General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12544806 views, last view: 11/04/2024 19:33 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#11674: Re: .. |
by tentus_
on 02/14/2009 15:31, refers to #11672
|
|
Don't feed the trolls please, even if it's just mild exasperation.
reply to this message
|
|
#11675: Re: Graphical Issues |
by BurningSky
on 02/14/2009 18:03, refers to #11673
|
|
nevermind, sorted it out =]
reply to this message
|
|
#11676: Re: Grass |
by Goober
on 02/14/2009 18:57, refers to #11619
|
|
I think so too. I honestly can't stand the grasswedge method... :s
I have however noticed that it performs alot better. Perhaps have both formats (the new and the old) in with a "grassformat 1/0" cvar?
reply to this message
|
|
#11677: Re: Grass |
by eihrul
on 02/14/2009 20:05, refers to #11676
|
|
http://www.pagebypagebooks.com/Aesop/Aesops_Fables/The_Man_the_Boy_and_the_Donkey_p1.html
reply to this message
|
|
#11678: Ground particles when shooting on grassland |
by voldemar
on 02/15/2009 09:04
|
|
Hi everybody! I have an idea: make so that when player shoots into the 'grass' texture, there would be dirt particles instead of sparkles.
P.S. Where should be ideas posted, in general discussion or here?
reply to this message
|
|
#11679: Vegetation |
by Goober
on 02/15/2009 20:22
|
|
Anyone have any idea who made the models in "packages\models\vegetation\" and how to contact him?
reply to this message
|
|
#11680: Re: Vegetation |
by tentus_
on 02/15/2009 22:48, refers to #11679
|
|
I'm pretty sure it was makkE, though there's a good chance it was gear. Not 100% though.
reply to this message
|
|
#11681: Re: Vegetation |
by Goober
on 02/16/2009 00:20, refers to #11680
|
|
How might I contact gear?
reply to this message
|
|
#11682: Re: Vegetation |
by eihrul
on 02/16/2009 00:21, refers to #11679
|
|
Kurt Kessler made them. If you have a question to ask him, it is probably best to just ask it here.
reply to this message
|
|
#11683: Message censored by administrator |
by freetardnationFAIL
on 02/16/2009 07:32
|
|
|
#11684: Message censored by administrator |
by Maxime -Max of S2D- Lebled
on 02/16/2009 09:18, refers to #11683
|
|
|
#11685: Message censored by administrator |
by Acord
on 02/16/2009 11:28
|
|
|
#11686: How to get screen shot of a given (X,Y) co-ordinate?? |
by ankitpatel5
on 02/16/2009 23:03
|
|
Given (X,Y) co-ordinates on the map, I need to get a scren shot of the scene at that location...
Is there any way to do this??
I am completely new , so as much detailed help as possible would be appreciated.
reply to this message
|
|
#11687: Re: How to get screen shot of a given (X,Y) co-ordinate?? |
by a~baby~rabbit
on 02/16/2009 23:47, refers to #11686
|
|
The C code for genenvmap() demonstrates going to a particular position and taking a screenshot along each of the 6 axis directions...
reply to this message
|
|
#11688: Re: How to get screen shot of a given (X,Y) co-ordinate?? |
by ankitpatel5
on 02/17/2009 00:11, refers to #11687
|
|
I am sorry..I don't fully understand how to use this....can you please give a small example on how I can do this or refer me to an external link that shows how?
I would really appreciate it....thank you.
reply to this message
|
|
#11689: Re: How to get screen shot of a given (X,Y) co-ordinate?? |
by eihrul
on 02/17/2009 00:17, refers to #11687
|
|
Or he could just put an ent there, goto the ent, and take a normal screenshot...
reply to this message
|
|
#11690: Re: How to get screen shot of a given (X,Y) co-ordinate?? |
by ankitpatel5
on 02/17/2009 00:20, refers to #11689
|
|
What is "ent"
And how exactly can I do this...
Can you give me sample code that shows how to make use of it and capture a screenshot of a (X,Y) coordinate ? preferably a 360 degrees orientation...
reply to this message
|
|
#11691: Re: How to get screen shot of a given (X,Y) co-ordinate?? |
by a~baby~rabbit
on 02/17/2009 00:39, refers to #11690
|
|
'ent' is an abbreviation for 'entity' - see the docs/wiki
reply to this message
|
|
#11692: How to Load a .obj map |
by ankitpatel5
on 02/17/2009 04:36
|
|
I have a .obj model and also have a .mtl file and few .png pictures....not sure if they are needed but main concern is how do I load the .obj map model to CUBE so I can roam around in that??
Can some1 give a detailed explanation because I am new and I've tried searching around but nothing seems to make sense to me...
I would really appreciate the help...
reply to this message
|
|
#11693: Color Profile changes under OS X |
by sektah
on 02/17/2009 11:49
|
|
As the title says, the Profile changes when i start Sauer.
I don't know any way to avoid this. If i start in windowed-mode i can change it to the usually used profile. But I look for something permanent.
If I leave Sauer the desired profile is active again.
Any suggestions?
Thanks!
reply to this message
|
|
|
Board Index
|
|