General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12517540 views, last view: 11/01/2024 13:19 |
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for questions, announcements etc.
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#11221: Re: help |
by Erabhin
on 08/28/2008 01:50, refers to #11219
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I don't know what you mean by secrets...Commands? If so, search 'sauerbraten command reference' on Google and click on the first one.
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#11222: Re: help |
by Erabhin
on 08/28/2008 01:53, refers to #11219
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Click <a href = "http://sauerbraten.org/docs/game.html">here</a>
for the command reference.
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#11223: .. |
by Erabhin
on 08/28/2008 01:54
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Sorry, I thought there was html. This is the link:
http://sauerbraten.org/docs/game.html
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#11224: Re: help |
by Quin
on 08/28/2008 08:48, refers to #11220
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Please don't help people find cheats, it is contrary to the community's best interests to have a heap of cheaters online.
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#11225: Third Person Games? |
by XeroWolf
on 08/28/2008 12:03
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Hello all,
I was doing some research on freeware game engines and Cube 2. From want I've seen so far it is mainly a FPS engine. So I would like to know if it's possible to make third person games with it as well.
Thanks.
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#11226: Re: Third Person Games? |
by Quin
on 08/28/2008 12:30, refers to #11225
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http://www.tastytreatsadventures.com/
http://bloodfrontier.com/
You can make whatever you can imagine.
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#11227: Re: Third Person Games? |
by mrpiddly_000003
on 08/28/2008 22:56, refers to #11225
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http://www.marble-arena.com/
I think marble arena is base on sauerbraten as well. (if it is, it certainly does not get mentioned anywhere)
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#11228: Re: Third Person Games? |
by tman_elite
on 08/29/2008 01:07, refers to #11225
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I'm pretty sure pressing 9 turns on third person. So just turn on the third person variable in your mod and prevent the player from turning it off.
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#11229: Re: Third Person Games? |
by XeroWolf
on 08/29/2008 06:04, refers to #11228
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Cool thanks a lot. I have to do some reading up on the docs.
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#11230: Text? |
by Psycho
on 08/30/2008 07:52
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Is there anything you can do with text besides loop it..like can you color it or make it bigger?? ANYTHING you know of that you can do with text in multiplayer??
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#11231: Re: Text? |
by JadeMatrix
on 08/30/2008 16:07, refers to #11230
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You can color it. It requires a special symbol (ctrl-L on Linux, I hear) followed by a number. Each number has a pre-defined color associated with it. Look it up in the docs. As far as size, that would need a code mod.
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#11232: Re: Text? |
by SheeEttin
on 08/30/2008 16:24, refers to #11231
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You can copy it out of one of the 4b CFGs, or right here:
Not sure if that'll be the same once it's gone through the intertubes, though.
I'm also curious to know how you're supposed to use Ctrl-L to enter it... Looking at 4b1.cfg in vim, I can see that the escape sequence is ^L, but I have no idea where to press it... ^L in a terminal clears the screen.
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#11233: Re: Text? |
by Quin
on 08/30/2008 20:20, refers to #11232
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Press ^V then press ^L in a terminal to write a raw control character. The escape sequence id "\f". There are colour sequences in data/menus.cfg too.
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#11234: Master server |
by Psycho
on 08/31/2008 00:15
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is there a way to connect to the master server so you could see the servers in a menu..well i know theres a way but how..
**Yes I'm making a menu**
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#11235: Re: Text? |
by JadeMatrix
on 08/31/2008 03:06, refers to #11233
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Any way to type that character on Mac? TextEdit and Xcode interpret it as a newline command.
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#11236: Re: Text? |
by a~baby~rabbit
on 08/31/2008 04:29, refers to #11235
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On a Mac (without downloading anything else) try vi or vim from the command line - you can just type ctrl-L straight into the file...
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#11237: Re: Master server |
by SheeEttin
on 08/31/2008 06:31, refers to #11234
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You could:
- Use the server browser, or
- Ask the master server.
For the latter, you'd have to consult the source for querying (or ask for documentation), though this'd probably be beyond a mere menu...
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#11238: Making the players look different |
by Logbomber
on 08/31/2008 18:21
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Would it be possible for a future update to allow players in multiplayer to make a choice between the 3 available players so the other players can actually look different?
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#11240: Re: Text? |
by JadeMatrix
on 09/01/2008 04:51, refers to #11236
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Thanks.
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#11241: guicheckboxes??? |
by Psycho
on 09/01/2008 09:37
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ok well i have been creating a menu for some time and I cant fix my check boxes.
I have a varible I have a alias all that stuff, it just wont let me click it. I click it it stays UNclicked if needed E-mail me and I will give the code for help. Thanx
~Psycho~
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