General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12552068 views, last view: 11/05/2024 17:46 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#11311: .. |
by -Redon-
on 09/28/2008 19:43
|
|
argh, sry.
Those (mapname)_number.BAK files are backups, right?
How can i use them? Because i overwrote a map im working on :|
reply to this message
|
|
#11312: How to add my own music in Sauerbraten |
by Botklid
on 09/28/2008 19:44
|
|
Hello all, my name is Simon and i'm from Moscow and i'm 14 years...(this thread is not about me thought).One week ago i've downloaded Sauerbraten engine i really liked it it's a cool engine.. i've learnt how to make my own map and all but i cant find where can i delete old Sauerbraten and add my OWN music, please someone help i really hope that you will help.. and sorry if there were threads about it .. i just havent found them... :)
reply to this message
|
|
#11313: Re: .. |
by eihrul
on 09/28/2008 21:20, refers to #11311
|
|
@-Redon-: Just rename the .BAK file to .ogz
@Botklid: It's easier to just turn off the volume on the in-game music, and turn on a music player like Winamp or whatever you prefer before starting up the game
reply to this message
|
|
#11314: hm |
by Botklid
on 09/29/2008 15:00
|
|
Hm but i want to change... i dont want the easy way, i want hard way to change my music.. because im going to make some game for my friends... and they like oh yeah they like rock but another bands so i have to includ them to it... so im asking again can i make my own music for this eginge? ^^
reply to this message
|
|
#11315: Re: hm |
by tentus_
on 09/29/2008 15:29, refers to #11314
|
|
Are you sure you want to, because it's going to require typing without typos. None. So if you're prone to making eginge > engine mistakes, you might not want to try this.
reply to this message
|
|
#11316: Menu |
by Botklid
on 09/30/2008 16:50
|
|
Is there any way to create a normal in-game menu before game is loading the first level...and another question is there any way to make a video before the level?
reply to this message
|
|
#11317: Re: Menu |
by tentus_
on 09/30/2008 17:06, refers to #11316
|
|
There was a lot of discussion about your first question recently... I'm not sure what became of it.
As for your second question, no, not yet. You might be able to work something out yourself using the code created by offtools. I'm not sure how hard that'd be though, I haven't played with his code.
reply to this message
|
|
#11318: Re: Menu |
by Quin
on 10/01/2008 05:22, refers to #11316
|
|
It requires a substantial rewrite of the engine to pull off, but it is possible. Blood Frontier used to have this as its default behaviour for a while, but it was decided that it was best to throw the player into a map (and hence we also made the lobby).
One can still get the old menu in BF before loading by setting "autoconnect" to '0' (if BF is not given a server to connect to, it usually tries to connect to localhost - much like the old quake games did).
I don't know how much that helps, quite a bit has gone into Blood Frontier to pull off the more fancy stuff - like the loading backgrounds which are also used when no map is "active" to achieve a sort of "title screen" effect. You're welcome to glean bits of code from it though, if you can.
reply to this message
|
|
#11319: share |
by Botklid
on 10/01/2008 16:14
|
|
Is the cube2 is opensource and fully freeware does that means that we can make a game and make it shareware?
reply to this message
|
|
#11320: Re: share |
by tentus_
on 10/01/2008 16:22, refers to #11319
|
|
Read this:
http://sauerbraten.org/README.html#license
"If you want to produce new content with the sauerbraten engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights."
Please research *before* asking questions.
reply to this message
|
|
#11321: .. |
by Botklid
on 10/01/2008 19:05
|
|
kk, so does that means that if i make completely original game i have a right to make it shareware?
reply to this message
|
|
#11322: Re: .. |
by tentus_
on 10/01/2008 19:20, refers to #11321
|
|
If you read what I linked to, you'll know the answer to that question.
