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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12530334 views, last view: 11/02/2024 11:32

for questions, announcements etc.

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#11540: Re: Will my Laptop SupportCube 2?

by Quin on 12/29/2008 13:12, refers to #11539

Bah, never used to back in the day :P

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#11541: Re: Will my Laptop SupportCube 2?

by MovingTarget on 12/29/2008 16:01, refers to #11538

So, does that mean Sauerbraten will run on my new Mac Mini (the 2.0GHz c2d model)? I know they have GMA 950's too.

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#11542: Re: Will my Laptop SupportCube 2?

by Quin on 12/29/2008 19:11, refers to #11541

Yeah, should do. Won't be too fancy running it in fixed function, but it gets the job done so long as you don't have a CPU/GPU that overheats (and auto slows down) when it gets used alot - my laptop suffered from that.

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#11543: Re: Will my Laptop SupportCube 2?

by eihrul on 12/29/2008 23:02, refers to #11542

If anything, the Mac drivers for the Intel 950 are far better than the drivers on Windows. I can verify that it is quite playable. The Windows drivers, however, much harder to say as Intel seems not so good with writing their own. :)

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#11544: Re: Will my Laptop SupportCube 2?

by MovingTarget on 12/30/2008 01:53, refers to #11542

When I read "it gets the job done" I had no idea that it would run metl4 ~45 fps at a resolution of 1680x1050! Sure, it doesn't look half as good without shaders, but I can deal with that.
I frankly expected it to play around 20 fps; maybe the mini's graphics aren't as underpowered as I thought they'd be.

Now, if only it would quit giving me crap about my network, I'd be happy.

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#11545: asfjmoaigds

by t4t4t4tkoooooooo on 12/30/2008 18:46

sauer is getting heavier and heavier...

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#11546: Re: asfjmoaigds

by ZGMF-X20A on 12/30/2008 19:16, refers to #11545

good it needs to gain some weight

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#11547: My maps.

by Websblob on 12/31/2008 13:38

My game was messed up for like 1 month till I figured out how to fix it. Sadly I have forgotten the name of this awesome map I was working on.

How do I see the names of my Maps that I have made. I tried Program Files - Sauerbraten - Packages - Base.
But they werent in there.

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#11548: Re: My maps.

by Hirato Kirata on 12/31/2008 16:18, refers to #11547

type /map and press TAB (repeatedly) to cycle through the completes (in this case, the map names), till you come to a name that sounds vaguely or somewhat familiar, which you might later identify as your map

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#11549: Complile Errors

by Zaphod on 12/31/2008 17:25

Can anyone help me troubleshoot these errors? They just started this morning. It seems like my mouse response is not like it was yesterday.

I'm running on WinXP, SP3. Intel Cure2Duo 2.53GHz. 3.36GBRam.

Game has run great until thesse errors showed up this morning.

Rendering using the OpenGL 1.5 assembly shader path.
init: console
init: gl: effects
COMPILE ERROR (PS:bumpenvspecmapparallaxpulseglowworld) - Error, line 122: device compile failed.

COMPILE ERROR (PS:blurx4) - Error, line 56: device compile failed.

COMPILE ERROR (PS:blury4) - Error, line 56: device compile failed.

COMPILE ERROR (PS:blurx5) - Error, line 67: device compile failed.

COMPILE ERROR (PS:blury5) - Error, line 67: device compile failed.

COMPILE ERROR (PS:blurx6) - Error, line 78: device compile failed.

COMPILE ERROR (PS:blury6) - Error, line 78: device compile failed.

COMPILE ERROR (PS:blurx7) - Error, line 89: device compile failed.

COMPILE ERROR (PS:blury7) - Error, line 89: device compile failed.

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#11550: Re: Complile Errors

by ZGMF-X20A on 12/31/2008 17:51, refers to #11549

edit the sauerbraten.bat and add -f0 to it after -r

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#11551: Re: Complile Errors

by eihrul on 12/31/2008 19:43, refers to #11549

The errors there are not related to the mouse issue at all, but likely due to SP3. There is some problem with mouse polling that SP3 introduced.

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#11552: Re: Complile Errors

by eihrul on 12/31/2008 20:00, refers to #11551

Or rather, I mean the mouse issue is likely due to SP3. The shader errors are nothing to worry about.

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#11553: MasterServer

by Zencri on 01/01/2009 02:04

I am wondering what the IP address for the MasterServer for sauerbraten is so that i can foward a port for it, and if you could include the type (FTP, HTTP, Unreal?)

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#11554: Re: MasterServer

by eihrul on 01/01/2009 02:09, refers to #11553

If you mean the port on the master server that the servers connect to, it's just port 80, http.

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#11555: Re: MasterServer

by Zencri on 01/01/2009 02:13, refers to #11554

Well im trying to get the IP address to i have a netgear wireless router and it says i have to include its IP too in order for it to go through and come out

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#11556: Link

by Zencri on 01/01/2009 02:15

Heres the link http://kbserver.netgear.com/kb_web_files/N101145.asp

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#11557: Happy New Year!

by MovingTarget on 01/01/2009 07:01

..in Chicago, at least.

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#11558: Re: Happy New Year!

by demosthenes on 01/01/2009 10:17, refers to #11557

And everywhere, now.

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#11559: Question

by Ikaledam on 01/01/2009 22:56

How would I go about editing sauer's weapon textures?

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