General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12521180 views, last view: 11/01/2024 18:32 |
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for questions, announcements etc.
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#11196: Re: Saving and loading maps i made in singleplayer |
by tentus_
on 08/24/2008 15:24, refers to #11194
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http://sauerbraten.org/docs/game.html#sp_respawning
"Instead of savegames, sauerbraten employs a novel system based on respawnpoints (not to be confused with checkpoints, which are just an annoying version of savegames)."
There isn't a way to save your progress the way you want to.
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#11197: Reminder |
by {Qs}Homicidal
on 08/25/2008 08:41
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http://sauerbraten.mybb3.org/
take it hold it love it :P
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#11198: Re: Reminder |
by demosthenes
on 08/25/2008 08:58, refers to #11197
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Are you still muttering about that like a crazed old coot?
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#11199: .. |
by {Qs}Homicidal
on 08/25/2008 09:23
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yes
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#11200: some script problems... |
by Razgriz
on 08/25/2008 12:47
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i downloaded a script named mcp.cfg from quadropolis. things were missing, a typo or two, so i went on fixing it and adding a few things. i added admin, game modes, some more commands and sliders etc. now problem is that for an unknown reason, the tabs will not appear at all! i tried the normal version from the site and the problem still exists. i decided changing the tabs into guis, but with no success, since clicking on the buttons for them either closes the window, or opens up a blank gui. can anybody help me with this? the script seems find from all view, yet i'm not experienced, and this doesn't seem to be a normal problem...
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#11201: Re: some script problems... |
by Quin
on 08/25/2008 14:49, refers to #11200
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People can't help what they can't see...
http://pastebin.com/
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#11202: Re: Re:Screenshots |
by Q009
on 08/25/2008 15:30, refers to #11180
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Also you guys could use this commands if you making screenshots in editmode:
/particletext 0
/particlesize 1
That comands can lower visiblity of entities on screenshots...
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#11203: Bots for Sauer? |
by Osax
on 08/25/2008 16:30
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Is there bots available for sauer, I only found bots for AC
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#11204: Re: Bots for Sauer? |
by tentus_
on 08/25/2008 17:00, refers to #11203
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There are also bots in the excellent Blood Frontier mod, but not in the main Sauer engine.
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#11205: Re: Re:Screenshots |
by demosthenes
on 08/25/2008 21:49, refers to #11202
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If you're just taking screenshots in editmode, change the gamespeed to 10 once you're in position. Leave editmode, take the shot (after everything is cleared/particles are populated), pop back into editmode. Fairly simple, works fairly well.
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#11206: Re: Re:Screenshots |
by SheeEttin
on 08/26/2008 00:16, refers to #11205
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Why not just pick a spot in editmode, pause (default key F1), turn off editmode, take the screenshot? When it's paused, you don't have to worry about doing it before you start dropping (even if at a low speed).
Only drawback is that if you stop editing while paused, it still draws sparklies (though this can be easily fixed bu looking away before pausing.)
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#11207: Re: Re:Screenshots |
by demosthenes
on 08/26/2008 07:35, refers to #11206
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Does it populate particles while paused? I can't remember...
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#11208: .. |
by Max of S2D [Fr]
on 08/26/2008 14:27
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Do you think my graphic card is dieing?
http://twitpic.com/930c/full
Strange enough: 61 degrees celsius, no overclocking, cleaned the computer's insides two weeks ago... and THIS appears today.
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#11209: Re: .. |
by Max of S2D [Fr]
on 08/26/2008 14:29, refers to #11208
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One last thing: I updated my drivers two days ago, it appearead this morning.
No artefacts in Cube. Just Sauerbraten.
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#11210: Re: Re:Screenshots |
by SheeEttin
on 08/26/2008 16:58, refers to #11207
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No, I don't think it would...
Didn't even occur to me; I've modded the source so particles are rendered in editmode. :P
Max of S2D: it looks like it's associated with the bumpmaps... (or maybe your ironsnout/mrfixit couldn't hold it any longer :P). Try messing with your graphics settings. (And make sure that texture hasn't been corrupted.)
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#11211: Another Sauerbraten Article |
by c0rdawg
on 08/26/2008 18:47
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www.linux.com wrote what I believe to be a pretty good article about Sauerbraten today. You should see for yourself here at
http://www.linux.com/feature/145339
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#11212: Re: Re:Screenshots |
by Max of S2D [Fr]
on 08/26/2008 20:44, refers to #11210
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I changed the nvidia_texgen_bug to 1 and these things are away...
However, when I try to enable fullscreenshaders such as black and white, the game freezes for 10 seconds and it then comes in. The bloom fullscreenshader is messed up, too. No choppy framerate at all, though (above 80 fps all the time)
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#11213: Re: Another Sauerbraten Article |
by noerrorsfound832488
on 08/27/2008 01:30, refers to #11211
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I hate that the author turned ALL visual effects off but then complained that it's "lacking in the graphics department." People are going to assume the graphics of the screenshots he provided are as good as it gets.
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#11214: Re: Another Sauerbraten Article |
by tentus_
on 08/27/2008 04:37, refers to #11213
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I noticed that the screens were pretty poor too. Maybe we should email him some better ones, in a friendly "hey I think these would be more true to the game" kind of way?
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#11215: Co-Op |
by Osax
on 08/27/2008 08:14
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Is there anyway to play Co-op with monsters?
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