Or you cold perform a search on this forum and see that your question has already been asked and answered many, many times. (Hence the irritability on my part).
reply to this message
|
|
#11323: Re: .. |
by Quin
on 10/02/2008 09:51, refers to #11321
|
|
Also: http://cube.wikispaces.com/Modding+Guide
reply to this message
|
|
#11324: Zombie Survival FPSRPG |
by qubodup
on 10/02/2008 13:22
|
|
Hey there, I want to announce that a new sauerbraten-based project started. It's hosted here <http://www.assembla.com/wiki/show/zsfpsrpg> and a discussion on it can be found on the FreeGameDev Forums there <http://forum.freegamedev.net/index.php?t=msg&th=1628>.
As you can guess from the title, it's a zombie survival fps rpg :)
reply to this message
|
|
#11325: .. |
by qubodup
on 10/02/2008 13:22
|
|
God damn it.
The correct links are http://www.assembla.com/wiki/show/zsfpsrpg and http://forum.freegamedev.net/index.php?t=msg&th=1628
reply to this message
|
|
#11326: Recording high quality video |
by Ezdaroth
on 10/02/2008 18:49
|
|
Hi, I'm in a hurry with a problem as I need to get a video to show on a projector tomorrow. It should be as high quality as possible. It only needs to be few minutes long and the size doesn't matter as I'm going to show it from external hard disk anyway, even if it's like 100 gigs, it's a np.
First I tried fraps, it dropped my smooth 200 fps to less than one when I started recording. ZD Soft Game Recorder does a bit better, but it's still like a power point show.
First thing that comes to my mind is that the hard drive can't take so much data quickly enough, but I have 500gb seagate barracuda 7200rpm disk with 32mb buffer, so it shouldn't actually be a problem. Also all the recording softwares I have tried have been on a second disk that's identical to the first one I mentioned as I thought it could improve the framerate even a bit.
Then the other computer specs come into question, but I'll cry if it's about other specs as I have phenom 9950 black edition processor, hd 4870x2 graphics card and 4gb of 1066mhz ddr2-ram. I'm running on vista ultimate 64-bit.
So what's the matter? I'm running sauerbraten at 1920x1200 resolution and all effects maxed, but even if I tune down the resolution, the framerate of the video just won't get even near the rate I want to have.
All help is welcome, I'm in a hurry.
reply to this message
|
|
#11327: Re: Recording high quality video |
by Ezdaroth
on 10/02/2008 19:17, refers to #11326
|
|
One possible solution that came to my mind is that if I'd record a demo in sauerbraten. Play it and slow it down to few fps (if it's possible), capture each frame with a software and then speed up the framerate of the final video.
Even tho this would take alot of time to "render", I could still get a high fps on a video, right?
No idea how to do this tho.
reply to this message
|
|
#11328: Re: Recording high quality video |
by SheeEttin
on 10/02/2008 21:11, refers to #11327
|
|
It's probably because it's trying to render Sauer and encode video at the same time.
If you can get your screen recorder to record to a raw video stream and encode later, that'd do it (though I doubt it can do this).
You might also look for already-made videos (e.g. on YouTube).
You could, of course, always turn down the graphics.
reply to this message
|
|
#11329: Re: Recording high quality video |
by jbuk2k7s cookie has gone
on 10/03/2008 18:51, refers to #11328
|
|
Try setting the affinity of the capture program to a different processor to that of Sauer?
reply to this message
|
|
#11330: CUBE2 TEXTURES - Pan/Scale/rotate a feature? |
by KenDeel
on 10/06/2008 01:13
|
|
Was surprised to see no one has looked into coding in a way to be able to manipulate applied textures.
Mainly scale and pan.
In order:
PAN, SCALE, and rotate in that order.
Also being able to rotate imported models in the editor in real-time is a great one feature also.
Lastly.
A way to do ala Duke3D/Build engine, keyframing the brush face extrusion in the game. Just as when we select a face in the Edit mode and can move a face. Image the ease of moving platforms, lifts, sci-fi doors. Animating the action with a set keyframe.
Are any of these features in the works?
Too hard to implement? I am NOT a programmers BTW. Artist here.
reply to this message
|
|
|
Board Index
|
|