General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12524953 views, last view: 11/02/2024 00:22 |
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for questions, announcements etc.
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#11395: Another Suggestion |
by R0b0t1
on 10/27/2008 02:52
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(sorry for the triple post, but I think these are worthwhile ideas)
Or, how about a weapon like UT2004's nuke or ion painter?
1) Nuke: Well, you could obviously make it a rocket, but I'd assume you could have it be a "player" also. Not sure how'd you'd work the player-steering out.
2) Ion Painter: Well, mod the rocket launcher. Have the shot be delayed, like it "charges up" (to prevent it from being named the "No-Skillz Ownage") and then shoot a rocket with a modified blast at about High(INT_32) speed.
I thought the last would be a better idea, because I tried (at least the really high speed rocket idea) and it worked.
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#11396: Re: Problems with Modified Client. |
by a~baby~rabbit
on 10/27/2008 07:25, refers to #11393
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One problem is that it's considered rather bad form to play online with a modified client... If your mod was purely to fix some problem/bug, then please report the bug/solution.
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#11397: Re: Insta Rockets? |
by Hirato Kirata
on 10/27/2008 09:57, refers to #11390
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I don't really approve much of that idea, neither do many of the other players obviously
instead I'd rather suggest a rocket arena gametype, players start with full health, 100 green armour and 1000 rockets. health, healthboosts, quads and the armour spawns and are of course, available.
doesn't that sound better than rocket insta :P
(though if you really want ballistic insta, load up BF, and set the insta start weapon to the chain gun)
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#11398: Re: Problems with Modified Client. |
by R0b0t1
on 10/27/2008 22:12, refers to #11396
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Well, thats the problem. Of all of the computers I've played it on, only one has the problem. I can assure you it doesn't effect gameplay that much except it makes it render correctly.
Now I realize it wasn't some weird problem. I was having huge lag for some reason. But Sauer works now :)
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#11399: Licensing Question |
by kripken
on 10/29/2008 10:33
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I hope this is the right place to ask this.
Long-time Sauerbraten player here, and now I'm considering use the Sauerbraten engine in a project of mine. I read the license and readme carefully, and I understand that source files in /src are zlib (and MIT) licensed, but data isn't. By data, I guess all the sounds, textures, models, maps, etc., under /packages are intended. Makes sense.
My question is, where does this leave the source code files in /data? For example, stdshader.cfg, this is 2500 lines of source code, even though it's in a folder called /data - so is this zlib licensed, or not? No licensing information seems to be present (the license file mentions only /src as a directory with zlib licensed files). In fact in Debian, these files are in sauerbraten-data, which is non-free.
If stdshader.cfg isn't zlib, then I guess I can't use the Sauerbraten engine for my project, which I intend to be open source (rewriting all of stdshader.cfg looks like quite a lot of work).
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#11400: Re: Licensing Question |
by eihrul
on 10/29/2008 14:38, refers to #11399
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The .cfg files are zlib too.
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#11401: Re: Licensing Question |
by kripken
on 10/29/2008 15:27, refers to #11400
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> The .cfg files are zlib too.
Thank you for the clarification, that is very good to know.
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#11402: Re: Licensing Question |
by SheeEttin
on 10/29/2008 20:46, refers to #11400
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How about Sauer logos, etc.?
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#11403: Re: Licensing Question |
by eihrul
on 10/29/2008 21:29, refers to #11402
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public domain
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#11404: Randomness |
by Pelle
on 10/30/2008 10:13
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Why are my monsters and triggers sometimes active, and sometimes not? Sometimes they activate if I re-load the map, sometimes not. What to do? I\'m supposed to send the map to be reviewed, so I must be sure it works when the rewiever opens it.
(by active I mean showing up when I go to FPS mode from edit mode)
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#11405: Re: Randomness |
by Kaomè
on 11/04/2008 19:54, refers to #11404
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Maybe because the gametype is not everytimes single player. If you start a sp map in FFA, you won't see any monster as the gamemode is about to fight against other player.
About the gamemode: a rocket arena may be do by reducing the damage (eg, by a factor of 4, as monster damage => a player is a monster for himself?) of a player's grenades or rockets. (These are "owned" by the player in the code...).
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#11406: Sauerbraten doesn't start on Suse11.0 |
by Nachtmeister
on 11/06/2008 21:03
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I installed Sauerbraten from the Suse-Repository via Yast2.
Installation was good and without any faults or messages.
When I try to start Sauerbraten the program is shown in the taskbar for about 30 seconds and dissapears. No window will open.
I hope that somebody will be able to help me.
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#11407: Re: Sauerbraten doesn't start on Suse11.0 |
by Quin
on 11/06/2008 21:16, refers to #11406
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You have two options:
* Uninstall the version provided by your distro and use one of the files provided here: http://www.cubeengine.com/files.php4
* Talk to your distro/package maintainer for that particular package.
Note that only in the first case can we truly help you, packages provided by other people are mostly unsupported due to the fact they are more than often out of date.
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#11408: Re: Sauerbraten doesn't start on Suse11.0 |
by SheeEttin
on 11/07/2008 17:32, refers to #11406
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It only appears in the task manager because KDE is stupid and doesn't know when a program has exited or started up.
If you start it from the command line, it should give you some errors.
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#11409: Bauul Skin |
by tentus_
on 11/08/2008 18:44
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I was poking around in the models directory and noticed that the readme for the bauul actually encourages replacement skins:
"I also hope someone does some better ctf skins, mine are quite bad."
I've started work on a 512x512 and 1024x1024 skin so that people with high-end machines can swap the skins out in order to get a slightly prettier monster. (Oh the irony.) Any requests or advice? I'm not looking to variate from the current skin very much, but I don't want this to simply be a scale-up.
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#11410: Re: Bauul Skin |
by demosthenes
on 11/08/2008 20:46, refers to #11409
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Something a little less garish in color would not hurt. I don't know what direction you'd take it to make it less garish, but it would certainly be somewhat better.
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#11411: RPG Multiplayer |
by mrlemke
on 11/09/2008 20:01
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Is it possible to make the RPG portion of sauebraten multiplayer?
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#11412: Re: RPG Multiplayer |
by demosthenes
on 11/09/2008 21:11, refers to #11411
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Yes.
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#11413: primers for game engine design |
by crich70
on 11/10/2008 23:16
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I've been playing around with cube for some time and was wondering if someone can suggest some good basic books for creating a game engine not unlike the cube engine. I'm not under any illusions that building one is an easy task or anything like that. I just want to be able to study how it is done to get a better understanding of the programming needed. Thanks.
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#11414: Re: primers for game engine design |
by demosthenes
on 11/11/2008 00:36, refers to #11413
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http://www.google.com/search?q=algorithm+design
A good thing to know.
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