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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12516954 views, last view: 11/01/2024 12:22

for questions, announcements etc.

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#11273: Re: Drivers

by noerrorsfound_has_done_it_again on 09/07/2008 07:54, refers to #11271

If you're on Ubuntu the simplest way is to use the Restricted Drivers Manager to install them for you: http://www.michaellarabel.com/index.php?k=blog&i=114

That's only a guess since you didn't provide that important info. Otherwise it's more complicated:
Get to a terminal with Ctrl Alt F2 (Ctrl-Alt-F7 would bring you back to your GUI)

Log in and type:
sudo /etc/init.d/gdm stop

Then:
chmod +x ./WhateverTheNameOfTheNvidiaDriverIs.run

To finally install:
sudo sh ./WhateverTheNameOfTheNvidiaDriverIs.run

After it's complete you can start Xserver again with:
sudo /etc/init.d/gdm start

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#11274: Re: Drivers

by noerrorsfound_has_done_it_again on 09/07/2008 07:57, refers to #11273

You might have to adjust the path, though. The above would run it from whatever directory you start in after logging in which should be your home directory. The run file might be on your desktop so it would be:
~/Desktop/WhateverTheNameOfTheNvidiaDriverIs.run

Or:
/home/your-username/Desktop/WhateverTheNameOfTheNvidiaDriverIs.run

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#11275: Re: Drivers

by J The Twiztid on 09/07/2008 08:06, refers to #11273

Yes, actually, I am running Ubuntu. Sorry about not mentioning that. I looked through the info you sent, but I could not find the restricted Drivers option. Do you need to get that from the synaptic package management? That, and it is also for 7.04. Is there any difference between 7.04 and th latest one?

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#11276: Re: ..

by noerrorsfound_has_done_it_again on 09/07/2008 09:27, refers to #11275

Actually installing drivers on Ubuntu is easier than Windows. On Windows you have to go online for the installer and on Ubuntu you get a prompt after installation and' you've just got to check a box.

Yeah, there is apparently a difference in the menus.

http://www.google.com/search?q=restricted+drivers+8.04&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

First result will tell you the location.

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#11277: Re: my new comp dont run sauer!

by Kaomet on 09/07/2008 16:48, refers to #11269

I already tried to remove sauer then re install ctf edition, before and after I changed my GPU driver.
I also tried to run my computer on a single core, the problem persist.

By the way, legacy is the term nvidia use for all their products before the geforce 4 series.

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#11278: Re: my new comp dont run sauer!

by Kaomet on 09/07/2008 17:00, refers to #11277

Fixed!
(I forgot the C++ runtime, shame on me...)

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#11280: Re: Serverlist

by a~baby~rabbit on 09/09/2008 07:54, refers to #11158

With regards to not all servers showing in the serverlist...

In my case it seems the issue was that my d-link router does something wacky to wifi connections, like throttling UDP connection rates (i.e. a rather enthusiastic interpretation of UDP being lossy). Plugging directly into the router via ethernet eliminated the problem.

Unfortunately I don't have any non-Mac wifi gear to 100% eliminate the chance that the issue is related to Mac.

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#11281: Re: Serverlist

by Quin on 09/10/2008 06:32, refers to #11280

This is actually quite common, especially in BitTorrent communities. Alot of the time it has to do with overloading the NAT tables, as those routers have few resources (alot like the D-Link run Linux/BusyBox). You'd probably also find that Windows XP SP2 and later systems do the same thing when they hit 128 concurrent connection attempts - there just aren't that many active servers.

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#11282: Cube Engine Development Blog

by Quin on 09/11/2008 16:00

Hi guys, just thought I'd let you all know about something new I'm trying out; a blog dedicated to Cube Engine Development. I hope to use it as a catalyst for sharing *everything* that *everybody* is doing within the community, so I hope you give it a look and consider helping out.

http://cubedev.blogspot.com/

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#11283: Is a world like this possible using cube?

by solifugus on 09/16/2008 00:46

My specialty is coding AI. My brother\'s specialty is making 3D models. He discovered this engine and now I am reading about it and trying out map making with it (I\'m kinda tired of Torque).

