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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12528795 views, last view: 11/02/2024 08:26

for questions, announcements etc.

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#11293: PVS

by Osbios on 09/25/2008 17:44

What GFX card do you have chinkeeyong?
Sauerbraten uses occlusion culling to detect areas that are not visible. So it can ignore this areas and does not have to render them.

Sadly this feature isn't supported by older GFX cards.

But with the CTF Version of Sauerbraten you get PVS. This is a "precomputed visibility" check. You run it once over a map after editing (this takes some time) and it will do optimize the rendering process comparable to occlusion culling.

Because this features was introduced with the CTF edition. Most maps don't have a PVS.

Both systems wont help very much in a outdoor environment. But It will help in big indoor levels with many rooms and walls.

If you have some time where you don't need the Mac you can create the PVS by yourself.

Load the map!

You now can use the command
/pvsstatus
to see if there already is a PVS.

If not you can create it with the command
/genpvs
But this will take some time depending on the size of the map.

After creating the PVS don't forget to save the map:
/savemap

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#11294: sauerbraten Win32 Exception: 0xc0000005 [0x8]

by Jackifried on 09/25/2008 20:43

hi my name is jack and i downloaded saubraten normally then set it up then suddenly when i go onto it it will have the loading screen then the game and then it will cut out with a window saying sauerbraten Win32 Exception: 0xc0000005 [0x8] i am using windows vista home basic, it is a laptop, could someone tell me how to fix it??

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#11295: Re: PVS

by SheeEttin on 09/25/2008 21:09, refers to #11293

Also http://cube.wikispaces.com/Performance+Guide , which suggests some useful commands.

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#11296: Stupid question

by Jahua on 09/25/2008 22:03

I was playing sauer and suddenly everything (crosshair, health/ammo meters, chat etc.) disappeared. How to turn it on again?

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#11297: Re: Stupid question

by mrpiddly_000003 on 09/25/2008 22:37, refers to #11296

type /hidehud 0


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#11298: playlist support

by dobinator on 09/26/2008 11:21

is there any way to let sauerbraten play my own music instead of marc a. pullen's? (instead of renaming my files to 1-41.ogg)

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#11299: Re: playlist support

by Quin on 09/26/2008 13:41, refers to #11298

In autoexec.cfg:

playasong = [ music "my/music/file" playasong ]

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#11300: Re: PVS

by chinkeeyong on 09/26/2008 14:12, refers to #11293

I have a crappy GeForce 4 MX, the one that came with my machine, and thanks for the tip, I'll try that.

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#11301: Scope as crosshair

by 'Redon' on 09/26/2008 21:04

Is it possible to use this scope for sauerbraten somehow?

http://quadropolis.us/node/1568

i need a command to make it as big as the screen - even crosshairsize 50 is way too small

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#11302: ..

by Osbios on 09/26/2008 21:53

Edit the source. If you know some basics about opengl you can easy insert a scope mask in src/engine/rendergl.cpp in gl_drawhud

I think somebody else already asked that question some time ago. Perhaps a forum search will help you, too.

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#11303: Cube 1 GUI and weapons in Sauerbraten

by Dthdealer on 09/27/2008 04:51

The old cube 1 GUI was a simple transparent outlined green box, but the Sauerbraten one is styled to look like an old rusty machine, which in my opinion doesn't look very nice. How can I disable the new one?
I've also seen in Sauerbraten videos the old cube 1 weapons being used. Can I download them anywhere, or are they exactly the same files as used in cube 1?

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#11304: How do I export models FROM Sauerbraten?

by MoooseGuy on 09/27/2008 05:14

OK ive done my internet searching. All I've found though is tuts on importing md3's INTO Sauerbraten. But I cant find anything on exporting FROM Sauerbraten into any model format. Can someone help me? Thx.

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#11305: Re: How to make my md2 float?

by Dthdealer on 09/27/2008 05:39, refers to #11285

Move the model up in your 3d program. The origin (X0,Y0,Z0) of your model is placed on the ground when you create it.

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#11306: Re: How do I export models FROM Sauerbraten?

by SheeEttin on 09/27/2008 05:51, refers to #11304

Exporting what, exactly?
The map geometry can be exported to the OBJ format with /writeobj...

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#11307: Re: How do I export models FROM Sauerbraten?

by MoooseGuy on 09/27/2008 06:29, refers to #11306

thank you :)
ive been searching forever for something like that :D

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#11308: Re: How do I export models FROM Sauerbraten?

by MoooseGuy on 09/27/2008 06:32, refers to #11306

where do you find the exported model?

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#11309: ..

by Hirato Kirata on 09/27/2008 06:56

in the root of your sauerbraten directory, last I checked

note it's completely untextured, has no normals, has no UV mapping, has no lighting (as which is probably obvious due to being untextured), it's just a mesh :)

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#11310: ..

by -Redon- on 09/28/2008 19:42

..

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#11311: ..

by -Redon- on 09/28/2008 19:43

argh, sry.

Those (mapname)_number.BAK files are backups, right?
How can i use them? Because i overwrote a map im working on :|

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#11312: How to add my own music in Sauerbraten

by Botklid on 09/28/2008 19:44

Hello all, my name is Simon and i'm from Moscow and i'm 14 years...(this thread is not about me thought).One week ago i've downloaded Sauerbraten engine i really liked it it's a cool engine.. i've learnt how to make my own map and all but i cant find where can i delete old Sauerbraten and add my OWN music, please someone help i really hope that you will help.. and sorry if there were threads about it .. i just havent found them... :)

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