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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550547 views, last view: 11/05/2024 14:44

for questions, announcements etc.

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#11295: Re: PVS

by SheeEttin on 09/25/2008 21:09, refers to #11293

Also http://cube.wikispaces.com/Performance+Guide , which suggests some useful commands.

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#11296: Stupid question

by Jahua on 09/25/2008 22:03

I was playing sauer and suddenly everything (crosshair, health/ammo meters, chat etc.) disappeared. How to turn it on again?

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#11297: Re: Stupid question

by mrpiddly_000003 on 09/25/2008 22:37, refers to #11296

type /hidehud 0


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#11298: playlist support

by dobinator on 09/26/2008 11:21

is there any way to let sauerbraten play my own music instead of marc a. pullen's? (instead of renaming my files to 1-41.ogg)

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#11299: Re: playlist support

by Quin on 09/26/2008 13:41, refers to #11298

In autoexec.cfg:

playasong = [ music "my/music/file" playasong ]

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#11300: Re: PVS

by chinkeeyong on 09/26/2008 14:12, refers to #11293

I have a crappy GeForce 4 MX, the one that came with my machine, and thanks for the tip, I'll try that.

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#11301: Scope as crosshair

by 'Redon' on 09/26/2008 21:04

Is it possible to use this scope for sauerbraten somehow?

http://quadropolis.us/node/1568

i need a command to make it as big as the screen - even crosshairsize 50 is way too small

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#11302: ..

by Osbios on 09/26/2008 21:53

Edit the source. If you know some basics about opengl you can easy insert a scope mask in src/engine/rendergl.cpp in gl_drawhud

I think somebody else already asked that question some time ago. Perhaps a forum search will help you, too.

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#11303: Cube 1 GUI and weapons in Sauerbraten

by Dthdealer on 09/27/2008 04:51

The old cube 1 GUI was a simple transparent outlined green box, but the Sauerbraten one is styled to look like an old rusty machine, which in my opinion doesn't look very nice. How can I disable the new one?
I've also seen in Sauerbraten videos the old cube 1 weapons being used. Can I download them anywhere, or are they exactly the same files as used in cube 1?

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#11304: How do I export models FROM Sauerbraten?

by MoooseGuy on 09/27/2008 05:14

OK ive done my internet searching. All I've found though is tuts on importing md3's INTO Sauerbraten. But I cant find anything on exporting FROM Sauerbraten into any model format. Can someone help me? Thx.

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#11305: Re: How to make my md2 float?

by Dthdealer on 09/27/2008 05:39, refers to #11285

Move the model up in your 3d program. The origin (X0,Y0,Z0) of your model is placed on the ground when you create it.

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#11306: Re: How do I export models FROM Sauerbraten?

by SheeEttin on 09/27/2008 05:51, refers to #11304

Exporting what, exactly?
The map geometry can be exported to the OBJ format with /writeobj...

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#11307: Re: How do I export models FROM Sauerbraten?

by MoooseGuy on 09/27/2008 06:29, refers to #11306

thank you :)
ive been searching forever for something like that :D

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#11308: Re: How do I export models FROM Sauerbraten?

by MoooseGuy on 09/27/2008 06:32, refers to #11306

where do you find the exported model?

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#11309: ..

by Hirato Kirata on 09/27/2008 06:56

in the root of your sauerbraten directory, last I checked

note it's completely untextured, has no normals, has no UV mapping, has no lighting (as which is probably obvious due to being untextured), it's just a mesh :)

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#11310: ..

by -Redon- on 09/28/2008 19:42

..

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#11311: ..

by -Redon- on 09/28/2008 19:43

argh, sry.

Those (mapname)_number.BAK files are backups, right?
How can i use them? Because i overwrote a map im working on :|

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#11312: How to add my own music in Sauerbraten

by Botklid on 09/28/2008 19:44

Hello all, my name is Simon and i'm from Moscow and i'm 14 years...(this thread is not about me thought).One week ago i've downloaded Sauerbraten engine i really liked it it's a cool engine.. i've learnt how to make my own map and all but i cant find where can i delete old Sauerbraten and add my OWN music, please someone help i really hope that you will help.. and sorry if there were threads about it .. i just havent found them... :)

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#11313: Re: ..

by eihrul on 09/28/2008 21:20, refers to #11311

@-Redon-: Just rename the .BAK file to .ogz

@Botklid: It's easier to just turn off the volume on the in-game music, and turn on a music player like Winamp or whatever you prefer before starting up the game

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#11314: hm

by Botklid on 09/29/2008 15:00

Hm but i want to change... i dont want the easy way, i want hard way to change my music.. because im going to make some game for my friends... and they like oh yeah they like rock but another bands so i have to includ them to it... so im asking again can i make my own music for this eginge? ^^

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