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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12517785 views, last view: 11/01/2024 13:36 |
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#11145: Removing terminal output |
by Linux Guy Marshall
on 08/19/2008 01:44
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How can I edit the source code so that in the beginning the blue loading bar does not appear and that there is no output in the game. For example when a file is missing it says that is missing. I don\'t want it to do that.
Im not saying that I have a missing file but I just dont want it to show
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#11146: Multiplayer Problem |
by Chickenburp
on 08/19/2008 18:53
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Whenever I go onto the multiplayer option and look at the list of servers, it says "Waiting For Response" in the status column. I have updated the list several times and it still doesn't work. Even if I just try and log into a random server it says I cannot connect to it. Does anybody know what the problem is?
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#11147: Trouble with elevator & heightmaps |
by nicothir10
on 08/19/2008 20:34
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Im currently working on a multiplayer map and added some elevators to it. Today I loaded the map and the elevators were gone. The entitys are shown in edit mode but I cant see the elevators, same if I add new ones.
I also wanted to change the heightmap but it didnt work with any brush. Is there perhaps a wrong setting?
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#11148: Re: Trouble with elevator & heightmaps |
by nicothirteen
on 08/19/2008 21:01, refers to #11147
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Heightmaps are working now, elevators not. weird
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#11149: Re: Trouble with elevator & heightmaps |
by tentus_
on 08/19/2008 22:01, refers to #11148
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Elevator entss are singleplayer only, as are barrel ents, box ents, and platform ents.
Eihrul, I'm noticing that the documentation does not mention this, at least not in editref.html. It probably needs a little mention at the bottom of the descriptions.
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#11150: Server Questions |
by Titanic12ship
on 08/19/2008 22:54
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Hello,
I had some questions regarding servers:
1. How do you create a new team on a server?
2. How do have your server say something like welcome to (servername) to anyone who connects?
3. how do you make your server autokick players that reach a certain number of teamkills?
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#11151: Gamepads? |
by llamakiller
on 08/20/2008 02:42
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Is it possible to use a usb gamepad in sauerbraten?
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#11152: .. |
by {Qs}Homicidal
on 08/20/2008 02:46
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RE Is it possible to use a usb gamepad in sauerbraten? short Answer No long Answer maby if you can Program in c++ and write one up there was a mod for it but it no longer works
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#11153: Re: Server Questions |
by Quin
on 08/20/2008 03:43, refers to #11150
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This is why these types of servers shouldn't be among the general rotation. It sets a certain expectation. Short answer is you can not, long answer is mod the source (with a bunch of stuff I won't get in to).
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#11154: Re: Server Questions |
by SheeEttin
on 08/20/2008 05:37, refers to #11153
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Maybe just require modded servers to describe the mods and preferable post the mods (e.g. diffs) somewhere...?
It's what I'm planning on doing if I ever get around to that mod master server thing.
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#11155: Re: Trouble with elevators & heightmaps |
by nicothir10
on 08/20/2008 15:11
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Thx for your answer tentus. Ill have to find sth similar to elevators then. Btw how does the game know that its a multiplayer map??
Really hope to see elevators for multiplayer in next release
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#11156: Re: Trouble with elevators & heightmaps |
by tentus_
on 08/20/2008 15:33, refers to #11155
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It just shows you whatever is relevant for the current gametype. So the default gameype, ffa/default, doesn't show them because it's a multiplayer mode. You have to be in SP mode to see them (try /mode -2; map YOURMAP in order to see it in SP mode. )
Eihrul, I noticed some another shortcoming in the documentation. The spider isn't listed with the other 8 monsters.
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#11157: Re: Trouble with elevators & heightmaps |
by nicothir10
on 08/20/2008 15:56, refers to #11156
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Thx again for fast answer. Its going 2b only CTF & capture so ill just remove them. But I had also another problem with elevators. Sometimes they were suddenly moving in a wall or went through cubes instead of going down again.
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#11158: Serverlist |
by -Redon-
on 08/20/2008 20:15
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i have a little problem, most of the Servers do not respond on my master server list:
http://img141.imageshack.us/img141/2382/serverproblem1ou6.png
http://img171.imageshack.us/img171/9463/serverproblem2xp1.png
http://img135.imageshack.us/img135/1157/serverproblem3yi1.png
I know that it isnt supposed to be like this, because it works on my mothers computer^^
I use Mac OS X 10.4
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#11159: Re: Gamepads? |
by demosthenes
on 08/20/2008 22:35, refers to #11151
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Short Answer: Yes.
Longer Answer: Homicidal is actually not a reliable source of information. There's a program called JoyToKey out on the interwebs somewhere for free (at least when I downloaded it, it was) which you can use to bind joystick/gamepad buttons to mouse/keyboard buttons. It has several other features, such as auto-firing (rapid tap while button held down, I guess) as well.
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#11160: Re: Gamepads? |
by Hirato Kirata
on 08/21/2008 00:07, refers to #11159
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second answer is also Yes, there's a mod on quadropolis called sauerjoy if you feel like merging in it's very outdated codebase into your installation
can't forget about sauerjoy :D
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#11161: Re: Gamepads? |
by Quin
on 08/21/2008 05:33, refers to #11160
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Third answer is use PPJoy and GlovePIE. GlovePIE allows programming of inputs to a simulated PPJoy pad from multiple devices, including Power Gloves and Wiimotes :)
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#11162: Single Coop mode? |
by Osax
on 08/21/2008 08:45
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Is there a way to play the single player mode(ie with the Monsters) in multiplayer,
like the old co-op mode...serious sam style?
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#11163: New Linux Game Site |
by XOIE
on 08/21/2008 09:11
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Hello people!
I\'m the maintainer of a very new site for native linux games:
The Linux Game Database www.lgdb.org
The aim of the site is to create an easy and feature rich tool to find games fast and provide a quick jet comprehensive impression.
Sauerbraten has been added to the database.
http://www.lgdb.org/node/53
The sites relies heavily on game attributes like genre and features to form extensive filter possibilities for the user. It would be great if someone would check the information i provided and see if all is correct, please let me know if you like to have anything changed.
Ciao,
XOIE
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#11164: .. |
by Julius
on 08/21/2008 09:58
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Nice work on that page, just seems a bit of a duplicated efford with this:
www.happypenguin.org
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