1. Do I need to edit the core source code to build AI for cube or is there a special interface/mod framework?

2. Can I keep up a persistent world, editing on the fly? For example, can I add code to birth and grow trees, grass, etc.

My object is to experiment with an intelligence engine that learns and develops culturally in an artificial ecosystem.

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#11284: Re: Is a world like this possible using cube?

by a~baby~rabbit on 09/16/2008 01:06, refers to #11283

1 - you'd have to edit the code to add AI... maybe track down Quin who did AI for his Blood Frontier Alpha mod <http://sourceforge.net/project/showfiles.php?group_id=198419>

2 - to a certain degree you can do this... the usual obstacle is that lightmaps need to be recomputed if you change the world, so it depends on how much incorrect lighting you can live with and if you have opportunities to pause and recalc the lightning

If you're keen then sensible questions usually get sensible answers on the #sauerbraten irc channel on quakenet.

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#11285: How to make my md2 float?

by Softcoder on 09/16/2008 08:25

I am trying to use an md2 model in sauerbraten, but the model always shows as if from the waist down the model is sunk into the ground. Is there some way to fix that? I tried using a LOT of editors (including Blender and various md2 editors) but do not know what needs to change to fix this "half sunken" issue.

Thanks

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#11286: Re: How to make my md2 float?

by Quin on 09/16/2008 13:31, refers to #11285

http://sauerbraten.org/docs/models.html#mdltrans

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#11287: /sendcfg?

by Deehy on 09/16/2008 17:22

I't would be possibble to add command that will send map configuration file to server?

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#11288: Searching an German Sauerbraten DEV

by LinuxDonald on 09/17/2008 03:49

Hello i´m searching an german sauerbraten developer. For an project. And i can pay for the job. When you are intrested replay here or my icq is: 252773163 my mail is linuxdonald@linuxdonald.de

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#11289: Compile error when creating console command for stepspeed

by isuckinthis (NOOB) on 09/21/2008 12:29

Hi, i need help, how can i fix this? i get this error:
error: cannot convert `STEPSPEED' from type `float' to type `void (*)()'|

when compiling this code:

float STEPSPEED=1.0f;
void stepspeed(int *cl_stepspeed)
{
STEPSPEED=(float)*cl_stepspeed;
}
COMMAND(STEPSPEED,"i");

I don't know why, because exactly the same way, but with gravity or jumpvel it does work.

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#11290: Re: Compile error when creating console command for stepspee

by isuckinthis (NOOB) on 09/21/2008 12:33, refers to #11289

Nevermind!, i fixed it. (capital letters was the problem)

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#11291: Message censored by administrator

by Rixxz on 09/24/2008 10:48

#11292: Still very graphic intensive

by chinkeeyong on 09/25/2008 16:03

Although I can see you guys are making efforts to make Sauerbraten run well on both high-end and low-end machines, I have a G4 'bottleneck' Mac (which is faster than you'd think) and it chugs along on big outdoors maps and even some relatively large 'indoor' ones even with all the settings turned down.

I would appreciate it if there were ways to lower Sauerbraten's quality to the point where a Pentium could run it smoothly, such as by lowering texture quality or interlacing. I realize that this may not be feasible, but right now the graphical requirements of Sauerbraten are pretty high and it's kind of at odds with your philosophy.

Thanks for reading.

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#11293: PVS

by Osbios on 09/25/2008 17:44

What GFX card do you have chinkeeyong?
Sauerbraten uses occlusion culling to detect areas that are not visible. So it can ignore this areas and does not have to render them.

Sadly this feature isn't supported by older GFX cards.

But with the CTF Version of Sauerbraten you get PVS. This is a "precomputed visibility" check. You run it once over a map after editing (this takes some time) and it will do optimize the rendering process comparable to occlusion culling.

Because this features was introduced with the CTF edition. Most maps don't have a PVS.

Both systems wont help very much in a outdoor environment. But It will help in big indoor levels with many rooms and walls.

If you have some time where you don't need the Mac you can create the PVS by yourself.

Load the map!

You now can use the command
/pvsstatus
to see if there already is a PVS.

If not you can create it with the command
/genpvs
But this will take some time depending on the size of the map.

After creating the PVS don't forget to save the map:
/savemap

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