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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12517604 views, last view: 11/01/2024 13:23

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#11101: Starting a lan game with coop editing enabled

by Hopdown on 08/09/2008 18:01

Hey folks,

I've scoured the net looking for a way to do start a lan game with coop editing enabled, but have had no luck so far.

I'm running sauerbraten on a macbook pro, in OSX Leopard. The other computer in the LAN is a macbook running OSX Leopard.

I've successfully been able to set up a lan game between two computers, but as mentioned above, have had no luck enabling the coop level editing functionality.

I have no coding/programming experience, so talking me through it as though I were a child/very smart kangaroo would be excellent.

Thanks in advance!

-Hopdown

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#11102: Re: Starting a lan game with coop editing enabled

by SheeEttin on 08/09/2008 18:29, refers to #11101

http://sauerbraten.org/docs/game.html#mode
/mode 1; map metl4

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#11103: Possibility of Git?

by hicks on 08/09/2008 20:57

Instead of the old Sourceforge with the vile and disgusting CVS, I was wondering if there is a chance for a move to Git in the future.

This could allow for easier access by users as Git has many frontends and the cli is extreme easy to use and install on all platforms. Also, Git will add the possibility of easy and managed branching.

A website such as gitorious.org (there are many Git web hosts) may work.

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#11104: SNV

by Osbios on 08/09/2008 23:53

Well sourceforge also has SVN support. But I don't know how Git works so I can't compare it.

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#11105: Re: SNV

by a~baby~rabbit on 08/10/2008 00:21, refers to #11104

Unless you're part of the sauerbraten dev team, I don't see that it really matters, as the general public can only get/diff/update - with which plenty of frontends can help if they can't cut-n-paste the few lines of text from the sourceforge cvs instructions...

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#11106: Re: SNV

by SheeEttin on 08/10/2008 00:38, refers to #11105

Well, I, as an non-dev end user, like Git a little more because of the ease of access, especially to diffs. (I think SVN is a little better than CVS in this respect, as well.)

Aside from that, I couldn't care less. The devs probably don't want to migrate from CVS to SVN (too much work for too little gain), much less from Sourceforge to another host. It isn't really all that important.

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#11107: Sauerbraten codec overrun error!

by osayi on 08/10/2008 02:20

Hi, I've got a MacBook and I recently downloaded the Sauerbraten file (sauerbraten_2008_06_20_ctf_edition_macosx.dmg) . When I double-click the file, the installation process begins but after half a second I get a warning message that says:

The following disk images failed to mount
Image: sauerbraten_2008_06_20_ctf_edition_macosx.dmg
Reason: codec overrun

What does that mean? And how can I fix this?

Thanks.

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#11108: Advanced cube construction (Sauerbraten)

by scax on 08/10/2008 04:28

I\\\\\\\'m working on several \\\\\\\"advanced\\\\\\\" things in my new map, one of which being a cone shaped roof. Would anyone be able to demonstrate to me sometime (perhaps track me down on a coopedit) and show me how to properly construct one of these? It\\\\\\\'s really difficult to me.

(my username for sauer is kretren)

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#11109: Re: Sauerbraten codec overrun error!

by JadeMatrix on 08/10/2008 04:54, refers to #11107

Re-download. If it still doesn't work, use a different browser or computer. Codec overrun means the md5 is currupt or summat.

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#11110: string merging

by NerdFencer on 08/10/2008 05:29

how would I take a string and merge it with a function argument?

example: input foo.cfg
"packages/bar/" + $arg1 -> "packages/bar/foo.cfg"

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#11111: Re: string merging

by NerdFencer on 08/10/2008 05:32, refers to #11110

Never mind, i figured it out
(format "packages/bar/%1" $arg1)

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#11112: Re: Advanced cube construction (Sauerbraten)

by tentus_ on 08/10/2008 05:40, refers to #11108

For a cone, make an 8 sided cylinder (8 is usually enough) and work your way up and in towards the point. You can usually get away with really only making 1/4 of the shap, and then copy-rotating the other quarters.

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#11113: Re: Advanced cube construction (Sauerbraten)

by scax on 08/11/2008 00:16, refers to #11108

I will try that out. If we meet up on sauer sometime can you help me out?

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#11114: Re: Advanced cube construction (Sauerbraten)

by tentus_ on 08/11/2008 04:19, refers to #11113

I honestly don't have the free time to edit online, sorry. I only get a few minutes to play around at a time, while my psds are uploading (or downloading on a bad day). One of the downsides of being head of graphics at a small company, your time is never truly your own.

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#11115: Problems with servers.

by R0b0t1 on 08/11/2008 22:00

After trying to create a dedicated server from the command line (I've forwarded the ports) it says it can't reply to the masterserver and then idles. However, I made a server in-game once (I don't know how -- I started making a map and set mode to 1) and I seemed to be responding the the masterserver fine. However, I had problems claiming master/admin on it, through setmaster, approve, and any I haven't seen.

1) How can I make my server work,

2) and how can I claim master :-\

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#11116: Re: Problems with servers.

by Quin on 08/12/2008 03:38, refers to #11115

Then its most likely that you haven't really forwarded the ports properly. For help with your router/modem, please refer to its manual or ask for support from the manufacturer.

http://cube.wikispaces.com/Multiplayer+Guide
http://sauerbraten.org/docs/game.html#multiplayer_online
http://sauerbraten.org/docs/config.html#_minus_ps

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#11117: ..

by R0b0t1 on 08/12/2008 05:14

No, I have forwarded them. I am absolutely sure of this. If I had not forwarded them, I would not have been able to have others join my listen server :-\

And even if that is not the case... I know what I typed in there. I wish people wouldn't always point to the manual. Some people who ask questions have already read it.

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#11118: Re: ..

by Quin on 08/12/2008 05:24, refers to #11117

I wish people would limit their questions to specific Sauerbraten/Cube questions, rather than asking us why their port forwarding doesn't work. Not only do we not know the setup of your home networking, but we don't have the answers for every home networking situation.

Maybe you didn't save your setup and it reset back to normal? There are millions of these maybe questions and no real idea as to what is really going on from our point of view.

For all intents and purposes the problem is on your end, not Sauerbraten's. All we can do is point you to what we have already compiled on the issue, because that's what it's there for - a repository of Cube knowledge.

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#11119: ..

by R0b0t1 on 08/12/2008 06:27

No, it has been saved. I consider this a Sauerbraten specific question because I am sure I set up everything correctly.

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#11120: Re: Setting up a server.

by demosthenes on 08/12/2008 10:09, refers to #11053

Quin, this will probably shed some light on why they're doing it: http://slash7.com/pages

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