General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12524920 views, last view: 11/02/2024 00:19 |
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for questions, announcements etc.
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#11128: Re: Moving Forward |
by tentus_
on 08/13/2008 05:32, refers to #11127
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Uhm, yes? I get the feeling that I'm missing something, how is Sauerbraten not "an actual first person shooter game"?
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#11129: Re: Moving Forward |
by demosthenes
on 08/13/2008 08:25, refers to #11128
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You're missing the fact that "actual" is apparently now equivalent to "commercial". I think.
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#11130: Wierd problems with binds. |
by R0b0t1
on 08/13/2008 12:01
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I was playing around with cubescript inside a multiplayer game (not cheating, mind you, just to talk to someone) and the wierdest thing happened. The next map all of my keys were unbound. I don't remember running a command like unbindall, if such exists, but they all spontaniously went out the window.
I've gotten them back, but whats even stranger, is that it does not recognize the commands "togglezoom" and "universaldelta" (when scrolling the mouse, pressing "g", respectively). Is there any reason such a strage thing should happen?
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#11131: Re: Wierd problems with binds. |
by Quin
on 08/13/2008 13:15, refers to #11130
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Q: Why is the game behaving strangely?
http://cube.wikispaces.com/FAQ#toc4
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#11132: Adding new weapons for a Singleplayer Campaign |
by Agron
on 08/14/2008 03:51
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Lately I've been doing a lot of messing around with Sauerbraten and its code... I've just added a new monster (Quake 2's guard), and am in the process of ATTEMPTING to add a couple of new guns (One to go with the monster, one to go to the player).
However, after two hours of searching, I could not find what controls the particles used in a projectile (Fireball, Iceball, Slimeball).
Does anyone know what file(s) that is in?
Also, additional information would be greatly appreciated.
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#11133: Re: Adding new weapons for a Singleplayer Campaign |
by Quin
on 08/14/2008 05:25, refers to #11132
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fpsgame/weapon.h
- shootv() : spawns them
- explode() : explodes them
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#11134: Match time limit |
by DragonSpirit
on 08/15/2008 19:36
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I have been looking through any information I can get my hands on and for the life of me I cannot find a way to remove the _short_ time limit of 10 - 15 minutes in Sauerbraten. How in the world can I mange to do this? If possible.
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#11135: Map-code |
by Serjn
on 08/15/2008 22:59
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Hey guys, good to see the community is still going strong. I've had cube/sauerbraten on my pc for ages, but never really got into it until now.
While messing around in editor mode, I couldn't help but wonder whether the engine could interpret a text document, or image heightmap into terrain. Well, maybe not the engine self, more like an exterior script that could write .ogz files, which could then be read by the engine.
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#11136: sauerbraten ports |
by vj
on 08/16/2008 22:30
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Hi there!
I try to configure my own sauer server on Slackware with pppoe connection and iptables firewall.
I forwarded udp ports 28785 and 28786 and started the server - the output is:
dedicated server started, waiting for clients...
Ctrl-C to exit
masterserver reply:
your server was updated
The problem is that no one sees my server from outside - just me and my friend`s pc behind me.
I read and searched lot about that, but no luck.
Some ideas? Thanks in advice
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#11137: PVS not culling world geometry? |
by ChrisWalsh
on 08/17/2008 12:58
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Hi, I just got the new CTF version down to have a look at the new PVS stuff. I tried making a simple map with a completely enclosed room and put a pillar structure outside of the room, expecting the pvs to cull that pillar away as it's not visible from inside the room (the room also has a roof on it). I tried testpvs with various numbers and the pillar is always being shown. Is there something I'm missing there? I also tried loading up metl4 and switching pvs on+off in wireframe, and while it as culling a small amount of the map, it was mostly drawing the whole level.
Hopefully there is something I'm not doing right...I was expecting most of the world to be culled away with PVS on.
Thanks, Chris.
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#11138: Message censored by administrator |
by heydude
on 08/17/2008 21:41
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#11139: Multi-GPU support |
by Drusevil
on 08/18/2008 17:51
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I have recently bought myself a 4870x2, which is arriving soon(ish). Does anyone know if Sauer and/or Assaultcube works nicely with dual GPU rigs, or if I should keep my trusty 7900 GS close by?
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#11140: password-protected maps |
by twh
on 08/18/2008 19:40
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Is there a way to password-protect single-player maps in order to keep users from entering Edit Mode? I've searched the forums and only found discussions about server passwords for MP.
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#11141: Re: password-protected maps |
by SheeEttin
on 08/18/2008 20:00, refers to #11140
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No.
Even if there was, people could mod the source and remove the password-protection.
You don't need to, anyway. If people want to play the maps, they'll play it.
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#11142: .. |
by twh
on 08/18/2008 22:18
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Thanks for the reply.
My intent is to model areas of a FTF RPG game I'm running so that between sessions the players could explore areas they've already visited. I wanted to be able to do full layouts and use clipping boundaries to keep them from exploring areas their characters haven't yet seen. I'll just have to do two versions of the maps.
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#11143: Re: Multi-GPU support |
by demosthenes_
on 08/18/2008 22:41, refers to #11139
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I get framerate hikes when using two cards as opposed to just one (same rig, just enabling/disabling SLi). So, my observations would indicate that Sauer can make use of two video cards, though not directly.
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#11144: keymap numbers |
by NerdFencer
on 08/18/2008 23:07
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Where do the keymap numbers come from (data/keymap.cfg)
EX:
keymap 8 BACKSPACE
where is that second number from?
I need to know so that I can add a couple keys to the keymap.cfg file
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#11145: Removing terminal output |
by Linux Guy Marshall
on 08/19/2008 01:44
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How can I edit the source code so that in the beginning the blue loading bar does not appear and that there is no output in the game. For example when a file is missing it says that is missing. I don\'t want it to do that.
Im not saying that I have a missing file but I just dont want it to show
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#11146: Multiplayer Problem |
by Chickenburp
on 08/19/2008 18:53
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Whenever I go onto the multiplayer option and look at the list of servers, it says "Waiting For Response" in the status column. I have updated the list several times and it still doesn't work. Even if I just try and log into a random server it says I cannot connect to it. Does anybody know what the problem is?
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#11147: Trouble with elevator & heightmaps |
by nicothir10
on 08/19/2008 20:34
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Im currently working on a multiplayer map and added some elevators to it. Today I loaded the map and the elevators were gone. The entitys are shown in edit mode but I cant see the elevators, same if I add new ones.
I also wanted to change the heightmap but it didnt work with any brush. Is there perhaps a wrong setting?
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