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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12515184 views, last view: 11/01/2024 09:32

for questions, announcements etc.

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#11141: Re: password-protected maps

by SheeEttin on 08/18/2008 20:00, refers to #11140

No.
Even if there was, people could mod the source and remove the password-protection.

You don't need to, anyway. If people want to play the maps, they'll play it.

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#11142: ..

by twh on 08/18/2008 22:18

Thanks for the reply.

My intent is to model areas of a FTF RPG game I'm running so that between sessions the players could explore areas they've already visited. I wanted to be able to do full layouts and use clipping boundaries to keep them from exploring areas their characters haven't yet seen. I'll just have to do two versions of the maps.

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#11143: Re: Multi-GPU support

by demosthenes_ on 08/18/2008 22:41, refers to #11139

I get framerate hikes when using two cards as opposed to just one (same rig, just enabling/disabling SLi). So, my observations would indicate that Sauer can make use of two video cards, though not directly.

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#11144: keymap numbers

by NerdFencer on 08/18/2008 23:07

Where do the keymap numbers come from (data/keymap.cfg)

EX:
keymap 8 BACKSPACE

where is that second number from?

I need to know so that I can add a couple keys to the keymap.cfg file

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#11145: Removing terminal output

by Linux Guy Marshall on 08/19/2008 01:44

How can I edit the source code so that in the beginning the blue loading bar does not appear and that there is no output in the game. For example when a file is missing it says that is missing. I don\'t want it to do that.

Im not saying that I have a missing file but I just dont want it to show

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#11146: Multiplayer Problem

by Chickenburp on 08/19/2008 18:53

Whenever I go onto the multiplayer option and look at the list of servers, it says "Waiting For Response" in the status column. I have updated the list several times and it still doesn't work. Even if I just try and log into a random server it says I cannot connect to it. Does anybody know what the problem is?

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#11147: Trouble with elevator & heightmaps

by nicothir10 on 08/19/2008 20:34

Im currently working on a multiplayer map and added some elevators to it. Today I loaded the map and the elevators were gone. The entitys are shown in edit mode but I cant see the elevators, same if I add new ones.
I also wanted to change the heightmap but it didnt work with any brush. Is there perhaps a wrong setting?

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#11148: Re: Trouble with elevator & heightmaps

by nicothirteen on 08/19/2008 21:01, refers to #11147

Heightmaps are working now, elevators not. weird

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#11149: Re: Trouble with elevator & heightmaps

by tentus_ on 08/19/2008 22:01, refers to #11148

Elevator entss are singleplayer only, as are barrel ents, box ents, and platform ents.

Eihrul, I'm noticing that the documentation does not mention this, at least not in editref.html. It probably needs a little mention at the bottom of the descriptions.

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#11150: Server Questions

by Titanic12ship on 08/19/2008 22:54

Hello,
I had some questions regarding servers:

1. How do you create a new team on a server?

2. How do have your server say something like welcome to (servername) to anyone who connects?

3. how do you make your server autokick players that reach a certain number of teamkills?

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#11151: Gamepads?

by llamakiller on 08/20/2008 02:42

Is it possible to use a usb gamepad in sauerbraten?

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#11152: ..

by {Qs}Homicidal on 08/20/2008 02:46

RE Is it possible to use a usb gamepad in sauerbraten? short Answer No long Answer maby if you can Program in c++ and write one up there was a mod for it but it no longer works

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#11153: Re: Server Questions

by Quin on 08/20/2008 03:43, refers to #11150

This is why these types of servers shouldn't be among the general rotation. It sets a certain expectation. Short answer is you can not, long answer is mod the source (with a bunch of stuff I won't get in to).

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#11154: Re: Server Questions

by SheeEttin on 08/20/2008 05:37, refers to #11153

Maybe just require modded servers to describe the mods and preferable post the mods (e.g. diffs) somewhere...?

It's what I'm planning on doing if I ever get around to that mod master server thing.

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#11155: Re: Trouble with elevators & heightmaps

by nicothir10 on 08/20/2008 15:11

Thx for your answer tentus. Ill have to find sth similar to elevators then. Btw how does the game know that its a multiplayer map??
Really hope to see elevators for multiplayer in next release

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#11156: Re: Trouble with elevators & heightmaps

by tentus_ on 08/20/2008 15:33, refers to #11155

It just shows you whatever is relevant for the current gametype. So the default gameype, ffa/default, doesn't show them because it's a multiplayer mode. You have to be in SP mode to see them (try /mode -2; map YOURMAP in order to see it in SP mode. )

Eihrul, I noticed some another shortcoming in the documentation. The spider isn't listed with the other 8 monsters.

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#11157: Re: Trouble with elevators & heightmaps

by nicothir10 on 08/20/2008 15:56, refers to #11156

Thx again for fast answer. Its going 2b only CTF & capture so ill just remove them. But I had also another problem with elevators. Sometimes they were suddenly moving in a wall or went through cubes instead of going down again.

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#11158: Serverlist

by -Redon- on 08/20/2008 20:15

i have a little problem, most of the Servers do not respond on my master server list:

http://img141.imageshack.us/img141/2382/serverproblem1ou6.png
http://img171.imageshack.us/img171/9463/serverproblem2xp1.png
http://img135.imageshack.us/img135/1157/serverproblem3yi1.png

I know that it isnt supposed to be like this, because it works on my mothers computer^^

I use Mac OS X 10.4

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#11159: Re: Gamepads?

by demosthenes on 08/20/2008 22:35, refers to #11151

Short Answer: Yes.

Longer Answer: Homicidal is actually not a reliable source of information. There's a program called JoyToKey out on the interwebs somewhere for free (at least when I downloaded it, it was) which you can use to bind joystick/gamepad buttons to mouse/keyboard buttons. It has several other features, such as auto-firing (rapid tap while button held down, I guess) as well.

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#11160: Re: Gamepads?

by Hirato Kirata on 08/21/2008 00:07, refers to #11159

second answer is also Yes, there's a mod on quadropolis called sauerjoy if you feel like merging in it's very outdated codebase into your installation

can't forget about sauerjoy :D

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