General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12549927 views, last view: 11/05/2024 11:52 |
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for questions, announcements etc.
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#11744: Materials |
by BionicCryonic
on 03/01/2009 01:17
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What do the noclip and aiclip do? Thanks in advance.
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#11745: Re: Materials |
by mrpiddly
on 03/01/2009 01:28, refers to #11744
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Noclip basically removes player collision detection, one pass through geometry which is surrounded by noclip.
Aiclip is clip for the Ai. It acts sort of like an invisible wall which the "monsters" can not pass through.
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#11746: Re: Materials |
by mrpiddly
on 03/01/2009 01:33, refers to #11745
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*Previous post should read
Noclip removes player collision detection, players and monsters can pass through the geometry which is surrounded by noclip.
Aiclip is clip for the Ai. It acts like an invisible wall which the "monsters" can not pass through. (it will not affect the player)
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#11747: Re: Adding a decal... |
by SheeEttin
on 03/01/2009 04:46, refers to #11743
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So just change the "spark shower" effect to one that has more "energy".
You'd probably be better off using a particle effect for the sparks than a decal...
Just make a particle effect happen where the shot hits a wall. There already is an effect, just change it.
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#11748: Linux noob question alert! |
by SuperGeek
on 03/02/2009 05:18
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Ok, ok, this is my first time using a Linux O/S. I'm running Ubuntu, and....
How the hell do I set it up? I've extracted the files and all, but there's no specific 'setup' file to click on. Yea, I'm a noob. Now help me!
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#11749: Re: Linux noob question alert! |
by c0rdawg
on 03/02/2009 05:39, refers to #11748
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You're done. Once you extract it just run the script, sauerbraten_unix and go frag.
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#11750: Message censored by administrator |
by SuperGeek
on 03/02/2009 06:08
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#11751: Er.... |
by SuperGeek
on 03/02/2009 06:08
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Sorry, it ain't working. Doesn't run. Do I need to use the terminal?
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#11752: Re: Er.... |
by Hirato Kirata
on 03/02/2009 06:43, refers to #11751
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the terminal would allow you to see what's up, but there's three posilibities
1. the script doesn't have execution permissions, or the files in bin_unix/ don't
2. you're missing sdl files, namely sdl, sdl_image and sdl_mixer
3.you don't have proper GLX drivers installed for your chipset.. ubuntu has a few wrapper scripts to set that up for you, searching ati envy or nvidia envy should result in those scripts
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#11753: .. |
by K1P57A
on 03/02/2009 12:18
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@ Commodore-Freak
Open your system preferences, go to Displays, Then when you see the two screens next to each other grab the top navigation bar on the top of the screen and move it to the screen you whish to be your main screen.
Tadaa now it should work
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#11754: Mesh Collision |
by Goober
on 03/03/2009 21:53
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Does anyone have any idea where I'd start coding mesh collision into Sauerbraten? I've been told that it won't be in the official release, but I am in need of mesh collision (via low poly collision mesh versions of map models) for a custom project.
Anyone know where I'd start?
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#11755: Re: Mesh Collision |
by a~baby~rabbit
on 03/03/2009 23:23, refers to #11754
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If you search on this forum for "mdltricollide" you'll find that at one stage (2007) this sort of code did exist in sauerbraten cvs... Though I couldn't say whether it's a good starting point for your needs.
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#11756: wth are these |
by Idon'tneednousername
on 03/05/2009 02:03
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well I just checked out the svn expecing to find so half way good hudguns only to find THIS
http://i40.tinypic.com/2urqvxw.jpg
I mean come on you talk of polish and makeing it look less like a tech demo
Square shot gun ??? it don't even look like a shot gun.. wth
the rest of the NEW hudguns are not any better
(user404 wonders why the models get worse and worse with every release)
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#11757: This is terrible |
by Eggbert
on 03/05/2009 04:57
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How is it that I'm always the sucker who gets banned when some other dick screws up a map in edit mode?
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#11758: Re: wth are these |
by Maxime -Max of S2D- Lebled
on 03/05/2009 07:05, refers to #11756
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What the heck
They don't even look textured.
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#11759: Question |
by Q6464646464
on 03/05/2009 08:02
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Is there a possibility to switch to another application or even minimize it during pause mode in game?
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#11760: Re: wth are these |
by tentus_
on 03/05/2009 13:59, refers to #11756
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At first I thought this guy was just being whiny, but now that I've messed around with them, I find myself agreeing: I liked the old ones more. Like, a *lot* more. The new models are good models on their own and everything, but I feel like they aren't as polished as the old ones, and certainly aren't as Sauer-y as the old ones.
The incongruity of a glowing metal hand holding a pistol that my grandfather could have owned is just too much. I looks like we couldn't find a modeler and had to go with whatever we could get. Could we at least have a toggle to get the old gun models back?
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#11761: Re: wth are these |
by MovingTarget
on 03/05/2009 14:30, refers to #11760
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Agreed. The new ones... the models aren't *that* bad, but the animations kinda suck.
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#11762: .. |
by Julius
on 03/05/2009 17:56
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Peeps, this is the SVN version, so it is obviously WIP.
The models are actually quite good, but some still lack a skin.
And the new 3rd person anims are great! (Btw there is no quad damage effect anymore... probably a bug).
IMHO as soon as the current admittably horrible relative position (!) of the weapons is fixed, they will be fine.
But I agree that the pistol and the sniperrifle look really out of place in a game like sourebraten :-/
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#11763: vista home premium problems |
by vassago
on 03/05/2009 18:19
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yeah i have downloaded multiple versions of sauer none work correctly first one wouldnt access the server right the second one dint have an edit menu the third one kept popping up with unknown command showmenu everytime i pressed the escape button that is the mrnu button right i mean it is on mac
i never had any problems on mac pls help and thanx in advance
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