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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12523573 views, last view: 11/01/2024 22:37

for questions, announcements etc.

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#11439: Re: Error Msg

by sephirothx666 on 11/16/2008 05:37, refers to #11427

Yea actualy its a built in intel graphics chip and its been haunting me sence my mom got this laptop... so thats the problem?

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#11440: Re: Where's my map?

by hgkdfopo on 11/16/2008 14:24, refers to #11436

"X:\Users\YOUR NAME\AppData\Local\VirtualStore\Program Files\Sauerbraten"

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#11441: ..

by crazyatco10 on 11/16/2008 18:21

how do you log in and actually play the game like it shows in the pictures?

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#11442: New hudguns?

by Nixot on 11/16/2008 20:11

I want to find some MD2 hudguns for Cube 1. However, cube.dietmarpier.de is down and so I don't know where to look. Could someone point me in the right direction?

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#11443: Re: ..

by noerrorsfound*** on 11/17/2008 02:06, refers to #11441

What do you mean, "actually play the game"? Use the server browser and join a server or play singleplayer...

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#11444: Re: New hudguns?

by JadeMatrix on 11/17/2008 06:30, refers to #11442

Have you tried Quadropolis?
http://www.quadropolis.us/

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#11445: Re: New hudguns?

by Nixot on 11/17/2008 12:30, refers to #11444

Yes, I have tried Quadropolis, however all the guns on there are Sauerbraten guns.

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#11446: adding maps

by lionofgod on 11/17/2008 15:31

Hi im a pretty good player i know only html but i dont know how to add maps so that i can play different maps than the ones i have and i also know server op. i jus want to know how to add map and host ?

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#11447: Re: adding maps

by Hirato Kirata on 11/17/2008 22:26, refers to #11446

the server doesn't actually need the maps, if you just intend to host a server, you just need the server executable, or the client executable launched with -d. just make sure UDP ports 28785 and 28786 are forwarded.

Additional maps are really never needed, sure they're nice, but the good ones will be in the next release... whenever that is :P

also if soemone wants to play a map you don't have, just get them to send it to you over coopedit.... as long as it uses the default config

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#11448: Contributing code

by kripken on 11/18/2008 06:54

I wrote some code for Sauerbraten that I'd like to contribute to the project. Where should I do that?

The code lets you use particle effects as attachments to model bones, so you can have, say, a smoking gun, a flaming sword, etc. (Basically it defines a 'particle model' as a subclass of animmodel.)

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#11449: Re: Where's my map?

by Chuckles on 11/19/2008 13:56, refers to #11440

Still cannot find my maps. I have tried your latest suggestion of :

"X:\Users\YOUR NAME\AppData\Local\VirtualStore\Program Files\Sauerbraten"

and that did not work. An IT friend of mine suggested that the application was saving my created maps on an online server somewhere, so I disconnected from the internet and could still open my created maps.

They are definitely on my hard drive somewhere. Any other suggestions from anyone?

Thanx!

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#11450: Re: Where's my map?

by hgkdfopo on 11/19/2008 15:36, refers to #11449

try the vista search function.

yourmapname.ogz + search = oh, my map!

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#11451: Change keymapping?

by sh0nuff on 11/20/2008 01:10

I hate having the "e" key bound to open edit mode. Whenever Im playing and I accidentally hit it, it resets the whole level, and I am pretty much forced to start from scratch.

I can't seem to figure out how to disable or remap the key....

Thanks.

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#11452: ..

by eihrul on 11/20/2008 02:14

bind E "echo something"
bind F1 edittoggle

for example

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#11453: Re: ..

by Quin on 11/20/2008 21:57, refers to #11452

Heheh.. F1.

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#11454: strange water glitch...?

by fugudude on 11/21/2008 04:21

Ok i was wondering how this is happening and how to fix it... here are three pictures. The top surface of the water doesn't render right or something; it will just become a funny color when I shoot it, jump in it, or look at it with a different angle.

http://s371.photobucket.com/albums/oo156/sl1pvayne/?action=view¤t=screenshot_139192.jpg

http://s371.photobucket.com/albums/oo156/sl1pvayne/?action=view¤t=screenshot_156370.jpg

http://s371.photobucket.com/albums/oo156/sl1pvayne/?action=view¤t=screenshot_166067.jpg

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#11455: Re: Change keymapping?

by JadeMatrix on 11/21/2008 06:56, refers to #11451

Or add this to your autoexec.cfg to add a warning. I wrote it a while ago, so I'm not sure if it even works:

bind E edittogg

noshow_editogg = 0

edittogg = [
if (= $noshow_edittogg 0) [
if (> $mode -2) [
pause 1
showgui "Edit Mode"
] [
edittoggle
]
] [
edittoggle
]
]

newgui "Edit Mode" [
guitext "Do you really want to switch to edit mode?"
guitext "(You will lose your progress in the current"
guitext "campaign)"
guitext ""
guibutton "Yes, enter edit mode >>" "pause 0; edittoggle"
guibutton "No, return to campaign <<" "cleargui; sleep 100 [pause 0]"
guitext ""
guicheckbox "Do not show this again" "noshow_edittogg"
guitext "(This will reset when you restart Sauerbraten)"
]

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#11456: Re: Change keymapping?

by JadeMatrix on 11/21/2008 06:59, refers to #11455

Oops, third to last line should be:

guicheckbox "Do not show this again" "shoshow_edittogg 1"

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#11457: Re: Change keymapping?

by Hirato Kirata on 11/21/2008 08:37, refers to #11455

it's (getmode) not $mode :P

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#11458: Re: strange water glitch...?

by Deehy on 11/21/2008 15:42, refers to #11454

I have same thing. You have shader detail set to low... Try /shaderdetail 3 then /shaderdetail 0. It works on my computer.

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