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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12549881 views, last view: 11/05/2024 11:39

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#11750: Message censored by administrator

by SuperGeek on 03/02/2009 06:08

#11751: Er....

by SuperGeek on 03/02/2009 06:08

Sorry, it ain't working. Doesn't run. Do I need to use the terminal?

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#11752: Re: Er....

by Hirato Kirata on 03/02/2009 06:43, refers to #11751

the terminal would allow you to see what's up, but there's three posilibities

1. the script doesn't have execution permissions, or the files in bin_unix/ don't
2. you're missing sdl files, namely sdl, sdl_image and sdl_mixer
3.you don't have proper GLX drivers installed for your chipset.. ubuntu has a few wrapper scripts to set that up for you, searching ati envy or nvidia envy should result in those scripts

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#11753: ..

by K1P57A on 03/02/2009 12:18

@ Commodore-Freak

Open your system preferences, go to Displays, Then when you see the two screens next to each other grab the top navigation bar on the top of the screen and move it to the screen you whish to be your main screen.

Tadaa now it should work

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#11754: Mesh Collision

by Goober on 03/03/2009 21:53

Does anyone have any idea where I'd start coding mesh collision into Sauerbraten? I've been told that it won't be in the official release, but I am in need of mesh collision (via low poly collision mesh versions of map models) for a custom project.

Anyone know where I'd start?

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#11755: Re: Mesh Collision

by a~baby~rabbit on 03/03/2009 23:23, refers to #11754

If you search on this forum for "mdltricollide" you'll find that at one stage (2007) this sort of code did exist in sauerbraten cvs... Though I couldn't say whether it's a good starting point for your needs.

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#11756: wth are these

by Idon'tneednousername on 03/05/2009 02:03

well I just checked out the svn expecing to find so half way good hudguns only to find THIS

http://i40.tinypic.com/2urqvxw.jpg

I mean come on you talk of polish and makeing it look less like a tech demo


Square shot gun ??? it don't even look like a shot gun.. wth

the rest of the NEW hudguns are not any better

(user404 wonders why the models get worse and worse with every release)

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#11757: This is terrible

by Eggbert on 03/05/2009 04:57

How is it that I'm always the sucker who gets banned when some other dick screws up a map in edit mode?

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#11758: Re: wth are these

by Maxime -Max of S2D- Lebled on 03/05/2009 07:05, refers to #11756

What the heck

They don't even look textured.

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#11759: Question

by Q6464646464 on 03/05/2009 08:02

Is there a possibility to switch to another application or even minimize it during pause mode in game?

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#11760: Re: wth are these

by tentus_ on 03/05/2009 13:59, refers to #11756

At first I thought this guy was just being whiny, but now that I've messed around with them, I find myself agreeing: I liked the old ones more. Like, a *lot* more. The new models are good models on their own and everything, but I feel like they aren't as polished as the old ones, and certainly aren't as Sauer-y as the old ones.

The incongruity of a glowing metal hand holding a pistol that my grandfather could have owned is just too much. I looks like we couldn't find a modeler and had to go with whatever we could get. Could we at least have a toggle to get the old gun models back?

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#11761: Re: wth are these

by MovingTarget on 03/05/2009 14:30, refers to #11760

Agreed. The new ones... the models aren't *that* bad, but the animations kinda suck.

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#11762: ..

by Julius on 03/05/2009 17:56

Peeps, this is the SVN version, so it is obviously WIP.

The models are actually quite good, but some still lack a skin.
And the new 3rd person anims are great! (Btw there is no quad damage effect anymore... probably a bug).
IMHO as soon as the current admittably horrible relative position (!) of the weapons is fixed, they will be fine.

But I agree that the pistol and the sniperrifle look really out of place in a game like sourebraten :-/

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#11763: vista home premium problems

by vassago on 03/05/2009 18:19

yeah i have downloaded multiple versions of sauer none work correctly first one wouldnt access the server right the second one dint have an edit menu the third one kept popping up with unknown command showmenu everytime i pressed the escape button that is the mrnu button right i mean it is on mac

i never had any problems on mac pls help and thanx in advance

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#11764: running server on a machine with multiple network interfaces

by w23 on 03/05/2009 21:36

i'm trying to setup a new dedicated sauerbraten server on a freebsd-7.0 machine with multiple network interfaces. i want and expect sauer_server to listen on all interfaces when i run it without the -i option. however, this does not happen -- it listens only on one (first) interface. looking into the source (and sockstat -4l) gives that it properly listen()s on INADDR_ANY, but somehow refuses to accept any connection coming through another interface. this is not likely to be a server misconfiguration, as there is plenty of other stuff running without similar issues. is there anyone with understanding of enet engine who could help?
also, i could not find any place in enet sources, that would call to enet_socket_accept(). how does it even manage to work?! :D

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#11765: Re: ..

by a~baby~rabbit on 03/05/2009 21:43, refers to #11762

yeap - svn is work in progress, it means change, and constructive criticism would be more appreciated...
see: http://fernlightning.com/sauer/buds.jpg

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#11766: Re: LOL

by tentus_ on 03/05/2009 22:58, refers to #11765

Nice comic! :)

My constructive input would be that we should stick to the more sci-fi look that the previous guns had. I like that the guns are smaller and more realistically held, but I liked the glowing bits and felt that the old animations generally worked just fine.

(Aw man, this reminds me that I need to reprocess those screenies I took a little while ago and never posted: the "shots" sections is now what, 3 hudgun generations old?)

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#11767: Re: LOL

by SheeEttin on 03/06/2009 00:13, refers to #11766

Yeah, the textures are also a bit too "clean"... Given how dirty Cube 2 envrironments usually are, I don't think the weapons should be that clean, y'know?

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#11768: Re: LOL

by eihrul on 03/06/2009 02:19, refers to #11767

The point of the hudguns is that, having looked at hudguns in other games lately, I noticed a distinct lack of clearly identifiable guns. Every deathmatch game you pick up has these sci-fi or hyper-modern guns where each is this overly complex art vomit and interchangable looking with respect to what it shoots out.

Sauerbraten has always been about rather simple weapon archetypes, and about old school deathmatching, so I wanted the guns to reflect this, and they do. They are novel by the fact that they are ordinary, stereotypical looking weapons - really, a rarity these days!

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#11769: Re: running server on a machine with multiple network interf

by eihrul on 03/06/2009 02:30, refers to #11764

Sauerbraten does not use TCP. It uses UDP, which is connectionless, and so depends on identifiable addresses for any given message.

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