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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12528295 views, last view: 11/02/2024 07:20

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#11107: Sauerbraten codec overrun error!

by osayi on 08/10/2008 02:20

Hi, I've got a MacBook and I recently downloaded the Sauerbraten file (sauerbraten_2008_06_20_ctf_edition_macosx.dmg) . When I double-click the file, the installation process begins but after half a second I get a warning message that says:

The following disk images failed to mount
Image: sauerbraten_2008_06_20_ctf_edition_macosx.dmg
Reason: codec overrun

What does that mean? And how can I fix this?

Thanks.

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#11108: Advanced cube construction (Sauerbraten)

by scax on 08/10/2008 04:28

I\\\\\\\'m working on several \\\\\\\"advanced\\\\\\\" things in my new map, one of which being a cone shaped roof. Would anyone be able to demonstrate to me sometime (perhaps track me down on a coopedit) and show me how to properly construct one of these? It\\\\\\\'s really difficult to me.

(my username for sauer is kretren)

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#11109: Re: Sauerbraten codec overrun error!

by JadeMatrix on 08/10/2008 04:54, refers to #11107

Re-download. If it still doesn't work, use a different browser or computer. Codec overrun means the md5 is currupt or summat.

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#11110: string merging

by NerdFencer on 08/10/2008 05:29

how would I take a string and merge it with a function argument?

example: input foo.cfg
"packages/bar/" + $arg1 -> "packages/bar/foo.cfg"

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#11111: Re: string merging

by NerdFencer on 08/10/2008 05:32, refers to #11110

Never mind, i figured it out
(format "packages/bar/%1" $arg1)

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#11112: Re: Advanced cube construction (Sauerbraten)

by tentus_ on 08/10/2008 05:40, refers to #11108

For a cone, make an 8 sided cylinder (8 is usually enough) and work your way up and in towards the point. You can usually get away with really only making 1/4 of the shap, and then copy-rotating the other quarters.

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#11113: Re: Advanced cube construction (Sauerbraten)

by scax on 08/11/2008 00:16, refers to #11108

I will try that out. If we meet up on sauer sometime can you help me out?

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#11114: Re: Advanced cube construction (Sauerbraten)

by tentus_ on 08/11/2008 04:19, refers to #11113

I honestly don't have the free time to edit online, sorry. I only get a few minutes to play around at a time, while my psds are uploading (or downloading on a bad day). One of the downsides of being head of graphics at a small company, your time is never truly your own.

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#11115: Problems with servers.

by R0b0t1 on 08/11/2008 22:00

After trying to create a dedicated server from the command line (I've forwarded the ports) it says it can't reply to the masterserver and then idles. However, I made a server in-game once (I don't know how -- I started making a map and set mode to 1) and I seemed to be responding the the masterserver fine. However, I had problems claiming master/admin on it, through setmaster, approve, and any I haven't seen.

1) How can I make my server work,

2) and how can I claim master :-\

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#11116: Re: Problems with servers.

by Quin on 08/12/2008 03:38, refers to #11115

Then its most likely that you haven't really forwarded the ports properly. For help with your router/modem, please refer to its manual or ask for support from the manufacturer.

http://cube.wikispaces.com/Multiplayer+Guide
http://sauerbraten.org/docs/game.html#multiplayer_online
http://sauerbraten.org/docs/config.html#_minus_ps

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#11117: ..

by R0b0t1 on 08/12/2008 05:14

No, I have forwarded them. I am absolutely sure of this. If I had not forwarded them, I would not have been able to have others join my listen server :-\

And even if that is not the case... I know what I typed in there. I wish people wouldn't always point to the manual. Some people who ask questions have already read it.

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#11118: Re: ..

by Quin on 08/12/2008 05:24, refers to #11117

I wish people would limit their questions to specific Sauerbraten/Cube questions, rather than asking us why their port forwarding doesn't work. Not only do we not know the setup of your home networking, but we don't have the answers for every home networking situation.

Maybe you didn't save your setup and it reset back to normal? There are millions of these maybe questions and no real idea as to what is really going on from our point of view.

For all intents and purposes the problem is on your end, not Sauerbraten's. All we can do is point you to what we have already compiled on the issue, because that's what it's there for - a repository of Cube knowledge.

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#11119: ..

by R0b0t1 on 08/12/2008 06:27

No, it has been saved. I consider this a Sauerbraten specific question because I am sure I set up everything correctly.

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#11120: Re: Setting up a server.

by demosthenes on 08/12/2008 10:09, refers to #11053

Quin, this will probably shed some light on why they're doing it: http://slash7.com/pages

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#11121: Re: Setting up a server.

by tentus_ on 08/12/2008 14:37, refers to #11120

It's actually really depressing how accurate that article was. :(

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#11122: ..

by Osbios on 08/12/2008 15:43

@R0b0t1:
Can you give some more infos?
What system you are using? (most likely windows I guess)

Is there any firewall installed?

Did you forward TCP instead of UDP Ports?

And PLEASE follow the links Quin posted!!!

In the documentation is even a link to a page where you can test your port setting.

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#11123: Re: Setting up a server.

by SheeEttin on 08/12/2008 15:43, refers to #11121

Yeah, I gave someone else a link to it a week or two back... I'm kinda considering adding it to my bookmarks to paste into posts, and give it to people along with with links to the docs (or whatever).

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#11124: Re: ..

by R0b0t1 on 08/12/2008 19:21, refers to #11122

No, I read the articles before I first tried to set up a server. I forwarded UDP ports. (The proper ones, that are like 28k or something)


I'm using Ubuntu 8.04, and I don't know if it has a firewall, I didn't manually install one.

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#11125: ..

by smartalco on 08/12/2008 23:17

^there is no set requirements, and nothing really has changed to cause that, make sure you have shaders and other high-power settings turned off

I have one other comment: did it used to be that you couldn't see enemies armor until you hit them? I didn't remember it being like that and I actually think it is kinda a dumb change (running the latest CTF version with the patch thing on OS X 10.5)

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#11126: copying wip files from previous version

by aftas cookie is gone on 08/13/2008 01:27

hey, i just updated from cvs and copied my wip map folders and base files from the older version. the cvs version loads the map but without the textures. the geometry is all coloured, but no texture on it.
what is the catch i forgot about?
thanks in advance

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