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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12546984 views, last view: 11/05/2024 04:37

for questions, announcements etc.

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#11723: what is wrong with this image???

by axmaniac on 02/27/2009 13:06


[URL=http://img23.imageshack.us/my.php?image=sauers.png][IMG]http://img23.imageshack.us/img23/1930/sauers.th.png[/IMG][/URL]

opensuse 11.1
ati x1650 with 9.2 drivers from ati

why is this happening

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#11724: WHY

by DURRRRRR on 02/27/2009 17:18

first guss majorly overheating gpu

check the fans before you smoke the card

else

stop useing linux and install windows ;)

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#11725: ..

by axmaniac on 02/27/2009 20:59

from game start i see that mess...
so overheating is not an issue

i've played sauer for 1-2 hours on my pc with out any problems...

everything else is running normaly..

thnx..

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#11726: ..

by DURRRRRR on 02/27/2009 21:31

try setting the flip qury size to 0 ( have no clue if youcan do this in Nix) but I know it causes problems with sauer if set higher then 3 a

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#11727: What is Cube?

by Prestidigitator on 02/28/2009 01:14

I have looked all over the place and I am still not completely sure. Also can you give me a description of the engine?

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#11728: Re: What is Cube?

by SheeEttin on 02/28/2009 01:22, refers to #11727

...
http://www.cubeengine.com/ ?

Try also the links on the left...

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#11729: Questions and comments.

by SuperGeek on 02/28/2009 04:05

Ok, hey. Sorry for interrupting your forum posts, but I have a few matters to discuss.

Firstly, I just want to say that Cube2 is awesome, and it works fine on my (Crappy!) computer. The 3d menu is especially impressive.
Secondly, when I go to multiplayer, there's one server up there (With nobody in it) and the rest of the things on the list are just IP addresses with 'Newer protocol' next to them. I downloaded Sauerbraten from the Ubuntu package manager so... I don't know. Is it an old version?
Thirdly, I'm really looking forward to your RPG... dammit, I forgot what it's called =(. The maps remind me a lot of Legend of Zelda: OoT in places (Wide open fields between towns, narrow passages between map loadings, a burned out village with a windmill, etc) Will it be an online game, or just an old school RPG?
And... can anyone show me a tutorial for editing? I really don't get a lot of it....

Thanks!

SuperGeek

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#11730: Re: Questions and comments.

by c0rdawg on 02/28/2009 04:35, refers to #11729

Don't use the sauerbraten from the repositories, as you've seen its out of date (and is usually packaged incorrectly) Download sauerbraten from http://www.cubeengine.com/files.php4
it's not hard to install.

As for the RPG... I don't really think there's any work being done on it.
See http://sourceforge.net/projects/eisenstern/

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#11731: Re: Questions and comments.

by SheeEttin on 02/28/2009 04:40, refers to #11729

Yes. The repos usually have less-than-current versions of software.

You'd actually be best off checking out from SVN and compiling, if you're comfortable with that. (It's actually not that hard.) See http://sourceforge.net/svn/?group_id=102911 for a little info on that. (Google can probably help you for the rest.)

As for editing, there were some tutorial videos made... links here: http://cube.wikispaces.com/Videos .

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#11732: Message censored by administrator

by Ismelln00bs on 02/28/2009 05:05

#11733: lan play

by crampejis on 02/28/2009 09:30

hi, im total noob on cube/sauerbraten and i wonder, how the fuck do i setup a local game? i havnt found anything in the forums or readme, but since i suck i prolly missed it, i have dled cube, sauerbraten and assaultcube and tried to host a local but i just cant find it, please help me or at least refer me to a document that will...

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#11734: lan lan lan read the docs man ....

by Iwasrightididsmelln00b on 02/28/2009 10:56

add -mlocalhost to the sever.bat

\lanconnect


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#11735: AAAHHH!!

by SuperGeek on 02/28/2009 11:41

Oh poop. Is the file really corrupted? It came up with this error while reading the file in the archive manager:

An error occurred while loading the archive.


bzip2: Data integrity error when decompressing.
Input file = (stdin), output file = (stdout)

It is possible that the compressed file(s) have become corrupted.
You can use the -tvv option to test integrity of such files.

You can use the `bzip2recover' program to attempt to recover
data from undamaged sections of corrupted files.

tar: Unexpected EOF in archive
tar: Error is not recoverable: exiting now

Do you think I should try using the recovery, or just download it again?

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#11736: Launching Sauer on second display on a mac

by Commodore-Freak on 02/28/2009 14:11

Evening...
I've got a system with 2 displays running OSX 10.5. I want to launch sauerbraten on the secondary display, meaning the one without menubar and dock, so that i can still have an eye on whats going on in IRC with the primary display while playing sauer on the secondary one.
Is there any way to accomplish that?

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#11737: Re: Launching Sauer on second display on a mac

by c0rdawg on 02/28/2009 17:33, refers to #11736

Easiest way would be to run sauerbraten windowed. Otherwise its all up to your window manager, and I have no idea how to configure, or if its possible to configure like that, on a mac...

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#11738: Re: AAAHHH!!

by SheeEttin on 02/28/2009 18:12, refers to #11735

Download it again.

If you REALLY want to, you could try and recover what you can, figure out what's missing, and download just that file from somewhere, but that'd take a lot of effort. Really.

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#11739: Gaucamole Textures

by BionicCryonic on 02/28/2009 19:27

I've been fooling around with textures, but I've no yet figured out how to import them from place to place. If you'll look in your sauerbraten folder, then go to {sauerbraten/packages/aard/boxtex}, you'll find some special textures. I've been trying to import them into a map for about an hour now, and I haven't had any success. If anyone can help, it would be appreciated.

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#11740: Adding a decal...

by crank on 02/28/2009 20:13

So I have been messing around with the source lately and was wondering if someone could help me out with some theory (i'm not asking for code so I can copy and paste).

In most FPS games when you shoot the wall a 2D sprite appears then fades to show that debris came out of the wall due to impact. Sauerbraten has like a little fireworks explosion that appears so I tried making a decal alternative. I made a decal with a transparent background and added the new decal enum etc, works fine.

Question 1. What would be the BEST way to achieve the look i'm going for? (looking for general input).

Question 2. Can anyone elaborate on the following identifiers and what they do? (they are optional parameters for the decalrenderer function.)
DF_RND4
DF_ROTATE
DF_INVMOD
DF_OVERBRIGHT
DF_ADD

Question 3. Will alpha work with a decal? I don't want the sparks to take the color of the scenery. If not, whats the alpha color key?

Thanks in advanced.

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#11741: Re: Adding a decal...

by crank on 02/28/2009 20:19, refers to #11740

Actually, sorry for this, but right after posting I got some pretty cool results. I also figured out that DF_RND4 chooses it randomly from 4.

If anyone is interested in what I ended up with...

http://img156.imageshack.us/my.php?image=decals.png

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#11742: Re: Adding a decal...

by SheeEttin on 02/28/2009 20:36, refers to #11740

Cube 2 DOES have a little decal when you shoot something...
http://s5.tinypic.com/25a3zmt.jpg

Not sure what you're trying to accomplish.

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