshooting, it's best to run things from a terminal. Open a terminal where you have extracted the archive, and run ./sauerbraten_unix.

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#11837: Re: ..

by MovingTarget on 03/14/2009 19:51, refers to #11835

Make sure you're connected to your lan, press the backquote key (to the left of 1) and type "lanconnect" (no quotes).

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#11838: Mouse Over Names

by Henners on 03/14/2009 20:49

Hi, I was just wondering if any one knows where the code is that works out whether you mouse is over another player or not.

I'm working on a cheat detection tool, and I think this code would be useful to work out who the player is targeting.

Thanks

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#11839: Hudguns

by Psycho on 03/15/2009 07:28

Ok, i have created a pretty cool rifle with blender. It has it's own animation but I don't know how to get it to work.. help??

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#11840: ..

by Maxime -Max of S2D- Lebled on 03/15/2009 09:36

I noticed the favicon change :)

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#11841: Re: Mouse Over Names

by poomon on 03/15/2009 17:54, refers to #11838

selectcrosshair() in src/fpsgame/fps.cpp and intersectclosest() in src/fpsgame/weapon.cpp might help.

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#11842: Multiple maps

by mr g on 03/15/2009 19:14

I have created a map a long time ago, and since started a new one. Now the new map is finished, but the older one still needed some features. How can I load a old map?

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#11843: Re: Multiple maps

by tentus_ on 03/16/2009 00:39, refers to #11842

/map mapname

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#11844: Re: Multiple maps

by Gambit on 03/16/2009 00:47, refers to #11842

Sauerbraten doesn't really care about the time of the map when loading a map, just the map's name itself. As long as your new map has a different name than the older one (and you saved them both), you can load them. Loading a map is just

/map mapname

You can work on one map, save it (under teh new map's name), and work on the other older one one and not affect the newer one, as long as you save the older map with the older map's name and not the newer one. What I'm trying to say is that you can switch between whatever maps you want to edit at any time (though not edit them at the same time, but that goes without saying).

Hmm, hope you get that :P

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#11845: new (maybe) CMS

by Octree Admin on 03/17/2009 00:43

I may be starting a new sauer cms, but with a slightly different aim. Iv'e come up with the analogy of flickr or youtube, except maybe not like youtube since theres a lot of crud on there. The site/project is at http://whitehat.servehttp.com/octree/

Reply to Quin:
Theres a couple things that don;t make sense:
1)I didnt ensure anything, unless you thing youtube doesnt work
2)some people's stuff get deleted off of quadro because they're not a hobbyist and their map isn't art, as they uploaded to the wrong site for the wrong reason
3)I'm not entirely duplicating efforts
4)I did my reasearch. If you claim the number of people who tried this is staggering, then there must be a group of people who want something additional

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#11846: Message censored by administrator

by EternalSailorSenshi on 03/17/2009 06:39

#11847: Message censored by administrator

by EternalSailorSenshi on 03/17/2009 06:40

#11848: Location of an entity

by satkod on 03/17/2009 17:43

Hi All,

Is there a way to get the 2D or 3D coordinates of the location of a given entity in a map?

I am thinking on this for a long time. Thanks in advance.

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#11849: Re: Location of an entity

by Hirato Kirata on 03/18/2009 00:40, refers to #11848

not without some code hacks...

for the 3D location try adding this into world.cpp, somewhere below the entget function

ICOMMAND(entcoords, "", (), entfocus(efocus, s_sprintfd(s)("%f %f %f", e.o.x, e.o.y, e.o.z); result(s)));

then just hover your cursor over an entity and type /echo (entcoords) to get it's coordinates printed on screen

for the 2D position, just ignore the last number

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#11850: ..

by rafale on 03/18/2009 15:58

Hello..

everytime I try to run Sauermod it says

"cannot find data files (you are running from the wrong folder, try .bat file in the main folder)"

why?...

thanks in advance

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#11851: Re: ..

by tentus_ on 03/19/2009 05:06, refers to #11850

You're trying to run the exe file. You're supposed to run the bat file (it ends with .bat, it's supposed to be in the main folder... I'm not sure that there's a clearer way to phrase this). Just to troubleshoot, where on your hard drive is the exe located?

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#11852: Display acts very strange

by Vhall on 03/20/2009 00:01

Good evening,

Well, Good is kinda confusing I guess, since I seem to have a little problem with Sauerbraten. I started using Sauerbraten today, but the following problem occurs after startup;

http://img6.imageshack.us/img6/7987/weirdproblem.jpg

(little warning about ads)

As you can see, the screen is totally messed up. I am running Sauerbraten on the following system;

- Windows XP x64
- Ati X1900XT (with the latest drivers, OpenGL too)
- Dualcore Intel processor

So the first thing I checked, were my drivers, but they all seem to be up to date. Secondly I checked if other 3d programs showed the same problem, but they didnt, checked it with Blender and Maya, these seem to work fine.
Last but not least I looked for a possible cause on wiki and searched with google, but nothing relevant came up.
So now I am wondering if there is anyone around here, who has seen or experienced the same problem and knows of a solution...

Thanks for reading this and possibly taking the time to reply!

Vhall




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#11853: Re: Display acts very strange

by Hirato Kirata on 03/20/2009 08:14, refers to #11852

This is a bug most likely with your Video card, but very likely the drivers as well regarding OpenGL

you can manually try toggling some of the workarounds to get rid of it (no guarantees) by pressing T and typing /ati

then just press TAB to cycle through the valid choices (obviously, 1 to activate, 0 to deactivate

and can you tell use what stdout says? ie the console right after starting up

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#11854: Re: Display acts very strange

by Quin on 03/20/2009 09:50, refers to #11852

Open ATI Catalyst control center. In Advanced 3D settings, turn off Catalyst AI. Problem solvered.

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#11855: ..

by Vhall on 03/20/2009 11:22

Thanks for the replies guys!
Quin you were right, I turned of Catalyst AI and everything works like a charm now...

Now I am curious though, what does AI do to screw up the display so much?

Cheers,

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