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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12532199 views, last view: 11/02/2024 15:22

for questions, announcements etc.

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#11548: Re: My maps.

by Hirato Kirata on 12/31/2008 16:18, refers to #11547

type /map and press TAB (repeatedly) to cycle through the completes (in this case, the map names), till you come to a name that sounds vaguely or somewhat familiar, which you might later identify as your map

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#11549: Complile Errors

by Zaphod on 12/31/2008 17:25

Can anyone help me troubleshoot these errors? They just started this morning. It seems like my mouse response is not like it was yesterday.

I'm running on WinXP, SP3. Intel Cure2Duo 2.53GHz. 3.36GBRam.

Game has run great until thesse errors showed up this morning.

Rendering using the OpenGL 1.5 assembly shader path.
init: console
init: gl: effects
COMPILE ERROR (PS:bumpenvspecmapparallaxpulseglowworld) - Error, line 122: device compile failed.

COMPILE ERROR (PS:blurx4) - Error, line 56: device compile failed.

COMPILE ERROR (PS:blury4) - Error, line 56: device compile failed.

COMPILE ERROR (PS:blurx5) - Error, line 67: device compile failed.

COMPILE ERROR (PS:blury5) - Error, line 67: device compile failed.

COMPILE ERROR (PS:blurx6) - Error, line 78: device compile failed.

COMPILE ERROR (PS:blury6) - Error, line 78: device compile failed.

COMPILE ERROR (PS:blurx7) - Error, line 89: device compile failed.

COMPILE ERROR (PS:blury7) - Error, line 89: device compile failed.

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#11550: Re: Complile Errors

by ZGMF-X20A on 12/31/2008 17:51, refers to #11549

edit the sauerbraten.bat and add -f0 to it after -r

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#11551: Re: Complile Errors

by eihrul on 12/31/2008 19:43, refers to #11549

The errors there are not related to the mouse issue at all, but likely due to SP3. There is some problem with mouse polling that SP3 introduced.

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#11552: Re: Complile Errors

by eihrul on 12/31/2008 20:00, refers to #11551

Or rather, I mean the mouse issue is likely due to SP3. The shader errors are nothing to worry about.

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#11553: MasterServer

by Zencri on 01/01/2009 02:04

I am wondering what the IP address for the MasterServer for sauerbraten is so that i can foward a port for it, and if you could include the type (FTP, HTTP, Unreal?)

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#11554: Re: MasterServer

by eihrul on 01/01/2009 02:09, refers to #11553

If you mean the port on the master server that the servers connect to, it's just port 80, http.

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#11555: Re: MasterServer

by Zencri on 01/01/2009 02:13, refers to #11554

Well im trying to get the IP address to i have a netgear wireless router and it says i have to include its IP too in order for it to go through and come out

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#11556: Link

by Zencri on 01/01/2009 02:15

Heres the link http://kbserver.netgear.com/kb_web_files/N101145.asp

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#11557: Happy New Year!

by MovingTarget on 01/01/2009 07:01

..in Chicago, at least.

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#11558: Re: Happy New Year!

by demosthenes on 01/01/2009 10:17, refers to #11557

And everywhere, now.

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#11559: Question

by Ikaledam on 01/01/2009 22:56

How would I go about editing sauer's weapon textures?

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#11560: Re: Weapon Question

by tentus_ on 01/02/2009 00:32, refers to #11559

\sauerbraten\packages\models\vwep\*\*.jpg
where * is the name of the gun, or an abbreviation of some kind.

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#11561: ..

by Ikaledam on 01/02/2009 01:07

Wow, I thought it would be way harder, at the very least decompiling/opening the model. Thanks.

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#11562: Time

by The-oli on 01/02/2009 01:55

Hi I'm new and playing with a few friend in Sauerbraten Coop editing mode but the map is so big that if we want to test it its stupid that the round time is only 10 min but how can i change it i searched at the website and in the readme but nothing there must be a way or not?

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#11563: Re: Time

by Quin on 01/02/2009 02:08, refers to #11562

You cannot change the timelimit in Sauerbraten. You can however play deathmatch just the same in editmode, just don't hit 'E' :P

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#11564: Re: Missing Person

by cthulhu_zot on 01/02/2009 21:25, refers to #11502

I know he's alive. I'm contacting him for you :).

Bill

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#11565: Menus not Building Correctly?

by zer0wolf on 01/02/2009 23:01

I'm not sure what I'm doing wrong here, but when I build Sauerbraten myself the menus don't function correctly. The main menu comes up as it is supposed to, but nothing is selectable. I can pull up menus via the command line, so I know they're all there. The actual button functionality and mouse over isn't working, though. When I start with a fresh install (the shipped build) the menus work fine.

Windows Vista SP1
Code::Blocks 8.02
MinGW 5.1.4
Sauerbretan CTF Edition (June 17, 2008)

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#11566: Re: Menus not Building Correctly?

by zer0wolf on 01/02/2009 23:37, refers to #11565

Wow, nevermind. I switched over to the latest TDM-MinGW distro and the menus are working peachy now as well as some shader warnings I was getting are gone. I saw on the wiki someone recommended to use it, but apparently you HAVE to use it.

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#11567: Console Output

by Jookia on 01/07/2009 10:05

Is there a way to output a log of the console to a file?

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