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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550268 views, last view: 11/05/2024 13:44

for questions, announcements etc.

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#11803: ..

by znora on 03/10/2009 15:35

I "Ignoare all default libraries:" was on in the linking options.
I don't know if sauerbraten comes shipped with this.

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#11804: ..

by rafale on 03/10/2009 20:02

how do i make some monster attack other monster?

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#11805: Re: ..

by MovingTarget on 03/10/2009 20:37, refers to #11804

As far as I know... you can't.

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#11806: Re: ..

by SheeEttin on 03/10/2009 21:56, refers to #11804

Monsters attack whoever they take enough damage from. If that damage is from another monster, they will attack that monster.

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#11807: ..

by rafale on 03/11/2009 02:29

thanks..

can we made monster move toward other object? right now all the monster move towards player right?

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#11808: Re: ..

by Hirato Kirata on 03/11/2009 02:30, refers to #11807

they move towards their enemy; though by default the player is the enemy.

and the answer to your question is no; unless you modify the ai to allow that

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#11809: Re: HI

by ZANK on 03/11/2009 02:35

thankyouthankyouthankyou

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#11810: Message censored by administrator

by wl;djishdkljasiohi2y834 on 03/11/2009 03:22

#11811: Message censored by administrator

by Quin on 03/11/2009 09:07

#11812: changing defalt map

by bruhja on 03/11/2009 16:51

Hey all I'm new to the cube community and think the came/engine is really a great idea.

I do have 1 question though how do i change the default map from "metl4" when the game is started. I want to be able to have it load the current map im working on so i dont have to load my map through the console.

I have tried via autoexec.cfg and when cube starts its says its loading my custom map then after it finishes it loads "metl4".

What am i doing wrong?

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#11813: Re: changing defalt map

by bruhja on 03/11/2009 16:53, refers to #11812

sorry for double post this is sauerbraten by the way.

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#11814: Re: changing defalt map

by tentus_ on 03/11/2009 18:32, refers to #11812

What specifically are you doing in autoexec? The more we know about what you've done, the more we can help.

Actually, scratch that. Just read this bit of the documentation for a howto (always read the docs first, before asking on the forum): http://sauerbraten.org/docs/config.html#_minus_ls

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#11815: Adding Monsters

by dimps620 on 03/12/2009 00:34

My son is learning how to use Cube2 engine. He has added many entities to his maps. When he tries to add a monster it shows the word monster on the map when in edit mode but when he puts it back into playing mode the monster is not there. If you exit back into edit mode it shows it as being there. What is he doing wrong. Any help greatly appreciated.

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#11816: Re: Adding Monsters

by SheeEttin on 03/12/2009 00:47, refers to #11815

Monsters only appear in SP.
/savemap; sp MAP

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#11817: Re: changing defalt map

by bruhja on 03/12/2009 16:08, refers to #11814

OMG!!!!! thank you thank you thank you

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#11818: ..

by bruhja on 03/12/2009 16:17

Nope didnt work "-ls" is an unknown command.

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#11819: Re: ..

by tentus_ on 03/12/2009 18:07, refers to #11818

Dude, *read*. -lS is a command line option, meaning that you add it to the bat file that starts the game for you. Here's an example of what the file should contain:

bin\sauerbraten.exe -r -lbase/curvedm %1 %2 %3 %4 %5

Is that sufficiently clear?

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#11820: Re: ..

by SheeEttin on 03/12/2009 20:06, refers to #11819

It's probably because he put "-ls", like he did in hist post.

S is supposed to be replaced with your map, e.g. "-lmetl4".

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#11821: Re: ..

by tentus_ on 03/12/2009 21:03, refers to #11820

From his posts, I think he's trying to do this by putting it in autoexec.cfg. If he put -ls in his bat, Sauer would have loaded just fine and dumped him in a newmap (unless he has a map named s.ogz), rather than saying "unknown command".

Just a note: though -lmetl4 works, isn't it better practice to include the foldername? I can think of several maps that were distributed in their own folders outside the /base folder (for example, the incredible Enterprise map), so just using the map name is a little bit misleading.

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#11822: Legal issue

by J_M on 03/13/2009 12:23

Hi, i have to do a 3d game for a school project. We can use a game engine, we dont have to do everything from scratch.

Can i create several maps based on my school and delete all the others?
Can i make changes to the game menus?
Can i disable edit mode?

It will still open as cube2, the name of the original authors will not be erased.

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