General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550547 views, last view: 11/05/2024 14:44 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#11295: Re: PVS |
by SheeEttin
on 09/25/2008 21:09, refers to #11293
|
|
Also http://cube.wikispaces.com/Performance+Guide , which suggests some useful commands.
reply to this message
|
|
#11296: Stupid question |
by Jahua
on 09/25/2008 22:03
|
|
I was playing sauer and suddenly everything (crosshair, health/ammo meters, chat etc.) disappeared. How to turn it on again?
reply to this message
|
|
#11297: Re: Stupid question |
by mrpiddly_000003
on 09/25/2008 22:37, refers to #11296
|
|
type /hidehud 0
reply to this message
|
|
#11298: playlist support |
by dobinator
on 09/26/2008 11:21
|
|
is there any way to let sauerbraten play my own music instead of marc a. pullen's? (instead of renaming my files to 1-41.ogg)
reply to this message
|
|
#11299: Re: playlist support |
by Quin
on 09/26/2008 13:41, refers to #11298
|
|
In autoexec.cfg:
playasong = [ music "my/music/file" playasong ]
reply to this message
|
|
#11300: Re: PVS |
by chinkeeyong
on 09/26/2008 14:12, refers to #11293
|
|
I have a crappy GeForce 4 MX, the one that came with my machine, and thanks for the tip, I'll try that.
reply to this message
|
|
#11301: Scope as crosshair |
by 'Redon'
on 09/26/2008 21:04
|
|
Is it possible to use this scope for sauerbraten somehow?
http://quadropolis.us/node/1568
i need a command to make it as big as the screen - even crosshairsize 50 is way too small
reply to this message
|
|
#11302: .. |
by Osbios
on 09/26/2008 21:53
|
|
Edit the source. If you know some basics about opengl you can easy insert a scope mask in src/engine/rendergl.cpp in gl_drawhud
I think somebody else already asked that question some time ago. Perhaps a forum search will help you, too.
reply to this message
|
|
#11303: Cube 1 GUI and weapons in Sauerbraten |
by Dthdealer
on 09/27/2008 04:51
|
|
The old cube 1 GUI was a simple transparent outlined green box, but the Sauerbraten one is styled to look like an old rusty machine, which in my opinion doesn't look very nice. How can I disable the new one?
I've also seen in Sauerbraten videos the old cube 1 weapons being used. Can I download them anywhere, or are they exactly the same files as used in cube 1?
reply to this message
|
|
#11304: How do I export models FROM Sauerbraten? |
by MoooseGuy
on 09/27/2008 05:14
|
|
OK ive done my internet searching. All I've found though is tuts on importing md3's INTO Sauerbraten. But I cant find anything on exporting FROM Sauerbraten into any model format. Can someone help me? Thx.
reply to this message
|
|
#11305: Re: How to make my md2 float? |
by Dthdealer
on 09/27/2008 05:39, refers to #11285
|
|
Move the model up in your 3d program. The origin (X0,Y0,Z0) of your model is placed on the ground when you create it.
reply to this message
|
|
#11306: Re: How do I export models FROM Sauerbraten? |
by SheeEttin
on 09/27/2008 05:51, refers to #11304
|
|
Exporting what, exactly?
The map geometry can be exported to the OBJ format with /writeobj...
reply to this message
|
|
#11307: Re: How do I export models FROM Sauerbraten? |
by MoooseGuy
on 09/27/2008 06:29, refers to #11306
|
|
thank you :)
ive been searching forever for something like that :D
reply to this message
|
|
#11308: Re: How do I export models FROM Sauerbraten? |
by MoooseGuy
on 09/27/2008 06:32, refers to #11306
|
|
where do you find the exported model?
reply to this message
|
|
#11309: .. |
by Hirato Kirata
on 09/27/2008 06:56
|
|
in the root of your sauerbraten directory, last I checked
note it's completely untextured, has no normals, has no UV mapping, has no lighting (as which is probably obvious due to being untextured), it's just a mesh :)
reply to this message
|
|
#11310: .. |
by -Redon-
on 09/28/2008 19:42
|
|
..
reply to this message
|
|
#11311: .. |
by -Redon-
on 09/28/2008 19:43
|
|
argh, sry.
Those (mapname)_number.BAK files are backups, right?
How can i use them? Because i overwrote a map im working on :|
reply to this message
|
|
#11312: How to add my own music in Sauerbraten |
by Botklid
on 09/28/2008 19:44
|
|
Hello all, my name is Simon and i'm from Moscow and i'm 14 years...(this thread is not about me thought).One week ago i've downloaded Sauerbraten engine i really liked it it's a cool engine.. i've learnt how to make my own map and all but i cant find where can i delete old Sauerbraten and add my OWN music, please someone help i really hope that you will help.. and sorry if there were threads about it .. i just havent found them... :)
reply to this message
|
|
#11313: Re: .. |
by eihrul
on 09/28/2008 21:20, refers to #11311
|
|
@-Redon-: Just rename the .BAK file to .ogz
@Botklid: It's easier to just turn off the volume on the in-game music, and turn on a music player like Winamp or whatever you prefer before starting up the game
reply to this message
|
|
#11314: hm |
by Botklid
on 09/29/2008 15:00
|
|
Hm but i want to change... i dont want the easy way, i want hard way to change my music.. because im going to make some game for my friends... and they like oh yeah they like rock but another bands so i have to includ them to it... so im asking again can i make my own music for this eginge? ^^
reply to this message
|
|
|
Board Index
|
|