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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12551303 views, last view: 11/05/2024 16:37

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#11685: Message censored by administrator

by Acord on 02/16/2009 11:28

#11686: How to get screen shot of a given (X,Y) co-ordinate??

by ankitpatel5 on 02/16/2009 23:03

Given (X,Y) co-ordinates on the map, I need to get a scren shot of the scene at that location...

Is there any way to do this??

I am completely new , so as much detailed help as possible would be appreciated.

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#11687: Re: How to get screen shot of a given (X,Y) co-ordinate??

by a~baby~rabbit on 02/16/2009 23:47, refers to #11686

The C code for genenvmap() demonstrates going to a particular position and taking a screenshot along each of the 6 axis directions...

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#11688: Re: How to get screen shot of a given (X,Y) co-ordinate??

by ankitpatel5 on 02/17/2009 00:11, refers to #11687

I am sorry..I don't fully understand how to use this....can you please give a small example on how I can do this or refer me to an external link that shows how?

I would really appreciate it....thank you.

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#11689: Re: How to get screen shot of a given (X,Y) co-ordinate??

by eihrul on 02/17/2009 00:17, refers to #11687

Or he could just put an ent there, goto the ent, and take a normal screenshot...

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#11690: Re: How to get screen shot of a given (X,Y) co-ordinate??

by ankitpatel5 on 02/17/2009 00:20, refers to #11689

What is "ent"

And how exactly can I do this...

Can you give me sample code that shows how to make use of it and capture a screenshot of a (X,Y) coordinate ? preferably a 360 degrees orientation...

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#11691: Re: How to get screen shot of a given (X,Y) co-ordinate??

by a~baby~rabbit on 02/17/2009 00:39, refers to #11690

'ent' is an abbreviation for 'entity' - see the docs/wiki

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#11692: How to Load a .obj map

by ankitpatel5 on 02/17/2009 04:36

I have a .obj model and also have a .mtl file and few .png pictures....not sure if they are needed but main concern is how do I load the .obj map model to CUBE so I can roam around in that??

Can some1 give a detailed explanation because I am new and I've tried searching around but nothing seems to make sense to me...

I would really appreciate the help...

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#11693: Color Profile changes under OS X

by sektah on 02/17/2009 11:49

As the title says, the Profile changes when i start Sauer.
I don't know any way to avoid this. If i start in windowed-mode i can change it to the usually used profile. But I look for something permanent.
If I leave Sauer the desired profile is active again.

Any suggestions?

Thanks!

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#11694: Re: Color Profile changes under OS X

by a~baby~rabbit on 02/17/2009 21:07, refers to #11693

You can experiment with the /gamma command within sauerbraten, though I was under the impression that the default of 100 would be using the normal color profile unchanged...

As you note, gamma adjusts the full screen rather than just the window - this is unavoidable.

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#11695: Re: Color Profile changes under OS X

by mrpiddly on 02/17/2009 22:12, refers to #11693

I would advise almost everyone with a mac to create a custom colour profile using a gamma of 2.2, the pc default value. If done correctly, this will stop the profile changes and allow you to view sauerbraten with "truer" colours.

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#11696: Re: Color Profile changes under OS X

by a~baby~rabbit on 02/17/2009 23:51, refers to #11695

Changing the custom color profile won't make a difference (and snow leopard uses 2.2 anyway) in this case - the issue is that sauerbraten ( i.e. SDL) changes screen gamma.

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#11697: Re: Color Profile changes under OS X

by mrpiddly on 02/18/2009 03:11, refers to #11696

I believe that I slightly misunderstood what he wanted to do. My solution was to alter the colour profile for the entire system so that it would not change, at least visibly, when sauerbraten launches. (I still recommend a custom profile with a gamma of 2.2 in most cases)

To force sauerbraten to use a different colour profile automatically, such as the osx default of 1.8, would require some alterations to code.

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#11698: iPhone & iPod touch

by mobidev on 02/18/2009 05:56

Does cube work with iPhone/iPod touch? any FAQ or docs on writing games for iPhone/iPod touch?

thanks

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#11699: Re: iPhone & iPod touch

by Acord on 02/18/2009 10:14, refers to #11698

Yeah, it's easy! First, you have to own a Mac, and I think you're stuck with objective C, and then you develop with their SDK(I assmue?), submit your app, and then it takes a month before Apple says it's good, and then if it isn't they don't tell you what's wrong, so you have to figure it out all by yourself!

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#11700: Re: iPhone & iPod touch

by MovingTarget on 02/18/2009 19:01, refers to #11699

lol! So true, except for the part about being stuck with Objective-C: since obj-c is just an extension, you can also write c/c++ code if you so desire.

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#11701: ..

by Julius on 02/18/2009 20:05

Any idea when the current cvs version will be released as a final "ragdoll" version? Half year release cycle would be about now, and I hate that all the servers have "old protocol" next to them ;)

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#11702: Re: ..

by eihrul on 02/19/2009 02:49, refers to #11701

As much as ragdolls are fun, you can't make a release on the strength of them alone. I am still waiting on people to finish up more good CTF maps first so that the overall package will be more appealing.

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#11703: ..

by Julius on 02/19/2009 09:44

There is also the nice new Iron"masterchief"snout model...but you are probably right.

Anything else on the todo list in nearer future?

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#11704: Re: ..

by Quin on 02/19/2009 11:15, refers to #11703

Wait, there's a list that actually gets used? :P

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