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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12519299 views, last view: 11/01/2024 15:32

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#11081: Message censored by administrator

by filthy_lombax on 08/07/2008 05:40

#11082: Starting Sauerbraten dedicated with regen capture and a map

by HeftiSchlumpf on 08/07/2008 19:02

How do i start a the sauerbraten server from cmdline, with gamemode regen capture and for example map hallo as default start map ?

right now i am doing something like this, but it seems not to work as it should:

bin_unix/linux_server -o3 -p\"pwhasbeenremoved\" -c18 -n\"www.dieschluempfe.net\" -l\"hallo\"

thx so much

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#11083: No changes

by Q009 on 08/07/2008 20:21

Why Sauerbraten CVS has no changes? Pls reply. :\

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#11084: Re: Starting Sauerbraten dedicated with regen capture and a

by SheeEttin on 08/07/2008 20:48, refers to #11082

It's actually the CLIENT that sets the map, strange as it may seem.
If I remember correctly, when the server's empty, the first client to join sets the map (which may or may not be the map the server was last set to).

The server itself does next to nothing. It's more for coordination than anything else.

If you want to load a default map, you'd have to modify the server's source... I think that a server modified like this would still be allowed to register with the master server. (I'm not the one who governs, that, though.)

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#11085: Re: Starting Sauerbraten dedicated with regen capture and a

by HeftiSchlumpf on 08/07/2008 21:44, refers to #11084

So why is there a parameter with: -l

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#11086: Re: Starting Sauerbraten dedicated with regen capture and a

by SheeEttin on 08/07/2008 22:08, refers to #11085

It's to tell the client which map to load when starting up, if you want to override the default.

I find it comes in pretty handy when I'm editing and I find I have to restart Sauer. Skips loading metl4 entirely.

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#11087: Re: Starting Sauerbraten dedicated with regen capture and a

by HeftiSchlumpf on 08/07/2008 22:45, refers to #11086

yes, but it does not work :(

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#11088: Re: Starting Sauerbraten dedicated with regen capture and a

by noerrorsfoun348327 on 08/08/2008 01:12, refers to #11087

It works for the client, not the server.

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#11089: New player character ideas

by deathguppie on 08/08/2008 03:12

Hi,

After figuring out what is possible with the Sauerbraten engine I have decided to create a few more complex characters starting with a new player character. Because I haven't been around this developement site before I was hoping to get some input into the type of character that would fit best into the current(future??) version of the game.

Some stuff I have done in the past can be found here if your interested. Mind you this is not up to date, so much of the newer stuff is not there (lazy heh..)

http://proviction.com/deathguppie/index.html

oh, ya here is a more recent character I made..

http://www.youtube.com/watch?v=H4FFQdB0Gaw

Anyway, I like doing monsters more because they take less time, but I also kind of am inclined to do dark and scary. So give me your thoughts.. and I'll get started this week..

:)

DG




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#11090: ..

by {Qs}Homicidal on 08/08/2008 03:32

Very Nice and ya dark and scary fits right in all tho the napoleon soldier theme don't Fit well with cube 2 in my book but a VERY nice model you have and still WAY better then the ones we have now I think the doom 3 style Zombie/ alien theme would work well

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#11091: Re: New player character ideas

by tman_elite on 08/08/2008 03:39, refers to #11089

I don't think that the soldier model fits in with the rest of the content in sauerbraten. It's a nice model though and I'm sure there are many modders who would love to get their hands on it.

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#11092: ..

by deathguppie on 08/08/2008 04:31

The soldier was part of a concept game I was working on that is on hold. That's why I'm here, just keeping my skills up.

here is a head for a character that is yet unfinnished.. to get some more thought..

http://proviction.com/deathguppie/images/alien.jpg

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#11093: Re: ..

by tman_elite on 08/08/2008 04:35, refers to #11092

That looks more sauerbraten-ish.

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#11094: Re: New player character ideas

by SheeEttin on 08/08/2008 04:50, refers to #11089

Beautiful.
You are a great modeler, and I hope you will model something for Sauer.

Right now, the monster models are rather outdated. If you'd like, you can re-model them, re-imagine them, basically do whatever you think would make them look good by today's standards, and post what you come up with. If the dev(s) like it, it might be included with the release.

Uh, you'd probably want to put any models up on Quadropolis, though: http://quadropolis.us .

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#11095: Re: New player character ideas

by SheeEttin on 08/08/2008 04:53, refers to #11094

Oh wait, you were the one that made the new Hellpig. :P
There I go not doing my homework again.

Anyway, I guess you know what we're looking for, then.
If you want to continue with the rest of the monsters, I'm sure almost all of us would love to see it.

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#11096: Re: ..

by tentus_ on 08/08/2008 06:30, refers to #11092

First thing I thought when I saw that was "Just a couple of mean horns and we've got a f'ing awesome replacement for the Bauul..." Anyone else see that (and really want that?)

Knock yourself out Guppie, I love what you've shown us so far. If you ever need texturing help, feel free to email me a skin layout and I'll make you something.

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#11097: Re: Network Server Error

by Inj3cti0n on 08/08/2008 17:54, refers to #11080

My server is in NewYork and its the only server that tends to kick me out totally messing up all my work.

And it happens only on my server.

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#11098: Scripting question

by NerdFencer on 08/09/2008 02:06

how do I run a function in a script once the player goes to a specific spot in the map?

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#11099: Re: Scripting question

by Hirato Kirata on 08/09/2008 02:42, refers to #11098

assuming you're in single player mode,

/newent mapmodel @ # $

@ is the mapmodel
# is te trigger type, how it has to be activated, whether it be from another trigger, whether this is a pick up, a door that opens for 5 seconds when you get near.
$ is the level_trigger_$ it'll activate
don't forget, in entset there's a direction too

for example

blah = [echo "Something is going wrong, you can feel it in your bones"]

level_trigger_1 [blah; if (= $playermodel 0) [echo "and as you're a md5 character, you've got plenty of bones"] [echo "you're surprised you even have any bones within you"]]

then just add a /newent mapmodel (rnd 153) 12 1

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#11100: Re: Scripting question

by NerdFencer on 08/09/2008 05:00, refers to #11099

thanks

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