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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12534498 views, last view: 11/02/2024 22:26

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#11672: Message censored by administrator

by SephoD on 02/14/2009 11:44, refers to #11671

#11673: Graphical Issues

by BurningSky on 02/14/2009 11:59

After installing new drivers for my vido card (An Nvidia GeForce4 MX440), im getting grpahical issues. Many textures are missing, with just the skybox showing through. Im using OpenGL drivers (1.5), so i have no idea why this isnt working. Anyone have any idea how to fix it (in layman's terms)? Thanks in advance

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#11674: Re: ..

by tentus_ on 02/14/2009 15:31, refers to #11672

Don't feed the trolls please, even if it's just mild exasperation.

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#11675: Re: Graphical Issues

by BurningSky on 02/14/2009 18:03, refers to #11673

nevermind, sorted it out =]

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#11676: Re: Grass

by Goober on 02/14/2009 18:57, refers to #11619

I think so too. I honestly can't stand the grasswedge method... :s

I have however noticed that it performs alot better. Perhaps have both formats (the new and the old) in with a "grassformat 1/0" cvar?

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#11677: Re: Grass

by eihrul on 02/14/2009 20:05, refers to #11676

http://www.pagebypagebooks.com/Aesop/Aesops_Fables/The_Man_the_Boy_and_the_Donkey_p1.html

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#11678: Ground particles when shooting on grassland

by voldemar on 02/15/2009 09:04

Hi everybody! I have an idea: make so that when player shoots into the 'grass' texture, there would be dirt particles instead of sparkles.

P.S. Where should be ideas posted, in general discussion or here?

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#11679: Vegetation

by Goober on 02/15/2009 20:22

Anyone have any idea who made the models in "packages\models\vegetation\" and how to contact him?

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#11680: Re: Vegetation

by tentus_ on 02/15/2009 22:48, refers to #11679

I'm pretty sure it was makkE, though there's a good chance it was gear. Not 100% though.

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#11681: Re: Vegetation

by Goober on 02/16/2009 00:20, refers to #11680

How might I contact gear?

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#11682: Re: Vegetation

by eihrul on 02/16/2009 00:21, refers to #11679

Kurt Kessler made them. If you have a question to ask him, it is probably best to just ask it here.

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#11683: Message censored by administrator

by freetardnationFAIL on 02/16/2009 07:32

#11684: Message censored by administrator

by Maxime -Max of S2D- Lebled on 02/16/2009 09:18, refers to #11683

#11685: Message censored by administrator

by Acord on 02/16/2009 11:28

#11686: How to get screen shot of a given (X,Y) co-ordinate??

by ankitpatel5 on 02/16/2009 23:03

Given (X,Y) co-ordinates on the map, I need to get a scren shot of the scene at that location...

Is there any way to do this??

I am completely new , so as much detailed help as possible would be appreciated.

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#11687: Re: How to get screen shot of a given (X,Y) co-ordinate??

by a~baby~rabbit on 02/16/2009 23:47, refers to #11686

The C code for genenvmap() demonstrates going to a particular position and taking a screenshot along each of the 6 axis directions...

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#11688: Re: How to get screen shot of a given (X,Y) co-ordinate??

by ankitpatel5 on 02/17/2009 00:11, refers to #11687

I am sorry..I don't fully understand how to use this....can you please give a small example on how I can do this or refer me to an external link that shows how?

I would really appreciate it....thank you.

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#11689: Re: How to get screen shot of a given (X,Y) co-ordinate??

by eihrul on 02/17/2009 00:17, refers to #11687

Or he could just put an ent there, goto the ent, and take a normal screenshot...

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#11690: Re: How to get screen shot of a given (X,Y) co-ordinate??

by ankitpatel5 on 02/17/2009 00:20, refers to #11689

What is "ent"

And how exactly can I do this...

Can you give me sample code that shows how to make use of it and capture a screenshot of a (X,Y) coordinate ? preferably a 360 degrees orientation...

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#11691: Re: How to get screen shot of a given (X,Y) co-ordinate??

by a~baby~rabbit on 02/17/2009 00:39, refers to #11690

'ent' is an abbreviation for 'entity' - see the docs/wiki

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