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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12521616 views, last view: 11/01/2024 19:19

for questions, announcements etc.

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#11096: Re: ..

by tentus_ on 08/08/2008 06:30, refers to #11092

First thing I thought when I saw that was "Just a couple of mean horns and we've got a f'ing awesome replacement for the Bauul..." Anyone else see that (and really want that?)

Knock yourself out Guppie, I love what you've shown us so far. If you ever need texturing help, feel free to email me a skin layout and I'll make you something.

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#11097: Re: Network Server Error

by Inj3cti0n on 08/08/2008 17:54, refers to #11080

My server is in NewYork and its the only server that tends to kick me out totally messing up all my work.

And it happens only on my server.

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#11098: Scripting question

by NerdFencer on 08/09/2008 02:06

how do I run a function in a script once the player goes to a specific spot in the map?

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#11099: Re: Scripting question

by Hirato Kirata on 08/09/2008 02:42, refers to #11098

assuming you're in single player mode,

/newent mapmodel @ # $

@ is the mapmodel
# is te trigger type, how it has to be activated, whether it be from another trigger, whether this is a pick up, a door that opens for 5 seconds when you get near.
$ is the level_trigger_$ it'll activate
don't forget, in entset there's a direction too

for example

blah = [echo "Something is going wrong, you can feel it in your bones"]

level_trigger_1 [blah; if (= $playermodel 0) [echo "and as you're a md5 character, you've got plenty of bones"] [echo "you're surprised you even have any bones within you"]]

then just add a /newent mapmodel (rnd 153) 12 1

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#11100: Re: Scripting question

by NerdFencer on 08/09/2008 05:00, refers to #11099

thanks

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#11101: Starting a lan game with coop editing enabled

by Hopdown on 08/09/2008 18:01

Hey folks,

I've scoured the net looking for a way to do start a lan game with coop editing enabled, but have had no luck so far.

I'm running sauerbraten on a macbook pro, in OSX Leopard. The other computer in the LAN is a macbook running OSX Leopard.

I've successfully been able to set up a lan game between two computers, but as mentioned above, have had no luck enabling the coop level editing functionality.

I have no coding/programming experience, so talking me through it as though I were a child/very smart kangaroo would be excellent.

Thanks in advance!

-Hopdown

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#11102: Re: Starting a lan game with coop editing enabled

by SheeEttin on 08/09/2008 18:29, refers to #11101

http://sauerbraten.org/docs/game.html#mode
/mode 1; map metl4

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#11103: Possibility of Git?

by hicks on 08/09/2008 20:57

Instead of the old Sourceforge with the vile and disgusting CVS, I was wondering if there is a chance for a move to Git in the future.

This could allow for easier access by users as Git has many frontends and the cli is extreme easy to use and install on all platforms. Also, Git will add the possibility of easy and managed branching.

A website such as gitorious.org (there are many Git web hosts) may work.

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#11104: SNV

by Osbios on 08/09/2008 23:53

Well sourceforge also has SVN support. But I don't know how Git works so I can't compare it.

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#11105: Re: SNV

by a~baby~rabbit on 08/10/2008 00:21, refers to #11104

Unless you're part of the sauerbraten dev team, I don't see that it really matters, as the general public can only get/diff/update - with which plenty of frontends can help if they can't cut-n-paste the few lines of text from the sourceforge cvs instructions...

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#11106: Re: SNV

by SheeEttin on 08/10/2008 00:38, refers to #11105

Well, I, as an non-dev end user, like Git a little more because of the ease of access, especially to diffs. (I think SVN is a little better than CVS in this respect, as well.)

Aside from that, I couldn't care less. The devs probably don't want to migrate from CVS to SVN (too much work for too little gain), much less from Sourceforge to another host. It isn't really all that important.

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#11107: Sauerbraten codec overrun error!

by osayi on 08/10/2008 02:20

Hi, I've got a MacBook and I recently downloaded the Sauerbraten file (sauerbraten_2008_06_20_ctf_edition_macosx.dmg) . When I double-click the file, the installation process begins but after half a second I get a warning message that says:

The following disk images failed to mount
Image: sauerbraten_2008_06_20_ctf_edition_macosx.dmg
Reason: codec overrun

What does that mean? And how can I fix this?

Thanks.

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#11108: Advanced cube construction (Sauerbraten)

by scax on 08/10/2008 04:28

I\\\\\\\'m working on several \\\\\\\"advanced\\\\\\\" things in my new map, one of which being a cone shaped roof. Would anyone be able to demonstrate to me sometime (perhaps track me down on a coopedit) and show me how to properly construct one of these? It\\\\\\\'s really difficult to me.

(my username for sauer is kretren)

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#11109: Re: Sauerbraten codec overrun error!

by JadeMatrix on 08/10/2008 04:54, refers to #11107

Re-download. If it still doesn't work, use a different browser or computer. Codec overrun means the md5 is currupt or summat.

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#11110: string merging

by NerdFencer on 08/10/2008 05:29

how would I take a string and merge it with a function argument?

example: input foo.cfg
"packages/bar/" + $arg1 -> "packages/bar/foo.cfg"

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#11111: Re: string merging

by NerdFencer on 08/10/2008 05:32, refers to #11110

Never mind, i figured it out
(format "packages/bar/%1" $arg1)

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#11112: Re: Advanced cube construction (Sauerbraten)

by tentus_ on 08/10/2008 05:40, refers to #11108

For a cone, make an 8 sided cylinder (8 is usually enough) and work your way up and in towards the point. You can usually get away with really only making 1/4 of the shap, and then copy-rotating the other quarters.

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#11113: Re: Advanced cube construction (Sauerbraten)

by scax on 08/11/2008 00:16, refers to #11108

I will try that out. If we meet up on sauer sometime can you help me out?

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#11114: Re: Advanced cube construction (Sauerbraten)

by tentus_ on 08/11/2008 04:19, refers to #11113

I honestly don't have the free time to edit online, sorry. I only get a few minutes to play around at a time, while my psds are uploading (or downloading on a bad day). One of the downsides of being head of graphics at a small company, your time is never truly your own.

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#11115: Problems with servers.

by R0b0t1 on 08/11/2008 22:00

After trying to create a dedicated server from the command line (I've forwarded the ports) it says it can't reply to the masterserver and then idles. However, I made a server in-game once (I don't know how -- I started making a map and set mode to 1) and I seemed to be responding the the masterserver fine. However, I had problems claiming master/admin on it, through setmaster, approve, and any I haven't seen.

1) How can I make my server work,

2) and how can I claim master :-\

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