General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12522371 views, last view: 11/01/2024 20:38 |
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for questions, announcements etc.
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#11419: Run speed |
by F30
on 11/11/2008 22:06
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Has anyone managed to change the run speed? I've been pouring over physics.cpp for hours and have managed to change everything but the movement speed. It looks like it should be STEPSPEED but changing it doesn't do anything. I have no experience with coding however.
Also, if someone has my build with a modified running speed and we join a server with this build will we all run at the modified speed?
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#11420: Re: Run speed |
by SheeEttin
on 11/11/2008 23:18, refers to #11419
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Yes, you will run at that speed.
Which is why people with modified clients are discouraged from using the "official" servers. (I think the rule of thumb is "as long as it doesn't change gameplay, it's fine".)
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#11421: Re: Run speed |
by MovingTarget
on 11/12/2008 02:16, refers to #11419
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I believe STEPSPEED is actually how fast the player goes up stairs.
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#11422: Maya export of Md2,Md3,Md5 ??? |
by mahuro
on 11/12/2008 17:25
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Hi ,
I would like to export models/animations from Maya to Sauerbraten, I suppose it does not matter what supported format (md2,md3,or md5) what I don\'t know is how to export this formats from Maya...
Any Ideas, any MEL scripts I can Use or Plugins ???
Many thanks.
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#11423: Re: primers for game engine design |
by crich70
on 11/12/2008 20:21, refers to #11417
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Thanks for the tips. They're appreciated.
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#11424: Building on Mac OS X |
by prophile
on 11/12/2008 20:33
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I've compiled from source (on a Leopard PPC machine) but I can't run the launcher because it needs the gamedata folder. Where do I need to move things about to make sauerbraten work from source and why is this not done automatically?
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#11425: Re: Building on Mac OS X |
by a~baby~rabbit
on 11/12/2008 21:46, refers to #11424
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build for release-deployment and it will package everything up for you in the right place.
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#11426: Error Msg |
by sephirothx666
on 11/14/2008 05:57
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I try to load up the program and it seems fine until i get the msg Sauerbraten Win32 Exception: 0xc0000005 [0x8] any help??
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#11427: Re: Error Msg |
by eihrul
on 11/14/2008 06:26, refers to #11426
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Generally this just means some random undiagnosable error occured in your OpenGL driver. This usually happens on very old video cards, or Intel integrated graphics. There is often little that can be done about this, unfortunately, other than to make sure you have up-to-date OpenGL drivers installed and hope whatever bugs in the drivers were fixed.
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#11428: Naming My Server |
by YoungBlood
on 11/14/2008 22:05
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I have a dedicated server up and running, but I don't know how to name it. What is the command I should use to name the server?
Thanks,
D.Kress
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#11429: Answer |
by noerrorsfound|
on 11/15/2008 00:46
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From http://sauerbraten.org/docs/config.html#command_line_options
-nN
Sets the server description, for people pinging the server. usually does not need to be set if you have a descriptive domain name already, but if you set it, keep it short as it may otherwise be truncated (example: -n"Bobs Instagib Server").
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#11430: Where's my map? |
by Chuckles
on 11/15/2008 14:53
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New mapper here. I've read tons of manuals, on and off-line, tutorial videos, and every "read me" file I can find, and I still have a simple question...
In which folder does Cube 2 save the maps that I'm creating?
I've searched everywhere I can think of, and can't find them - but they still load up every time I want to work on them. They must live somwhere...
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#11431: Re: Where's my map? |
by tentus_
on 11/15/2008 16:10, refers to #11430
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/packages/base/MAPNAME.ogz
You can move them to their own folder if you want, such as /packages/enterprise/MAPNAME.ogz, but the catch is that then you have to type "/map enterprise/MAPNAME" rather than just "/map MAPNAME" (and no tab-based autocomplete either).
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#11432: Re: Where's my map? |
by Chuckles
on 11/15/2008 17:33, refers to #11431
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Tentus,
Thanx for your speedy reply. packages/base is the first place I looked for my maps and they are not there. I've searched every folder in the Sauerbraten folder, and I can't find them. I've done searches for mapnames, .ogz files, and even the dates that I worked on the maps, and still can't find them on any of my internal or external drives.
But I can still open and edit the maps every day. So they must be living somewhere.
Any ideas?
(Thanx again for your time!)
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#11433: Re: Where's my map? |
by Hirato Kirata
on 11/15/2008 17:42, refers to #11432
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now OS information would help
for linux all files are saved in ~/.sauerbraten, on windows vista (and i'd assume XP), files I think are saved in your documents somewhere.
As usual, I don't know the OSX side of the equasion :P
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#11434: Re: Where's my map? |
by mayhem
on 11/15/2008 18:38, refers to #11433
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In OSX, saved maps are in: username/Library/Application Support/sauerbraten/packages/base/...
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#11435: Re: Where's my map? |
by c0rdawg
on 11/15/2008 19:33, refers to #11433
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This question is asked all the time. Perhaps we can get the exact locations for each OS and put them in the wiki/documentation?
Or we ask eihrul to do something nice like say what folder the map was saved into when you do a /savemap
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#11436: Re: Where's my map? |
by Chuckles
on 11/16/2008 01:05, refers to #11435
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Thank you all for your help. After reading your posts, I've re-searched all my drives and still nothing. The only thing I can think of is that Sauerbraten is naming the maps something other than what I'm naming them. Which seems to make little sense, but I have no other solution. Like I said, I keep opening the maps and working on them.
If anyone has a solution - or knows where I can find a solution - that would be awesome.
I'm running "Windows Vista Home Premium" with "Service Pack 1", if that helps.
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#11437: Re: Where's my map? |
by eihrul
on 11/16/2008 01:28, refers to #11436
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I think Vista has some kind of silly security option that hides files. Maybe look into this.
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#11438: Re: Where's my map? |
by Chuckles
on 11/16/2008 03:07, refers to #11437
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Interesting... I happen to have an IT guru at my office. I'll see if I can challenge her intellect. Thanx!
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