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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12519339 views, last view: 11/01/2024 15:36

for questions, announcements etc.

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#11367: Re: mdl. support in future?

by hotmitts on 10/19/2008 15:53, refers to #11361

okay thanks

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#11368: Freezeframe mod?

by Somerse on 10/19/2008 17:33

I've found a script that can be used to slow down gameplay in Sauerbraten by pressing a button. But I wanted to continue the time control theme so that if you shoot your enemy with a pistol and/or sniper, they freeze for a certain amount of time. They have a mod called freezetag, but I can't figure out how to use that to my advantage. It would be appreciated if someone could help. Thanks in advance.

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#11369: separated files

by ortomio on 10/20/2008 17:54

Hi, there is a way to keep separated personal files? windows version.

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#11370: Re: separated files

by SheeEttin on 10/20/2008 21:25, refers to #11369

http://sauerbraten.org/docs/config.html#_minus_qs

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#11371: Re: separated files

by ortomio on 10/20/2008 22:04, refers to #11370

thanks!

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#11372: Server/master

by nick34 on 10/20/2008 22:17

I use a Mac, and whenever I try to make a server, it says to check my firewall settings. I allowed Sauerbraten to go though, but I still ,cant..... And also, what is the command to claim master?

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#11373: Cube Video

by tentus_ on 10/21/2008 02:32

I'm quite surprised that none of us have found this before: Mr Ramsoomair linked to this video http://www.youtube.com/watch?v=4aGDCE6Nrz0 and I think it's clear which direction we need to be going. :D

The future of gaming comes now!

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#11374: Re: Cube Video

by SheeEttin on 10/21/2008 03:35, refers to #11373

I wouldn't have noticed it because I generally skip the news in favor of the comics. Often much more interesting and funny.

Anyway, I thought those things you're supposed to pick up looked freakishly similar to respawn points. Hmm. :P

Cube!!

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#11375: Re: Cube Video

by Quin on 10/21/2008 03:38, refers to #11373

/me slaps tentus around a lot with a fat llama

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#11376: Simple question - multiplayer server for 2

by Snoopy on 10/21/2008 10:38

Hi guys,

Simple problem...

Two people with ADSL internet access in different locations, want to set up a simple game between us. Fixed IP\'s. How do you setup a local server and get the other person\'s copy of Sauerbraten to find it, without connecting to any of the existing listed game servers?

Thanks!

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#11377: Re: Simple question - multiplayer server for 2

by jbuk2k7s cookie has gone on 10/21/2008 18:45, refers to #11376

/connect your.friends.ip

And start a server using the server script in the sauer folder (server.bat on win)

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#11378: location of custom maps

by Guru_Sev on 10/21/2008 21:49

After building a custom map, i tried to send the file to a friend so we could play it on my server. However, it could not send. I went into the base directory so that I could manually send him the file, but it isn't there. I can load it in-game, but there is no file in the directory. Could someone please help me out? I spent a lot of time making this map.

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#11379: Re: location of custom maps

by jbuk2k7s cookie has gone on 10/21/2008 23:15, refers to #11378

Check in your home directory.

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#11380: Re: location of custom maps

by Guru_Sev on 10/22/2008 01:00, refers to #11379

I'm afraid I don't know what that means.

I looked in
C:/Program Files/Sauerbraten/packages/base

Is that right?

Thanks a bunch.

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#11381: Re: location of custom maps

by jpsiojers on 10/22/2008 05:10, refers to #11380

try "C:\Users\YOURNAME\AppData\Local\VirtualStore\Program Files\Sauerbraten".

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#11382: Laggy

by Ginger kid on 10/22/2008 06:35

I just downloaded assualt cube but for some reason its super laggy and ive tried playing with the options but i cant seem to get it to a normal speed. Please help

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#11383: Re: location of custom maps

by Guru_Sev on 10/22/2008 18:34, refers to #11381

Hey, that worked! Thanks man, I keep forgetting about Vista's fancy new features.

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#11384: Re: Laggy

by jbuk2k7s cookie has gone on 10/22/2008 18:35, refers to #11382

http://assault.cubers.net/forum/

We are not the AssualtCube forum, that is.

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#11385: Sauerbraten verts/indices

by moe on 10/23/2008 17:30

I am trying to understand how the engine works for a custom mod.

I did a /writeobj of a default size 10 map with a single leaf cube extracted.

Here\'s a screenshot:

<a href=\"http://imageshack.us\"><img src=\"http://img508.imageshack.us/img508/4687/sauerquestionha5.jpg\" border=\"0\" alt=\"Image Hosted by ImageShack.us\"/></a><br/><a href=\"http://g.imageshack.us/img508/sauerquestionha5.jpg/1/\"><img src=\"http://img508.imageshack.us/img508/sauerquestionha5.jpg/1/w960.png\" border=\"0\"></a>


here\'s the /writeobj dump:

# obj file of sauerbraten level
v 8192 8192 8704
v 8704 8192 8704
v 8704 8704 8704
v 8192 8704 8704
f -2 -4 -3
f -4 -2 -1
v 8704 8192 8704
v 9216 8192 8704
v 9216 8704 8704
v 8704 8704 8704
f -2 -4 -3
f -4 -2 -1
v 8192 8704 8704
v 8704 8704 8704
v 8704 9216 8704
v 8192 9216 8704
f -2 -4 -3
f -4 -2 -1
v 8704 8704 8704
v 9216 8704 8704
v 9216 9216 8704
v 8704 9216 8704
f -2 -4 -3
f -4 -2 -1

v 8560 8648 8712
v 8560 8648 8704
v 8560 8640 8704
v 8560 8640 8712
v 8568 8648 8712
v 8568 8640 8712
v 8568 8640 8704
v 8568 8648 8704

I understand the output up to this point
--------------------------------------
The output after this point confuses me.

v 8192 8192 9216
v 8192 8192 8704
v 8192 8704 8704
v 8192 8704 9216
v 8704 8192 8704
v 8704 8192 9216
v 8704 8704 9216
f -13 -15 -14
f -15 -13 -12
f -9 -11 -10
f -11 -9 -8
f -13 -10 -12
f -10 -13 -9
f -11 -14 -15
f -14 -11 -8
f -11 -12 -10
f -12 -11 -15


What is confusing me is the vertexes with a z position that appear to be out of range (9216) and also the lack of indices for the leaf cube. The indices ranging from at 8 to 15 is confusing as well. Can someone clear this up? Thanks in advance.

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#11386: Re: Sauerbraten verts/indices

by moe on 10/23/2008 17:32, refers to #11385

screenshot link again: http://img508.imageshack.us/img508/sauerquestionha5.jpg/1/w960.png/

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