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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533408 views, last view: 11/02/2024 18:24

for questions, announcements etc.

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#11631: Making A Single Player With Cube2

by Smokes_Quantity on 02/04/2009 21:00

Is it possible to make a "non-action" single player game with cube2? Say something like with zombies/army?

I really like cube2, but the thing is I don't like how its "bouncy/fast paced" like quake. Which leads me back to my first question, is it possible?

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#11632: Re: UI Buttons

by satkod on 02/05/2009 23:44, refers to #11628

ok here is the detail.
I am building an application where I would like to give task accomplishing suggestions for the players all through out the task. Task is nothing but sequence of steps to be done in a map. Like shooting a tanker,opening a door etc. In brief terms, I am building a tutor for a particular task in a map. Now I want those buttons("Hint","Done") available to the player all through out the map so that the player can anytime click the Hint button to ask for a hint in the process of accomplishing his task in the map. Now I can do this with binding Hint button functionality to a key say "H" but I want to make it more easy by having the button available instead of user always clicking the H key.

Thanks

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#11633: Re: UI Buttons

by c0rdawg on 02/06/2009 00:13, refers to #11632

But how are they supposed to click on these buttons? The mouse is used to look around and shoot... It might be easier to keep a message on the screen that says "Press H when you're done/if you need help" and have that bring up a menu...

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#11634: Re: UI Buttons

by satkod on 02/06/2009 00:54, refers to #11633

Thanks for suggestion. But can you help me by telling how can I have the message "Press H when you're done/if you need help" appear all time on the map. When I use "echo" command the message goes off after some time.

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#11635: Re: UI Buttons

by c0rdawg on 02/06/2009 01:25, refers to #11634

Cubescript has a sleep command, so you can use it to display a message every once and awhile.

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#11636: New Zealand server

by RandumKiwi on 02/06/2009 21:48

Hey guys.

I recently brought some VPS space to run some AssaultCube servers on (amongst other things), but I have A LOT of spare RAM/bandwidth, so, seeing as there are NO New Zealand servers, I have created a New Zealand sauerbraten server for you all.


/connect randumkiwi.co.nz


Enjoy. I won't be monitoring it much since I only touch sauerbraten every now and then (I'm an AC player, some of the maps for sauer lag my computer down, even with optimal settings). The client limit is 18.


Oh, and if you're feeling nostalgic, there's also a cube server running with a client limit of 8.

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#11638: ..

by RandumKiwi on 02/07/2009 09:00

I believe that the VPS I'm running on might not be able to host all these servers that I'm running. I have closed the sauer/cube server. Sorry.

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#11639: is it possible to convert a demo ?

by Younes on 02/07/2009 13:37

Hi everybody.
i was wondering if it was possible to convert a demo file to another version.
The problem is that each time i dowload a demo from the PSL and i try to load it,a message appears in the console:
demo \\\" name of the demo \\\" requires an older (or newer) version of sauerbraten.
Also, i wish to see my demos with the new character (snoutX10k).
So ..can you help me please ?

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#11640: Selling a game made with Cube2

by Miki100 on 02/09/2009 23:14

Hi Everybody,
I\'ve just started checking out the cube2/Sauerbraten and am not sure to understand if a commercial game can be made using it. I know I can\'t use content provided with the Cube2/Sauerbraten to make a game but what if I use my own content (gfx, models, textures, ..)?
Anybody can shed some light for me please?
Thanks!
Cheers

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#11641: Re: Selling a game made with Cube2

by eihrul on 02/09/2009 23:29, refers to #11640

You can make a commercial game with Cube 2 so long as: you replace all of the content with your own, and you abide by the Zlib license specified for the code as is written in the documentation.

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#11642: Re: Selling a game made with Cube2

by Miki100 on 02/10/2009 19:39, refers to #11641

Thanks eihrul! I am really starting to like Cube 2 and was affraid I'd need to change. The world editor runs fast and seems pretty straight forward. I've never used an engine/IDE like this before and I really look forward to creating something without the need to code or debug 100s of lines of code just to get a small piece of game on the screen. Once I start scripting and will have models to spare, I will do my best to give back to the community. Fingers crossed. Greets and thanks to everybody involved!

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#11643: Interesting Engine

by Davaris on 02/10/2009 22:09

I\'m just about to download this one as I\'ve heard good things about it. One thing I want to know is if the source code is available and if it is in C++?

Also is it possible to add my own C++ functions to the scripts? I have already written my own game engine and would like to cut and paste some of my code into this one.

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#11644: Re: Interesting Engine

by eihrul on 02/10/2009 22:22, refers to #11643

The source code is included.

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#11645: Mouse Stops working

by dwieeb on 02/10/2009 23:49

Hi I'm using an eeePC (laptop/ubuntu) to play this game and everything works great except once the game loads, the mouse just stops working. Then I have to ctrl-alt-del out of it. It happens every time.

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#11646: ..

by Davaris on 02/11/2009 10:20

Its very impressive. I tried it on my Vista machine and my older XP machine and it worked fine and fast on both.

I want to try and make an isometric demo with it, so I tried moving the camera up high in the air and there was almost no slow down. When I tried the same with the C4 Engine it almost ground to a halt. Kudos guys!

Now to look at the source code. :)

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#11647: Change the 'Find Server' Menu

by Dude123 on 02/11/2009 19:24

So (as people probably know) when you click multiplayer then click 'find servers' a list of servers come up. How could I get rid of these servers and stop them coming up.

I still want to keep the multiplayer ability to find servers though. I just want my game to have its own server list if you get what I mean.

I know what I just said is a bit confusing but I hope you get the gist.

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#11648: Will the game run on my computer?

by VorTeX Raptor on 02/11/2009 19:45

Hp Pavilion tx 1000

Turion X2 64 1.6
Geforce Go 6150
2gb ram

Do you guys think my latpot can handle this game?

Thanks

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#11649: ..

by Younes on 02/11/2009 20:43

Hi everybody.
i was wondering if it was possible to convert a demo file to another version.
The problem is that each time i dowload a demo from the PSL and i try to load it,a message appears in the console:
demo \" name of the demo \" requires an older (or newer) version of sauerbraten.
Also, i wish to see my demos with the new character (snoutX10k).
So ..can you help me please ?

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#11650: Re: Change the 'Find Server' Menu

by MeatROme on 02/11/2009 21:24, refers to #11647

you would need to use another (read: your own) masterserver.

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#11651: Re: demo version

by MeatROme on 02/11/2009 21:26, refers to #11649

this is not possible, the version is an indicator of the used protocol - since changes in it will make the demo-stream unusable for any other version of cube2/sauerbraten .. you will need to use the exact same version of the game the demo was recorded with.
Replacing the player model with whatever you want in that version is no problem though ... but you won't be getting the ragdoll effects or stuff like that from the older version ... again - of course.
HTH

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