home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12547024 views, last view: 11/05/2024 04:42

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#11696: Re: Color Profile changes under OS X

by a~baby~rabbit on 02/17/2009 23:51, refers to #11695

Changing the custom color profile won't make a difference (and snow leopard uses 2.2 anyway) in this case - the issue is that sauerbraten ( i.e. SDL) changes screen gamma.

reply to this message

#11697: Re: Color Profile changes under OS X

by mrpiddly on 02/18/2009 03:11, refers to #11696

I believe that I slightly misunderstood what he wanted to do. My solution was to alter the colour profile for the entire system so that it would not change, at least visibly, when sauerbraten launches. (I still recommend a custom profile with a gamma of 2.2 in most cases)

To force sauerbraten to use a different colour profile automatically, such as the osx default of 1.8, would require some alterations to code.

reply to this message

#11698: iPhone & iPod touch

by mobidev on 02/18/2009 05:56

Does cube work with iPhone/iPod touch? any FAQ or docs on writing games for iPhone/iPod touch?

thanks

reply to this message

#11699: Re: iPhone & iPod touch

by Acord on 02/18/2009 10:14, refers to #11698

Yeah, it's easy! First, you have to own a Mac, and I think you're stuck with objective C, and then you develop with their SDK(I assmue?), submit your app, and then it takes a month before Apple says it's good, and then if it isn't they don't tell you what's wrong, so you have to figure it out all by yourself!

reply to this message

#11700: Re: iPhone & iPod touch

by MovingTarget on 02/18/2009 19:01, refers to #11699

lol! So true, except for the part about being stuck with Objective-C: since obj-c is just an extension, you can also write c/c++ code if you so desire.

reply to this message

#11701: ..

by Julius on 02/18/2009 20:05

Any idea when the current cvs version will be released as a final "ragdoll" version? Half year release cycle would be about now, and I hate that all the servers have "old protocol" next to them ;)

reply to this message

#11702: Re: ..

by eihrul on 02/19/2009 02:49, refers to #11701

As much as ragdolls are fun, you can't make a release on the strength of them alone. I am still waiting on people to finish up more good CTF maps first so that the overall package will be more appealing.

reply to this message

#11703: ..

by Julius on 02/19/2009 09:44

There is also the nice new Iron"masterchief"snout model...but you are probably right.

Anything else on the todo list in nearer future?

reply to this message

#11704: Re: ..

by Quin on 02/19/2009 11:15, refers to #11703

Wait, there's a list that actually gets used? :P

reply to this message

#11705: Cube 2 Engine Alone?

by Grue on 02/19/2009 23:21

Any chance I could find a download of the cube 2 engine without the game attached? If so, where?

reply to this message

#11706: ..

by Julius on 02/20/2009 00:43

get it from the sourceforce svn?

reply to this message

#11707: ..

by SheeEttin on 02/20/2009 04:25

src/

reply to this message

#11711: How to load a .obj file....

by ankitpatel5 on 02/20/2009 18:53

I have a .obj model of a room...how do I load the .obj map model to CUBE so I can roam around in that??

Can some1 give a detailed explanation because I am new and I've tried searching around wiki/docs but nothing seems to make sense to me...

Also, can some1 also give a quick sample demo of how to load md2 files...for example the carrot....I don't understand the parameters in the wiki...

reply to this message

#11712: Taking a screenshot

by ankitpatel5 on 02/20/2009 18:55

How do I take a screenshot?

I tried ./screenshot but it does nothing...

where does it save??


And is there a way to get a screenshot of a given (X,Y) coordinate somehow?

I am very new so if somehow can do a quick demo code I would really appreciate it...

reply to this message

#11713: Re: How to load a .obj file....

by mrpiddly on 02/20/2009 22:24, refers to #11711

Even after loading an obj model, you will be unable to roam around inside of it due to cube II's primitive collision detection system with regards to mapmodels. Also, I would try to use md3/obj instead of md2.

Loading an obj is very similar to loading an md3, so look through this section of the docs on MD3s, and the following passage on how you alter the md3 code to load an obj: (it still may be slightly out of date) http://sauerbraten.org/docs/models.html#md3_format

Look in the models folder for completed examples. If you do not understand the most basic vocabulary used in the explanations, I do not believe anyone will be able to help you.




Just type /screenshot to take a basic screenshot, other downloadable utilities will automatically remove the hud. By default, I believe it saves in the main Sauerbraten directory. What do you mean by x,y coordinate? Are you referring to a section of the screen or to an area of the map, usually x,y,z.



People really should try to help themselves before they ask others to help them.

reply to this message

#11714: ..

by deantryst on 02/22/2009 05:52

How does one become an admin?

reply to this message

#11715: Message censored by administrator

by unknown_mapper on 02/22/2009 07:29, refers to #11714

#11716: Re: ..

by Quin on 02/22/2009 12:58, refers to #11714

http://sauerbraten.org/docs/game.html#setmaster

reply to this message

#11717: Re: iPhone & iPod touch

by mobidev on 02/22/2009 17:24, refers to #11700

Ok,

Now, any documentation on how to get started using it on iphone? FAQ, URL, Book? Anything?

Thanks.

reply to this message

#11718: google

by c0rdawg on 02/22/2009 18:14

www.google.com

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

7 times 2 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58506286 visitors requested 76460238 pages
page created in 0.217 seconds using 10 queries
hosted by Boost Digital