General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550594 views, last view: 11/05/2024 14:50 |
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for questions, announcements etc.
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#11732: Message censored by administrator |
by Ismelln00bs
on 02/28/2009 05:05
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#11733: lan play |
by crampejis
on 02/28/2009 09:30
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hi, im total noob on cube/sauerbraten and i wonder, how the fuck do i setup a local game? i havnt found anything in the forums or readme, but since i suck i prolly missed it, i have dled cube, sauerbraten and assaultcube and tried to host a local but i just cant find it, please help me or at least refer me to a document that will...
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#11734: lan lan lan read the docs man .... |
by Iwasrightididsmelln00b
on 02/28/2009 10:56
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add -mlocalhost to the sever.bat
\lanconnect
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#11735: AAAHHH!! |
by SuperGeek
on 02/28/2009 11:41
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Oh poop. Is the file really corrupted? It came up with this error while reading the file in the archive manager:
An error occurred while loading the archive.
bzip2: Data integrity error when decompressing.
Input file = (stdin), output file = (stdout)
It is possible that the compressed file(s) have become corrupted.
You can use the -tvv option to test integrity of such files.
You can use the `bzip2recover' program to attempt to recover
data from undamaged sections of corrupted files.
tar: Unexpected EOF in archive
tar: Error is not recoverable: exiting now
Do you think I should try using the recovery, or just download it again?
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#11736: Launching Sauer on second display on a mac |
by Commodore-Freak
on 02/28/2009 14:11
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Evening...
I've got a system with 2 displays running OSX 10.5. I want to launch sauerbraten on the secondary display, meaning the one without menubar and dock, so that i can still have an eye on whats going on in IRC with the primary display while playing sauer on the secondary one.
Is there any way to accomplish that?
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#11737: Re: Launching Sauer on second display on a mac |
by c0rdawg
on 02/28/2009 17:33, refers to #11736
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Easiest way would be to run sauerbraten windowed. Otherwise its all up to your window manager, and I have no idea how to configure, or if its possible to configure like that, on a mac...
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#11738: Re: AAAHHH!! |
by SheeEttin
on 02/28/2009 18:12, refers to #11735
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Download it again.
If you REALLY want to, you could try and recover what you can, figure out what's missing, and download just that file from somewhere, but that'd take a lot of effort. Really.
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#11739: Gaucamole Textures |
by BionicCryonic
on 02/28/2009 19:27
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I've been fooling around with textures, but I've no yet figured out how to import them from place to place. If you'll look in your sauerbraten folder, then go to {sauerbraten/packages/aard/boxtex}, you'll find some special textures. I've been trying to import them into a map for about an hour now, and I haven't had any success. If anyone can help, it would be appreciated.
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#11740: Adding a decal... |
by crank
on 02/28/2009 20:13
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So I have been messing around with the source lately and was wondering if someone could help me out with some theory (i'm not asking for code so I can copy and paste).
In most FPS games when you shoot the wall a 2D sprite appears then fades to show that debris came out of the wall due to impact. Sauerbraten has like a little fireworks explosion that appears so I tried making a decal alternative. I made a decal with a transparent background and added the new decal enum etc, works fine.
Question 1. What would be the BEST way to achieve the look i'm going for? (looking for general input).
Question 2. Can anyone elaborate on the following identifiers and what they do? (they are optional parameters for the decalrenderer function.)
DF_RND4
DF_ROTATE
DF_INVMOD
DF_OVERBRIGHT
DF_ADD
Question 3. Will alpha work with a decal? I don't want the sparks to take the color of the scenery. If not, whats the alpha color key?
Thanks in advanced.
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#11741: Re: Adding a decal... |
by crank
on 02/28/2009 20:19, refers to #11740
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Actually, sorry for this, but right after posting I got some pretty cool results. I also figured out that DF_RND4 chooses it randomly from 4.
If anyone is interested in what I ended up with...
http://img156.imageshack.us/my.php?image=decals.png
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#11742: Re: Adding a decal... |
by SheeEttin
on 02/28/2009 20:36, refers to #11740
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Cube 2 DOES have a little decal when you shoot something...
http://s5.tinypic.com/25a3zmt.jpg
Not sure what you're trying to accomplish.
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#11743: Re: Adding a decal... |
by crank
on 02/28/2009 21:10, refers to #11742
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That is a marker on the wall, I still have this. I am trying to REPLACE the particle shower with a decal like most FPS's.
I guess i'm trying to achieve something of this sort, except not to this extent. This is of course a particle emission but I have no idea how to do it lol. So I am trying it with a decal, perhaps an animated one.
http://images.totalgamingnetwork.com/images/hurricane_9-29_3.jpg
So when the bullet strikes the surface, two decals should appear. One momentarily, one will stay on the surface.
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#11744: Materials |
by BionicCryonic
on 03/01/2009 01:17
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What do the noclip and aiclip do? Thanks in advance.
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#11745: Re: Materials |
by mrpiddly
on 03/01/2009 01:28, refers to #11744
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Noclip basically removes player collision detection, one pass through geometry which is surrounded by noclip.
Aiclip is clip for the Ai. It acts sort of like an invisible wall which the "monsters" can not pass through.
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#11746: Re: Materials |
by mrpiddly
on 03/01/2009 01:33, refers to #11745
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*Previous post should read
Noclip removes player collision detection, players and monsters can pass through the geometry which is surrounded by noclip.
Aiclip is clip for the Ai. It acts like an invisible wall which the "monsters" can not pass through. (it will not affect the player)
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#11747: Re: Adding a decal... |
by SheeEttin
on 03/01/2009 04:46, refers to #11743
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So just change the "spark shower" effect to one that has more "energy".
You'd probably be better off using a particle effect for the sparks than a decal...
Just make a particle effect happen where the shot hits a wall. There already is an effect, just change it.
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#11748: Linux noob question alert! |
by SuperGeek
on 03/02/2009 05:18
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Ok, ok, this is my first time using a Linux O/S. I'm running Ubuntu, and....
How the hell do I set it up? I've extracted the files and all, but there's no specific 'setup' file to click on. Yea, I'm a noob. Now help me!
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#11749: Re: Linux noob question alert! |
by c0rdawg
on 03/02/2009 05:39, refers to #11748
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You're done. Once you extract it just run the script, sauerbraten_unix and go frag.
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#11750: Message censored by administrator |
by SuperGeek
on 03/02/2009 06:08
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#11751: Er.... |
by SuperGeek
on 03/02/2009 06:08
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Sorry, it ain't working. Doesn't run. Do I need to use the terminal?
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