General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12530334 views, last view: 11/02/2024 11:32 |
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for questions, announcements etc.
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#11540: Re: Will my Laptop SupportCube 2? |
by Quin
on 12/29/2008 13:12, refers to #11539
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Bah, never used to back in the day :P
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#11541: Re: Will my Laptop SupportCube 2? |
by MovingTarget
on 12/29/2008 16:01, refers to #11538
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So, does that mean Sauerbraten will run on my new Mac Mini (the 2.0GHz c2d model)? I know they have GMA 950's too.
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#11542: Re: Will my Laptop SupportCube 2? |
by Quin
on 12/29/2008 19:11, refers to #11541
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Yeah, should do. Won't be too fancy running it in fixed function, but it gets the job done so long as you don't have a CPU/GPU that overheats (and auto slows down) when it gets used alot - my laptop suffered from that.
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#11543: Re: Will my Laptop SupportCube 2? |
by eihrul
on 12/29/2008 23:02, refers to #11542
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If anything, the Mac drivers for the Intel 950 are far better than the drivers on Windows. I can verify that it is quite playable. The Windows drivers, however, much harder to say as Intel seems not so good with writing their own. :)
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#11544: Re: Will my Laptop SupportCube 2? |
by MovingTarget
on 12/30/2008 01:53, refers to #11542
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When I read "it gets the job done" I had no idea that it would run metl4 ~45 fps at a resolution of 1680x1050! Sure, it doesn't look half as good without shaders, but I can deal with that.
I frankly expected it to play around 20 fps; maybe the mini's graphics aren't as underpowered as I thought they'd be.
Now, if only it would quit giving me crap about my network, I'd be happy.
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#11545: asfjmoaigds |
by t4t4t4tkoooooooo
on 12/30/2008 18:46
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sauer is getting heavier and heavier...
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#11546: Re: asfjmoaigds |
by ZGMF-X20A
on 12/30/2008 19:16, refers to #11545
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good it needs to gain some weight
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#11547: My maps. |
by Websblob
on 12/31/2008 13:38
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My game was messed up for like 1 month till I figured out how to fix it. Sadly I have forgotten the name of this awesome map I was working on.
How do I see the names of my Maps that I have made. I tried Program Files - Sauerbraten - Packages - Base.
But they werent in there.
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#11548: Re: My maps. |
by Hirato Kirata
on 12/31/2008 16:18, refers to #11547
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type /map and press TAB (repeatedly) to cycle through the completes (in this case, the map names), till you come to a name that sounds vaguely or somewhat familiar, which you might later identify as your map
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#11549: Complile Errors |
by Zaphod
on 12/31/2008 17:25
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Can anyone help me troubleshoot these errors? They just started this morning. It seems like my mouse response is not like it was yesterday.
I'm running on WinXP, SP3. Intel Cure2Duo 2.53GHz. 3.36GBRam.
Game has run great until thesse errors showed up this morning.
Rendering using the OpenGL 1.5 assembly shader path.
init: console
init: gl: effects
COMPILE ERROR (PS:bumpenvspecmapparallaxpulseglowworld) - Error, line 122: device compile failed.
COMPILE ERROR (PS:blurx4) - Error, line 56: device compile failed.
COMPILE ERROR (PS:blury4) - Error, line 56: device compile failed.
COMPILE ERROR (PS:blurx5) - Error, line 67: device compile failed.
COMPILE ERROR (PS:blury5) - Error, line 67: device compile failed.
COMPILE ERROR (PS:blurx6) - Error, line 78: device compile failed.
COMPILE ERROR (PS:blury6) - Error, line 78: device compile failed.
COMPILE ERROR (PS:blurx7) - Error, line 89: device compile failed.
COMPILE ERROR (PS:blury7) - Error, line 89: device compile failed.
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#11550: Re: Complile Errors |
by ZGMF-X20A
on 12/31/2008 17:51, refers to #11549
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edit the sauerbraten.bat and add -f0 to it after -r
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#11551: Re: Complile Errors |
by eihrul
on 12/31/2008 19:43, refers to #11549
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The errors there are not related to the mouse issue at all, but likely due to SP3. There is some problem with mouse polling that SP3 introduced.
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#11552: Re: Complile Errors |
by eihrul
on 12/31/2008 20:00, refers to #11551
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Or rather, I mean the mouse issue is likely due to SP3. The shader errors are nothing to worry about.
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#11553: MasterServer |
by Zencri
on 01/01/2009 02:04
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I am wondering what the IP address for the MasterServer for sauerbraten is so that i can foward a port for it, and if you could include the type (FTP, HTTP, Unreal?)
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#11554: Re: MasterServer |
by eihrul
on 01/01/2009 02:09, refers to #11553
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If you mean the port on the master server that the servers connect to, it's just port 80, http.
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#11555: Re: MasterServer |
by Zencri
on 01/01/2009 02:13, refers to #11554
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Well im trying to get the IP address to i have a netgear wireless router and it says i have to include its IP too in order for it to go through and come out
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#11556: Link |
by Zencri
on 01/01/2009 02:15
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Heres the link http://kbserver.netgear.com/kb_web_files/N101145.asp
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#11557: Happy New Year! |
by MovingTarget
on 01/01/2009 07:01
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..in Chicago, at least.
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#11558: Re: Happy New Year! |
by demosthenes
on 01/01/2009 10:17, refers to #11557
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And everywhere, now.
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#11559: Question |
by Ikaledam
on 01/01/2009 22:56
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How would I go about editing sauer's weapon textures?
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