General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556490 views, last view: 11/06/2024 10:34 |
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for questions, announcements etc.
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Board Index
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#11443: Re: .. |
by noerrorsfound***
on 11/17/2008 02:06, refers to #11441
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What do you mean, "actually play the game"? Use the server browser and join a server or play singleplayer...
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#11444: Re: New hudguns? |
by JadeMatrix
on 11/17/2008 06:30, refers to #11442
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Have you tried Quadropolis?
http://www.quadropolis.us/
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#11445: Re: New hudguns? |
by Nixot
on 11/17/2008 12:30, refers to #11444
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Yes, I have tried Quadropolis, however all the guns on there are Sauerbraten guns.
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#11446: adding maps |
by lionofgod
on 11/17/2008 15:31
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Hi im a pretty good player i know only html but i dont know how to add maps so that i can play different maps than the ones i have and i also know server op. i jus want to know how to add map and host ?
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#11447: Re: adding maps |
by Hirato Kirata
on 11/17/2008 22:26, refers to #11446
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the server doesn't actually need the maps, if you just intend to host a server, you just need the server executable, or the client executable launched with -d. just make sure UDP ports 28785 and 28786 are forwarded.
Additional maps are really never needed, sure they're nice, but the good ones will be in the next release... whenever that is :P
also if soemone wants to play a map you don't have, just get them to send it to you over coopedit.... as long as it uses the default config
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#11448: Contributing code |
by kripken
on 11/18/2008 06:54
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I wrote some code for Sauerbraten that I'd like to contribute to the project. Where should I do that?
The code lets you use particle effects as attachments to model bones, so you can have, say, a smoking gun, a flaming sword, etc. (Basically it defines a 'particle model' as a subclass of animmodel.)
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#11449: Re: Where's my map? |
by Chuckles
on 11/19/2008 13:56, refers to #11440
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Still cannot find my maps. I have tried your latest suggestion of :
"X:\Users\YOUR NAME\AppData\Local\VirtualStore\Program Files\Sauerbraten"
and that did not work. An IT friend of mine suggested that the application was saving my created maps on an online server somewhere, so I disconnected from the internet and could still open my created maps.
They are definitely on my hard drive somewhere. Any other suggestions from anyone?
Thanx!
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#11450: Re: Where's my map? |
by hgkdfopo
on 11/19/2008 15:36, refers to #11449
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try the vista search function.
yourmapname.ogz + search = oh, my map!
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#11451: Change keymapping? |
by sh0nuff
on 11/20/2008 01:10
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I hate having the "e" key bound to open edit mode. Whenever Im playing and I accidentally hit it, it resets the whole level, and I am pretty much forced to start from scratch.
I can't seem to figure out how to disable or remap the key....
Thanks.
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#11452: .. |
by eihrul
on 11/20/2008 02:14
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bind E "echo something"
bind F1 edittoggle
for example
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#11453: Re: .. |
by Quin
on 11/20/2008 21:57, refers to #11452
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Heheh.. F1.
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#11454: strange water glitch...? |
by fugudude
on 11/21/2008 04:21
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Ok i was wondering how this is happening and how to fix it... here are three pictures. The top surface of the water doesn't render right or something; it will just become a funny color when I shoot it, jump in it, or look at it with a different angle.
http://s371.photobucket.com/albums/oo156/sl1pvayne/?action=view¤t=screenshot_139192.jpg
http://s371.photobucket.com/albums/oo156/sl1pvayne/?action=view¤t=screenshot_156370.jpg
http://s371.photobucket.com/albums/oo156/sl1pvayne/?action=view¤t=screenshot_166067.jpg
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#11455: Re: Change keymapping? |
by JadeMatrix
on 11/21/2008 06:56, refers to #11451
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Or add this to your autoexec.cfg to add a warning. I wrote it a while ago, so I'm not sure if it even works:
bind E edittogg
noshow_editogg = 0
edittogg = [
if (= $noshow_edittogg 0) [
if (> $mode -2) [
pause 1
showgui "Edit Mode"
] [
edittoggle
]
] [
edittoggle
]
]
newgui "Edit Mode" [
guitext "Do you really want to switch to edit mode?"
guitext "(You will lose your progress in the current"
guitext "campaign)"
guitext ""
guibutton "Yes, enter edit mode >>" "pause 0; edittoggle"
guibutton "No, return to campaign <<" "cleargui; sleep 100 [pause 0]"
guitext ""
guicheckbox "Do not show this again" "noshow_edittogg"
guitext "(This will reset when you restart Sauerbraten)"
]
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#11456: Re: Change keymapping? |
by JadeMatrix
on 11/21/2008 06:59, refers to #11455
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Oops, third to last line should be:
guicheckbox "Do not show this again" "shoshow_edittogg 1"
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#11457: Re: Change keymapping? |
by Hirato Kirata
on 11/21/2008 08:37, refers to #11455
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it's (getmode) not $mode :P
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#11458: Re: strange water glitch...? |
by Deehy
on 11/21/2008 15:42, refers to #11454
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I have same thing. You have shader detail set to low... Try /shaderdetail 3 then /shaderdetail 0. It works on my computer.
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#11459: Re: Change keymapping? |
by JadeMatrix
on 11/22/2008 04:44, refers to #11457
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Ah, ok. Is it used the same way, or what?
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#11460: Re: Change keymapping? |
by Hirato Kirata
on 11/22/2008 07:33, refers to #11459
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just substitute one for the other
ie
if (> (getmode) -2) [
instead of
if (> $mode -2) [
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#11461: mouse problem |
by celtic_dragon
on 11/22/2008 09:17
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I downloaded Cube a few days ago. I can play fine at work (WinXP), but at home (WinVista), whenever I do anything with the mouse, it looks toward the ceiling. I've tried both PS/2 and USB mice. I've spent quite a bit of time trying to find some mention of this problem somewhere, but couldn't find anything. I thought I'd try binding keys for turning and looking up/down (mouse-less play is OK by me), but there doesn't appear to be any way to do that.
Athlon X2 4800
NVidia GeForce 6150 SE
though I wouldn't have thought that was really relevant in this case (but just in case).
Anyone know how to fix this or a way around it?
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#11462: Re: mouse problem |
by tentus_
on 11/22/2008 17:02, refers to #11461
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Try playing with the sensitivity:
http://sauerbraten.org/docs/config.html#sensitivity
Also, try simply not moving the mouse while loading. I've seen some mice decide some weird stuff on their own.
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