General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12522409 views, last view: 11/01/2024 20:42 |
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for questions, announcements etc.
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#11327: Re: Recording high quality video |
by Ezdaroth
on 10/02/2008 19:17, refers to #11326
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One possible solution that came to my mind is that if I'd record a demo in sauerbraten. Play it and slow it down to few fps (if it's possible), capture each frame with a software and then speed up the framerate of the final video.
Even tho this would take alot of time to "render", I could still get a high fps on a video, right?
No idea how to do this tho.
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#11328: Re: Recording high quality video |
by SheeEttin
on 10/02/2008 21:11, refers to #11327
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It's probably because it's trying to render Sauer and encode video at the same time.
If you can get your screen recorder to record to a raw video stream and encode later, that'd do it (though I doubt it can do this).
You might also look for already-made videos (e.g. on YouTube).
You could, of course, always turn down the graphics.
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#11329: Re: Recording high quality video |
by jbuk2k7s cookie has gone
on 10/03/2008 18:51, refers to #11328
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Try setting the affinity of the capture program to a different processor to that of Sauer?
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#11330: CUBE2 TEXTURES - Pan/Scale/rotate a feature? |
by KenDeel
on 10/06/2008 01:13
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Was surprised to see no one has looked into coding in a way to be able to manipulate applied textures.
Mainly scale and pan.
In order:
PAN, SCALE, and rotate in that order.
Also being able to rotate imported models in the editor in real-time is a great one feature also.
Lastly.
A way to do ala Duke3D/Build engine, keyframing the brush face extrusion in the game. Just as when we select a face in the Edit mode and can move a face. Image the ease of moving platforms, lifts, sci-fi doors. Animating the action with a set keyframe.
Are any of these features in the works?
Too hard to implement? I am NOT a programmers BTW. Artist here.
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#11331: Re: CUBE2 TEXTURES - Pan/Scale/rotate a feature? |
by tentus_
on 10/06/2008 01:54, refers to #11330
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The texturing stuff was implemented a long time ago, but the slowdown was so great that they were removed in favor of doing it via shaders.
I'm not sure what you mean about rotating models. The yaw is the first parameter of any mapmodel. http://sauerbraten.org/docs/editref.html#_mapmodel_
Finally, in regards to the keyframe animation: I'm a bit unclear as to what you mean on this one too, but from what I understand, you want to be able to position geometry into tweened keyframes? This has three rock-solid reasons it would be disadvatageous to implement, along with some lesser reasons I won't get into.
1) Lighting. Trying to light geometry that is not in a fixed location means that you *have* to use dynlights for each mobil sections of geometry, which is tremendously resource-intensive. Trying to prerender all possible lightmaps puts you into an infinite spiral pretty quickly.
2) Imagine the interface for how this would work. You'd have to use a set of commands for navigating between frames, because trying to use a palette of some kind (like in flash or 3Dmax) would go completely against the rest of the interface.
3) Animated geometry would not fit on the octree, which means that aside from the nasty rendering hacks that would be needed, the 100% accurate hit detection of the Sauer engine would be lost.
I'm probably just misunderstand what you're asking, feel free to correct me.
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#11332: Very Slow gameplay |
by sgman
on 10/08/2008 02:58
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For some reason this game won't run for more than 1-2fps.
My hardware:
AMD 1.8ghz
Radeon 9600
1 gig ram
I know this is old stuff, but this game isn't exactly top of the line. Even after putting all the in game settings on the lowest possible it doesn't help the fps at all.
I know I have the latest drivers for all my stuff.
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#11333: ubuntu 8.04 / Sauerbraten/ sound/ help! |
by doctor-death
on 10/08/2008 11:08
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ok i have sound for music dvd youtube wine games other linux games but no sound with Sauerbraten
i am using esound as i had trouble with pulse
Any idea's please ??
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#11334: Re: ubuntu 8.04 / Sauerbraten/ sound/ help! |
by Quin
on 10/08/2008 13:30, refers to #11333
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Try: esddsp ./sauerbraten
Or turn off esound before starting the game.
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#11335: Message censored by administrator |
by asdf
on 10/09/2008 12:14
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#11336: master of server |
by reyalp
on 10/10/2008 00:37
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whenever i go into a server and try to claim master by saying /setmaster 1 it says that i need to use the word /auth
what is the word or way to become master when it says this?
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#11337: Re: master of server |
by Hirato Kirata
on 10/10/2008 02:26, refers to #11336
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you first need to have an authorisation key, and use /authkey to load your private key. the authkey should be placed in your autoexec if you have one.
in game you can just use /auth to grab master. I would sugest you make sure you have appropriate updates installed
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#11338: Re: master of server |
by Quin
on 10/10/2008 03:34, refers to #11337
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*kicks Hirato*
Note that auth keys are given out on a person-to-person basis, you can't just add one and get master.
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#11339: Re: master of server |
by JadeMatrix
on 10/11/2008 01:30, refers to #11337
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When was that implemented? Was there a patch?
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#11340: Compiling |
by eTronicGaming
on 10/11/2008 06:52
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I'm interested in modding and coding Sauerbraten, but I was wondering how the compiling works. Is there a site with a tutorial or something to get started with this? I know how to compile c++ files and write to them, but I didn't understand how I would go about doing this for this game with all its files and it being outputted as a bat file, not exe.
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#11341: Re: @11357:Compileing |
by eTronicGaming
on 10/11/2008 07:52, refers to #11341
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Forums are for helping. So please, if you have no contributions, don't reply. Save your time.
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#11343: Re: Compiling |
by MovingTarget
on 10/11/2008 15:08, refers to #11342
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And it compiles to (Sauer directory)\bin\sauerbraten.exe unless you change it so it won't replace the vanilla executable.
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#11344: Requesting Permission to use Artwork |
by nat1192
on 10/14/2008 16:53
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I believe that the artwork for the Cube 1 game is copyrighted to the original creators and I would like to ask for permission to use it in a port of the original cube engine to the OMAP3 (pandora), called Pandora's Cube. The engine is more or less ready (just a few modifications to the Makefile and file structure), I am just waiting for the Pandora team to release the official toolchain to make 100% sure it works.
Does anyone know who I should contact (ie email addresses)?
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#11345: can we ban 213.171.218.64? |
by NIm
on 10/15/2008 02:03
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ubuntu, ctf, nvidia pcx5300
So I think this might be an ubuntu question, but sauer keeps getting unfullscreeened, and slowing down. Since sauer hijacks the mouse, I can't get back. I have to go into terminal, find sauer and kill it. Sucks. anyway, what can i do to fix this?
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#11346: silly noob question |
by Guru_Sev
on 10/17/2008 02:54
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i would like to play sauerbraten with just me and my friend, no one else. the only way that i could seem to do that is by making a server. i forwarded the ports correctly,and clicked on server.bat, and did not get the error message; on the contrary, it informed me that i had just created a dedicated server. im glad i managed to forward the ports correctly, but i dont want a dedicated server, i want a server that i can play on. i dont know what to do at this step, could someone point me in the right direction? much appreciated.
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#11347: Rigid Body Physics |
by Skofo
on 10/17/2008 03:59
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Would it be possible to implement it into this?
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