General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556197 views, last view: 11/06/2024 08:24 |
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for questions, announcements etc.
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Board Index
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#11412: Re: RPG Multiplayer |
by demosthenes
on 11/09/2008 21:11, refers to #11411
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Yes.
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#11413: primers for game engine design |
by crich70
on 11/10/2008 23:16
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I've been playing around with cube for some time and was wondering if someone can suggest some good basic books for creating a game engine not unlike the cube engine. I'm not under any illusions that building one is an easy task or anything like that. I just want to be able to study how it is done to get a better understanding of the programming needed. Thanks.
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#11414: Re: primers for game engine design |
by demosthenes
on 11/11/2008 00:36, refers to #11413
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http://www.google.com/search?q=algorithm+design
A good thing to know.
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#11415: Graphics |
by qwerty123456
on 11/11/2008 00:52
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How can I tune sauer to run on low-end systems? I have a laptop with a bad gfx card, but Id like to map on it, so I was thinking on turning alot off stuff off... is there a config or something I can edit?
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#11416: Re: Graphics |
by SheeEttin
on 11/11/2008 03:10, refers to #11415
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http://sauerbraten.org/docs/config.html
Try -f0.
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#11417: Re: primers for game engine design |
by eihrul
on 11/11/2008 03:45, refers to #11413
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The OpenGL Programming Guide is at least essential reading.
As for books on building engines themselves, I can't really recommend any - the last ones I read may have been 10 years ago and they were no good then either. :) I guess just search around on Amazon and see what other people have reviewed well for that.
After you have read through The OpenGL Programming Guide (a.k.a. "the red book"), you may just want to play around with simpler tutorials or look at how some simpler OpenGL games work. This will probably be more constructive than any game engine book.
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#11418: Re: Graphics |
by qwerty123456
on 11/11/2008 14:38, refers to #11416
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ok thanks
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#11419: Run speed |
by F30
on 11/11/2008 22:06
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Has anyone managed to change the run speed? I've been pouring over physics.cpp for hours and have managed to change everything but the movement speed. It looks like it should be STEPSPEED but changing it doesn't do anything. I have no experience with coding however.
Also, if someone has my build with a modified running speed and we join a server with this build will we all run at the modified speed?
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#11420: Re: Run speed |
by SheeEttin
on 11/11/2008 23:18, refers to #11419
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Yes, you will run at that speed.
Which is why people with modified clients are discouraged from using the "official" servers. (I think the rule of thumb is "as long as it doesn't change gameplay, it's fine".)
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#11421: Re: Run speed |
by MovingTarget
on 11/12/2008 02:16, refers to #11419
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I believe STEPSPEED is actually how fast the player goes up stairs.
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#11422: Maya export of Md2,Md3,Md5 ??? |
by mahuro
on 11/12/2008 17:25
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Hi ,
I would like to export models/animations from Maya to Sauerbraten, I suppose it does not matter what supported format (md2,md3,or md5) what I don\'t know is how to export this formats from Maya...
Any Ideas, any MEL scripts I can Use or Plugins ???
Many thanks.
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#11423: Re: primers for game engine design |
by crich70
on 11/12/2008 20:21, refers to #11417
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Thanks for the tips. They're appreciated.
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#11424: Building on Mac OS X |
by prophile
on 11/12/2008 20:33
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I've compiled from source (on a Leopard PPC machine) but I can't run the launcher because it needs the gamedata folder. Where do I need to move things about to make sauerbraten work from source and why is this not done automatically?
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#11425: Re: Building on Mac OS X |
by a~baby~rabbit
on 11/12/2008 21:46, refers to #11424
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build for release-deployment and it will package everything up for you in the right place.
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#11426: Error Msg |
by sephirothx666
on 11/14/2008 05:57
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I try to load up the program and it seems fine until i get the msg Sauerbraten Win32 Exception: 0xc0000005 [0x8] any help??
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#11427: Re: Error Msg |
by eihrul
on 11/14/2008 06:26, refers to #11426
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Generally this just means some random undiagnosable error occured in your OpenGL driver. This usually happens on very old video cards, or Intel integrated graphics. There is often little that can be done about this, unfortunately, other than to make sure you have up-to-date OpenGL drivers installed and hope whatever bugs in the drivers were fixed.
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#11428: Naming My Server |
by YoungBlood
on 11/14/2008 22:05
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I have a dedicated server up and running, but I don't know how to name it. What is the command I should use to name the server?
Thanks,
D.Kress
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#11429: Answer |
by noerrorsfound|
on 11/15/2008 00:46
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From http://sauerbraten.org/docs/config.html#command_line_options
-nN
Sets the server description, for people pinging the server. usually does not need to be set if you have a descriptive domain name already, but if you set it, keep it short as it may otherwise be truncated (example: -n"Bobs Instagib Server").
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#11430: Where's my map? |
by Chuckles
on 11/15/2008 14:53
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New mapper here. I've read tons of manuals, on and off-line, tutorial videos, and every "read me" file I can find, and I still have a simple question...
In which folder does Cube 2 save the maps that I'm creating?
I've searched everywhere I can think of, and can't find them - but they still load up every time I want to work on them. They must live somwhere...
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#11431: Re: Where's my map? |
by tentus_
on 11/15/2008 16:10, refers to #11430
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/packages/base/MAPNAME.ogz
You can move them to their own folder if you want, such as /packages/enterprise/MAPNAME.ogz, but the catch is that then you have to type "/map enterprise/MAPNAME" rather than just "/map MAPNAME" (and no tab-based autocomplete either).
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